|| The Kit-hood Challenge ||
Nov 24, 2018 16:36:43 GMT -5
Post by + Vixenleap + on Nov 24, 2018 16:36:43 GMT -5
Welcome to the Kithood Challenge!
Gosh I had to do this up late cuz the page reloaded on me and I had like, 90% of it done and nearly rage quit Kjdgijegkvjshvjbjahjdkjhhhfhfffffff-But anyways, I’ve seen a lot of apprentices, warriors and loner challenges but I never actually saw a kit challenge, so that’s why decided to make this!
Storyline:
You could barely open your eyes, and yet you could still feel the warm body single littermate squirming beside you. A cold rush of wind battered your side, but suddenly, the warm tail of your mother wrapped around you. As you grew up, your littermate stuck beside you the entire time. You mother, the queen in the nursery, never really had too much time for you. Being a simple kit at the time, you never knew that the tom she loved had abandoned her for another, which was why she was so distant from everyone. But being the good opportunist you were, this opened up so many chances to sneak out of camp, and be the true warrior you are.Rules:
1.You can always sneak out of camp, however if the roll says not to, do not.2.No becoming the deputy’s helper, or the medicine cat assistant! You are a KIT.
3.You can decorate your sleeping spot to look like a den! (Also so you don’t get bored when you are not allowed to sneak out…)
4.You are totally allowed to sneak onto another clan’s territory! But if you get clawed a single time during a battle, your mother will notice the scar, and you must roll a punishment roll.
5. You name must end in ‘kit’.
6.Your littermate is the apprentice you buy from the bonus shop. Pretend the suffix is ‘kit’, for now though.
7.THERE WILL BE ABSOLUTELY NO HUNTING. If you hunt while sneaking out, it will be way too obvious…
8. Only eat three times a day. Unless it is LeafBare, where you can only eat twice.
9. You cannot become a Kittypet.
10. Also during LeafBare, you cannot drink from ponds or lakes, as they are frozen. Only the moss from a rival clan can quench your thirst.
11. If you ever die outside of camp and revive, you must roll two punishment rolls for angering the other clan, and for sneaking out.
12. Only earn reputation by completing the medicine and queen quests! You are allowed to do as many as you can, but if a roll says not to, you can’t.
13. You cannot cancel any of your quests, and must fulfill them no matter what if you want reputation.
14. Please follow the rolls, even if they are bad. That’s part of the challenge!
15. No using the bonus shop…Unless it’s a gathering day. THEN the leader will busy attending the gathering, and you have the chance to raid his vault!
16. The challenge is complete when 3 of your skills are at level 5. Yes, you are a very strong kit.
17. If you get exiled, you must restart the challenge. (So keep up your reputation with those quests!)
18. No visiting the moonstone, or picking up any sort of carrion. That will count as crowfood, and be way too obvious.
19. When you sneak out, you must return before 8:00PM, otherwise your mother will worry and make you roll a punishment roll.
20. You can only sneak out after 11:00AM, due to your mother having to wash (lick) you every morning.
Daily Rolls:
(Go get a random number generator, set from 1-50, and start rolling! You must roll each day, and you get what you get, and you don’t get upset!)1.It feels warm, as a nice breeze flows through your fur. Nothing happens.
2. Your mother notices a forest scent on your fur, and keeps such a close eye on you, you cannot sneak out. Roll a punishment roll.
3. Your littermate catches whitecough. Gather 6 herbs for him, and throw them onto the thunderpath once you are done.
4. An older warrior convinces your mother to let you and your littermate do some hunting practise today. You are allowed to hunt and sneak out, without any punishment.
5. You get lost when you (are going to) sneak out. You cannot return to camp for food, and must starve/survive for a single night out of camp. You may return with your littermate at 4:00AM.
6. Your littermate makes a convincing case about not going to sneak out today. It works, and you cannot sneak out today.
7. Your mother is in a bad mood, and gives you a punishment for waking her up too early. Roll one punishment.
8. You have a dream of a glowing red cat slicing your ear. When you wake, the scar is still there. Worried, you must return from sneaking out before 7:00. If not, roll one punishment roll.
9. Mossball time! Right after you wake up, hide three pieces of moss behind trees or bushes in the camp, and at 8:00, you must find all three. If you cannot find all of them by 9:00, you find them in your mother’s fur, and you must roll one punishment roll.
10. A clear, sunny day. Nothing happens.
11. You spot your father, consorting with another cat of another clan! You rush to tell the leader, but they blame you of lying. Roll a punishment roll, however if you get #9, roll again.
12. Your littlermate (will?) gets trapped in brambles as you sneak out! If you are carrying a shiny stone, they get free. If not, a patrol finds you, sets your littermate free, but you must roll a punishment roll.
13. You littermate accidentally falls into a mud puddle when you sneak out! If your next queen quest is to get a feather, your mother discovers about the mud, and roll one punishment roll.
14. A cold breeze sends a shiver down your spine. No, there are no skeletons. Nothing happens.
15. A recent injury makes you take it easy today...No sneaking out.
16. Your kithood bullies spread a rumour that you and your littermate were eating more than three (or two, if LeafBare) pieces of prey, which spreads to the elders. Use up 5 reputation by going to the medicine den and heal up, whether you need it or not.
17. You come back from sneaking out today looking very untidy. A few warriors look down on this, and your reputation with the clan decreases. Use up 5 reputation by going to the medicine den and heal up, whether you need it or not.
18. Gentle dreams of having kits flood through you. Nothing happens.
19. You have a dream of your littermate yowling in pain. You wake up to find you have caught whitecough. Use up 5 reputation by going to the medicine den and heal up! Also, no sneaking out for today.
20. Nothing happens today.
21. You get into an argument with your littermate. They refuse to sneak out with you today. Unable to carry all the things for your quest, you can only do one quest today.
22. You wake up, unbearably thirsty. When sneaking out today, you must stay for an hour at a pond, whether a battle happens there or not. (Again, follow the rules.)
23. Determined to be a hero, you decide to sneak out over to snake rocks, and stay there for an hour. During the hour, if you get hurt by a snake, you must go back to camp. Your mother finds out about this, and you must roll a punishment.
24. Your mother notices how often you get in trouble for sneaking out, and therefore keeps a close eye on you for today. No sneaking out today.
25, You spot blood in your den. If you have gotten this before, you find that you have a serious injury, and cannot sneak out for three days. If not, then nothing happens, a you cover up the blood.
26. It’s a nice day today. Nothing happens.
27.Your littermate complains that you’ve been smushing them while you slept. They refuse to sneak out with you today, and you can only acomplete one quest today, because you cannot carry all the items yourself.
28.The elders tell you a story today. It was a good story. Nothing happens.
29. You ask your mother what your father was like. A blank silence. If you have gotten this before, she snaps angrily at you, and makes you roll one punishment roll.
30. A warrior accompanies you and allows you to hunt today, with their supervision. You can hunt today.
31. You have a dream of being a hero to the clan. Feeling brave today, you can sneak out the moment you wake up, and don’t get discovered.
32. You get into a fight with your mother. Roll one punishment roll.
33. The leader is so distracted with their ongoing battle with a rival clan. You are able to sneak into their bonus shop today.
34.You dream of strong winds pushing your forwards. You and your littermate have a strange urge to go to the corner of Windclan when you sneak out today. If you are already in Windclan, you have a dream of thunder striking, and go over to the corner of Thunderclan.
35.Recent Twoleg activity makes you curious. Head over to the Twoleg camp and stay there for an hour when you sneak out.
36. You dream of the stars. You are allowed to visit the moonstone in secret when you sneak out tonight.
37.You scent fresh prey in the Carrion place. When you sneak out, you are allowed to fetch prey from there, but you do not have to.
38.A smell of freshly caught prey catches your attention. They prey pile is overflowing, and you may eat as much as you want today.
39. Your littermate gets lucky and manages to catch a sparrow inside of the camp! Your proud mother lets you two to keep that piece of prey and share it. You may eat as many times as you like today.
40. The smell of your home clan pacifies you. Nothing happens.
41. The medicine cat is too busy to cope with your quests. No medicine cat quests for today.
42. The queen (your mother) is too busy to deal with your constant nagging for quests.
43.The clan is solemn after a defeat from a rival clan. As the medicine cat and your mother are very dismissive and upset today, you are allowed to cancel one of each of their quests if you want.
44. You have fun playing the the grass with your littermate, laughing and mewling happily. Nothing happens.
45. After a good victory, the clan holds a feast! You are allowed to eat as much as you want today.
46. You lick your fur until it gleams. Your proud mother takes you out of camp to practise some hunting, with her supervision. You are allowed to hunt today.
47. Your littermate gets in trouble with the leader. You must turn off the apprentice mode for three days, as they are busy atoning.
48. You manage to sneak a single piece of prey into camp when you sneak out. (You are allowed to hunt a single piece of prey today.)
49. If it is raining, the rivers are dangerous and even you don’t want to venture out today. If not, then nothing happens.
50. If it is snowing, the snow becomes so thick and so many warriors are becoming sick that you doubt you want to go out today, and stay in camp for the rest of the day. If not, nothing happens.
Punishment Rolls
(Set the random number generator from 1-10 and brace yourself!)1.You get lucky, and the leader doesn’t think you really need a punishment.
2. The leader assigns an apprentice to keep watch of you. No sneaking out for a day!
3. Unfortunately, the whole clan hears about your misbehaving. Use up 10 reputation by going to the medicine cat to heal you up, whether you need healing or not.
4. Your bluff is a good one. They are fooled, and you manage to escape without a punishment.
5. The elder’s den needs some cleaning. The leader tells you to fetch 20 pieces of moss before the day ends. (If the day ends, another punishment. Hide the used moss behind a tree or on the thunderpath.)
6.Your mother insists on keeping a watch on you and your littermate for three days. No sneaking out until then.
7.The leader is about to give a punishment, until he notices his Bonus shop looking a little ruffled. Suspicious, he keeps his deputy on watch of his bonus shop for the next gathering. You cannot use the bonus shop until the next one.
8. Your littermate steps up and takes blame for your actions. Turn off the apprentice mode for the next three days.
9. The leader decides that they shouldn’t punish a kit for something they had themselves done once when they were little. No punishment.
10. The elders scoff as you get punished, and their gossip spreads to some of the clan. Use up 5 reputation by going to the medicine den and heal up, whether you need it or not.
List of Prefixes You Can Use:
(These are the ‘Cinder’ in Cinderpelt, or the ‘Fire’ in ‘Firestar!’)
AcornAdder
Amber
Ant
Apple
Arch
Ash
Aspen
Badger
Bark
Beech
Beetle
Berry
Birch
Bird
Black
Blizzard
Blossom
Blue
Boulder
Bounce
Bracken
Branch
Bramble
Brave
Breeze
Briar
Bright
Brindle
Broken
Brown
Brush
Bumble
Buzzard
Cedar
Cherry
Cinder
Claw
Cloud/y
Clover
Coal
Cold
Copper
Creek
Cricket
Crooked
Crow
Daisy
Dapple/d
Dark
Dawn
Dead
Deer
Dew/y
Dove
Drift
Duck
Dusk
Dust/y
Eagle
Ebony
Echo
Eel
Egg
Fading
Falcon
Fallen
Fallow
Fawn
Feather
Fennel
Fern
Ferret
Finch
Fire
Fish
Flame
Fleet
Flint
Flower
Fox
Frog
Frost
Furze
Fuzzy
Gold/en
Goose
Gorse
Gray
Grass
Green
Hail
Half
Hare
Hawk
Hay
Hazel
Heather
Heavy
Heron
Hollow
Holly
Honey
Horse
Ice
Ivy
Jagged
Jay
Jump
Juniper
Kestrel
Kink
Lake
Larch
Lark
Leaf
Leopard
Lichen
Light
Lightning
Lily
Lion
Little
Lizard
Long
Lost
Loud
Lynx
Maggot
Mallow
Marsh
Maple
Meadow
Milk
Minnow
Mint
Mink
Misty
Mole
Moon
Morning
Moss/y
Moth
Mouse
Mud/dy
Mumble
Nettle
Newt
Night
Nut
Oak
Oat
Odd
Olive
One
Otter
Owl
Pale
Patch
Pear
Perch
Petal
Pigeon
Pike
Pine
Plum
Pool
Poppy
Pounce
Prickle
Puddle
Quail
Quick
Quiet
Rabbit
Raccoon
Ragged
Rain
Rapid
Rat
Raven
Red
Reed
Ripple
River
Robin
Rock/y
Rose
Rowan
Rubble
Running
Rush
Russet
Rust/y
Rye
Sage
Scorch
Sedge
Seed
Shade
Shadow
Sharp
Sheep
Shell
Shining
Short
Shrew
Shred
Silent
Silver
Sky
Slate
Slow
Small
Smoke
Snail
Snake
Sneeze
Snow
Soft
Soot
Sorrel
Spark
Sparrow
Speckle
Spider
Splash
Spot/ted
Spruce
Squirrel
Starling
Stone
Storm
Stumpy
Sun/ny
Swallow
Sweet
Swift
Tall
Talon
Tangle
Tansy
Tawny
Thistle
Thorn
Thrush
Thunder
Tiger
Timber
Tiny
Toad
Torn
Trout
Tumble
Twig
Twilight
Vine
Vole
Wasp
Weasel
Web
Weed
Wet
Whisker
White
Wild
Willow
Wind
Wolf
Yellow