OwlClan (O/A)
Apr 25, 2020 7:33:57 GMT -5
Post by Deleted on Apr 25, 2020 7:33:57 GMT -5
Owl Clan!
Well, I have made a new thing- Hopefully this is okay! This is a clan for my fan-fiction Soaringstar's Flight. Any characters added will be added to the story, so make sure you are very sure you are okay with this. If you are not, I suggest others like Warriorclan. Anyway, I shall get into the clan.
The intro: Soaringstar was exiled from Ivyclan, so he left to make his own, to prove that unjust leaders should never exist. Riverripple came with him, and they grew together overtime. They went out to the rouges and asked them to join. Many rouges declined, but some accepted the offer. They went to live on the sides of Ivyclan and Lilyclan, but then there was a war called "The acceptance." Between them. This caused many problems. Soaringstar's clan was pushed by all the clans and had to leave. They moved to an area far beyond the clans. Soaringstar made it his own rule to make sure he will not let any of the other clans enter anything to his. This meant changing the warrior code, and other things. They even stopped trusting star clan, and went to trust their new ancestor, the Winds swept away..
Their code:
-Do not travel outside the clan territory.
-Listen to the Old-runners. They understand the most.
-Only worship The Winds swept away.
-Defend the clan with your life.
-Old-runners, New-runners, and the Healer must be fed first. Queens are next. Then Mixed-runners, then Full-runners. The All-runner shall come last.
-Prey is for luring and for eating. Thank the Winds whenever you are eating this prey.
-Do not attack your clan-mates. They are your sisters and brothers.
-The All-runner will decide the next All-runner whenever they are a mixed-runner.
-Cats can not be an Older-runner unless they are older than 60 moons. This does not apply to forever injured cats.
-All cats in the clan must be treated as if they are your kin.
-Never leave a cat to die. Even if is outside your camp.
-If a cat gets swept up into the wind, do not try to leap to grab them. The clan will have a vigil that night for that cat.
-If an All-runner is not following the code and is a danger to the clan, a Full-runner must challenge him/her.
-Whenever in a battle, it will be until death.
-If a Kit is outside of camp, they must be tried to get before the wind grabs them.
-Kits will not be named until a ancestor decides their name.
-Rouges and Kittypets will be seeked out to join every New-Leaf.
-A healer's word is to be listened to.
-Tunnels will only be able to be gone into by Tunnel-diggers.
-The upperland will not be able to be battled/hunted on unless that cat is a Land-Runner.
The Healer code:
-No cat is to be left for the dead.
-If have received a prophecy, share it to the clan.
-Do not try to put all attention to kits if you have them. Your clan is also like your kits.
-Any elder or kit will be treated before a warrior.
-Cats must be taken to see the Wind swept away whenever they are reaching 12 moons.
-Cats can not be an Older-runner unless they are older than 60 moons. This does not apply to forever injured cats.
-All cats in the clan must be treated as if they are your kin.
-Never leave a cat to die. Even if is outside your camp.
-If a cat gets swept up into the wind, do not try to leap to grab them. The clan will have a vigil that night for that cat.
-If an All-runner is not following the code and is a danger to the clan, a Full-runner must challenge him/her.
-Whenever in a battle, it will be until death.
-If a Kit is outside of camp, they must be tried to get before the wind grabs them.
-Kits will not be named until a ancestor decides their name.
-Rouges and Kittypets will be seeked out to join every New-Leaf.
-A healer's word is to be listened to.
-Tunnels will only be able to be gone into by Tunnel-diggers.
-The upperland will not be able to be battled/hunted on unless that cat is a Land-Runner.
The Healer code:
-No cat is to be left for the dead.
-If have received a prophecy, share it to the clan.
-Do not try to put all attention to kits if you have them. Your clan is also like your kits.
-Any elder or kit will be treated before a warrior.
-Cats must be taken to see the Wind swept away whenever they are reaching 12 moons.
-A medicine cat apprentice will be decided whenever they are 3 moons.
The territory:
-The Tunnels: The Tunnels are massive, wide tunnels made by rabbits that then tunnel-diggers dig bigger. They are dangerous, and are gone in first to dig and get stable by older tunnel-diggers first before younger tunnel-diggers come in. They line the tunnel with moss and stones to try to keep cave ins out. Though, this sometimes doesn't work.
-The Land: The land is a stretched out area that ends when forest starts. Land-Runners go on this to hunt or battle. This area has big stumps where trees were. Flowers and vines line the floor. Prey is common, though not in leaf-bare.
-The All den: The All-Runner's Den is the Smallest den. It has flowers lined up on the den to count how many lives they have. This den is set up on the Wind-Rock.
-Wind Rock: The Wind-Rock is the big rock that the Healer's and All Dens sit on. This is where clan meetings are held. No cat but the Healer and All-Runner are allowed to sit on this rock.
-The Mixed-Run Den: This is where Tunnel-digger's and Land-Runner's Mixed-Runners sleep. The Land-Runner's Mixed-Runners sleep on the right, and The Tunnel-Digger's Mixed-Runners sleep on the right. This is to make sure no dirt or bugs get in each other's beds. Tunnel-Digger's Mixed-Runners often have bugs.
-The Tunnel-Digger's Den: This is for the Tunnel-Diggers. They have massive beds, sharing them. They are usually siblings, as most tunnel-diggers are chosen because of their bond in trust. This den often has bugs and dirt in the bedding. Though, the rain usually makes this dirt into mud, which makes the tunnel-runners have to go to the Land-Runner's Dens ever so often. Flowers line the nests of she-cats, left there by the males who want to mate with them.
-Land Runner's Den: The Land-Runner's Den is a large, wide den with many small beds. The Land-Runner's sleep far away from each other so everyone can rest and stretch their sore legs. Each of the beds has feathers lining the outsides. Flowers line the nests of she-cats, left there by the males who want to mate with them.
-The Healer's Den: This den sits beside the All Den on the Wind Rock. It has many nests. The medicine cat and medicine cat apprentice sleep here, as well as injured cats. There are massive piles of herbs.
-The Mother Den: This is for all the queens and kits. There are flowers on the nests of different colors so the kits don't go to other beds and mess them up. There are usually two to three cats in there at a time.
-The Old-Runner's Den: This is for the Old-Runners. Prey is usually there all the time, and ticks and maggots feast there. Most Old-Runners die from infections because of this. The nests are lined up with flowers, feathers and mouse-bile.
-The escape tunnels: This is for everyone if any battle happens. All Land-Runners battle, while, Tunnel-Diggers jump and attack from the tunnels. Kits, Queens, Mixed-Runners, and Old-Runners come here.
The territory:
-The Tunnels: The Tunnels are massive, wide tunnels made by rabbits that then tunnel-diggers dig bigger. They are dangerous, and are gone in first to dig and get stable by older tunnel-diggers first before younger tunnel-diggers come in. They line the tunnel with moss and stones to try to keep cave ins out. Though, this sometimes doesn't work.
-The Land: The land is a stretched out area that ends when forest starts. Land-Runners go on this to hunt or battle. This area has big stumps where trees were. Flowers and vines line the floor. Prey is common, though not in leaf-bare.
-The All den: The All-Runner's Den is the Smallest den. It has flowers lined up on the den to count how many lives they have. This den is set up on the Wind-Rock.
-Wind Rock: The Wind-Rock is the big rock that the Healer's and All Dens sit on. This is where clan meetings are held. No cat but the Healer and All-Runner are allowed to sit on this rock.
-The Mixed-Run Den: This is where Tunnel-digger's and Land-Runner's Mixed-Runners sleep. The Land-Runner's Mixed-Runners sleep on the right, and The Tunnel-Digger's Mixed-Runners sleep on the right. This is to make sure no dirt or bugs get in each other's beds. Tunnel-Digger's Mixed-Runners often have bugs.
-The Tunnel-Digger's Den: This is for the Tunnel-Diggers. They have massive beds, sharing them. They are usually siblings, as most tunnel-diggers are chosen because of their bond in trust. This den often has bugs and dirt in the bedding. Though, the rain usually makes this dirt into mud, which makes the tunnel-runners have to go to the Land-Runner's Dens ever so often. Flowers line the nests of she-cats, left there by the males who want to mate with them.
-Land Runner's Den: The Land-Runner's Den is a large, wide den with many small beds. The Land-Runner's sleep far away from each other so everyone can rest and stretch their sore legs. Each of the beds has feathers lining the outsides. Flowers line the nests of she-cats, left there by the males who want to mate with them.
-The Healer's Den: This den sits beside the All Den on the Wind Rock. It has many nests. The medicine cat and medicine cat apprentice sleep here, as well as injured cats. There are massive piles of herbs.
-The Mother Den: This is for all the queens and kits. There are flowers on the nests of different colors so the kits don't go to other beds and mess them up. There are usually two to three cats in there at a time.
-The Old-Runner's Den: This is for the Old-Runners. Prey is usually there all the time, and ticks and maggots feast there. Most Old-Runners die from infections because of this. The nests are lined up with flowers, feathers and mouse-bile.
-The escape tunnels: This is for everyone if any battle happens. All Land-Runners battle, while, Tunnel-Diggers jump and attack from the tunnels. Kits, Queens, Mixed-Runners, and Old-Runners come here.
Herbs:
Cobwebs
Mouse Bile
Feverfew
Watermint
Thyme
Honey
Beech Leaves
Daisy
Dried Oak Leaf (Rare/ Common in kittypet/Rouge areas)
Poppy Seeds (Rare)
Marigold (Rare)
Goldenrod (Rare)
Dock( Rare)
Training:
Land-Runners:
They go out of the land and run for miles until the mixed-runner falls to the ground. They do this every morning. They then hunt, mostly catching thrushes at first, then when their speed is better, they catch rabbits. They train for battling by jumping into the wind and pulling down. Though, many mixed-runners have died because of this.
Tunnel-Diggers:
They go into the tunnels and start putting stones and moss along the sides. Many cave-ins happen during this time. They then travel in and start digging. Some days they spend it all hunting for a rabbit nest.
Healers:
They go and visit the Wind swept away regularly. They learn herbs every morning, and every night they look for them and then help cats. Before they go to sleep, they try to reach for The Winds swept away. If they do not reach them for their whole apprentice, they will transfer over to a Tunnel-Digger or a Land-Runner.
The finial assessment:
L-R: They go and run on the land. They have to not be captured by a warrior, they have to battle another Mixed-Runner, and they have to make sure they can see all what is there.
T-D: They go into the darkness at a certain point. They will have to find out where to go and make it out. Many of the mixed-runners who have done this have died from starvation, other animals, and suffocation.
Healers: They go to the Wind swept away and the Winds then decide if they are ready or not.
The Prey:
Thrushes
Rabbits
Sparrows
Frogs
Hawks
Finches
Lapwings
Hares
Chickens (Rare)
Fish (Rare. Brought by other animals.)
Eagles (Rare.)
Mice (Rare)
Rules for the Roleplay:
-Follow all rules that the moderators have set up.
-Please read all of the code and how the cats here work.
-Please follow the colors realistic cats have. Do not have colors like hot pink. (unless done by twolegs. Make sure you say that it is.)
-Try to stick to big posts. (Suggested 2-5 lines) This is so there is no double posts and that more people able to listen and talk.
-No killing other characters without fully getting permission.
-No overpowering cats. Villains are allowed, but do not go overboard.
-If there is not any warriors, make sure you try to make on. I don't want this clan to have no warriors.
-If you have a important character, you must be chatting, at minimum, 3 times a week.
-If you have a character, please try to talk 1 day a week. If you do not speak for 2 weeks, you will be kicked.
-Use grammar. Do not use things like lol in role-play.
-If you are speaking out of role-play, use ().
Sign up form:
Username
Cat's name
Type of cat
Gender
Age
Rank (May be changed if the type of cat does not work well with this.)
Personality
Description
History (Old name for rouges/kittypets that joined)
Crush/Family
Questions/Requests
Disabilities (Optional)
Other
All cats will be in a reply to this thread.
Land-Runners:
They go out of the land and run for miles until the mixed-runner falls to the ground. They do this every morning. They then hunt, mostly catching thrushes at first, then when their speed is better, they catch rabbits. They train for battling by jumping into the wind and pulling down. Though, many mixed-runners have died because of this.
Tunnel-Diggers:
They go into the tunnels and start putting stones and moss along the sides. Many cave-ins happen during this time. They then travel in and start digging. Some days they spend it all hunting for a rabbit nest.
Healers:
They go and visit the Wind swept away regularly. They learn herbs every morning, and every night they look for them and then help cats. Before they go to sleep, they try to reach for The Winds swept away. If they do not reach them for their whole apprentice, they will transfer over to a Tunnel-Digger or a Land-Runner.
The finial assessment:
L-R: They go and run on the land. They have to not be captured by a warrior, they have to battle another Mixed-Runner, and they have to make sure they can see all what is there.
T-D: They go into the darkness at a certain point. They will have to find out where to go and make it out. Many of the mixed-runners who have done this have died from starvation, other animals, and suffocation.
Healers: They go to the Wind swept away and the Winds then decide if they are ready or not.
The Prey:
Thrushes
Rabbits
Sparrows
Frogs
Hawks
Finches
Lapwings
Hares
Chickens (Rare)
Fish (Rare. Brought by other animals.)
Eagles (Rare.)
Mice (Rare)
Rules for the Roleplay:
-Follow all rules that the moderators have set up.
-Please read all of the code and how the cats here work.
-Please follow the colors realistic cats have. Do not have colors like hot pink. (unless done by twolegs. Make sure you say that it is.)
-Try to stick to big posts. (Suggested 2-5 lines) This is so there is no double posts and that more people able to listen and talk.
-No killing other characters without fully getting permission.
-No overpowering cats. Villains are allowed, but do not go overboard.
-If there is not any warriors, make sure you try to make on. I don't want this clan to have no warriors.
-If you have a important character, you must be chatting, at minimum, 3 times a week.
-If you have a character, please try to talk 1 day a week. If you do not speak for 2 weeks, you will be kicked.
-Use grammar. Do not use things like lol in role-play.
-If you are speaking out of role-play, use ().
Sign up form:
Username
Cat's name
Type of cat
Gender
Age
Rank (May be changed if the type of cat does not work well with this.)
Personality
Description
History (Old name for rouges/kittypets that joined)
Crush/Family
Questions/Requests
Disabilities (Optional)
Other
All cats will be in a reply to this thread.