⭐The Prophecy Challenge⭐
May 27, 2020 9:06:38 GMT -5
Post by Wurt the Merm on May 27, 2020 9:06:38 GMT -5
Hey! This challenge is inspired by the kit to leader challenge and the realistic clan challenge! Check those out!
Rules
1. You have to start as a kit or new apprentice by getting challenge mode.
2. Your allowed to come back to life 3 times before having to die.
3. This is optional, feeding the entire clan.
4. Becoming leader is optional.
5. So you don't wait 6 full seasons, 2 seasons = 6 moons.
6. You MUST wait for you to get a roll so you can unlock skills like Herblore.
7. Is preferred you play with a friendship and coin system!
The sicknesses like Greencough is the same thing in the realistic challenge. in other words check it out.
(Bonus if you use all challenges including this one in one file)
Coins and Friendship
Coins are the Reputation for this challenge. Under 0 means cats will gossip, and every time you gain coins, you loose 1. Coins are needed to eat and get healed. Even needed for skills! Every Skill costs 10 Coins. Coins do not affect kits or elders.
Friendship affects all cats, it works like Cattails. You and your siblings have 3 stars. The rest have 2 or lower.
Setup for the prophecy
You squinted. Your in the nursery of ____clan. You rolled in the soft moss that kept you warm. Your mother's face was a few inches from yours. She sat up as you took your own steps.
"Good morning ___kit!" She mewed. You were small. But you could hear well!
"These are your siblings, ___kit and ____kit!" The other small kits rolled around on the moss.
A larger cat stepped in.
"______?"
They mewed. The scent of herbs was stuck to they're fur. Your mother nodded.
"__kit.. Is a prophet.."
(Mama Cat) pinned her ears at the back of her head.
*Insert prophecy here*
Rolls
Kit Stage
1 - Play with your siblings.
2 - You got a cold! Visit the medicine cat and get a feverfew.
3 - Your siblings sneak into the apprentice's den! Either sneak or snitch.
4 - An apprentice requests that you sneak out of camp and hunt the fattest squirrel they can find. Either sneak or snitch.
5 - A patrol brings back a whole dinner! Eat some with your siblings.
6 - A fox sneaks into camp! And a kit (Sibling or not), get's injured! A horsetail and goldenrod helps them heal.
7 - The medicine cat requests you learn more about herbs.
8 - Tell one of your own stories to the elders.
9 - Chat with the warriors.
10 - Sneak out of camp and collect the nearest bramble or moss. Then show off to your siblings.
11 - A dotted cat named Dice drops a thrush.
12 - Strange lights called "Stars" fill the night sky. Watch till 12:30 AM.
13 - Watch the bugs.
14 - Cheer up one of your siblings.
15 - Your mother goes out to hunt. Have a kitsitter for the rest of the day.
16 - A warrior is killed.
Apprentice Stage
1 - The medicine cat needs help! You have the choice to train, or help.
(1) If you help, you get 4 coins and unlock Herblore. If you don't, you get 7 coins.
2 - You get in trouble! Help the elders.
3 - Today there's no training! Hang with the apprentices.
4 - Share a coin with an app who needs prey.
5 - Hunt with your mentor, get 4+ prey and you unlock Track Prey!
6 - Mark the borders with your mentor. You unlock Hold Your Ground!
7 - A pack of dogs invade and kill 4 warriors. And 8 are injured, get herbs to help them or you loose 12 coins, if you do you gain 6.
8 - You find 4 free coins!
9 - Run off with the apprentices for a day.
10 - Free day! Do whatever you want.
11 - Give away 5 coins.
12 - A cat gives you free prey! No need to use coins.
13 - Your punished for stealing prey without paying! Help the medicine cats all day.
14 - Watch the stars till 12:30.
15 - Make bridges/tunnels to an enemy clan.
16 - A cat joins.
17 - 7 guarded coins are found. Fight clan cats to get them!
Warrior Stage (Deputy included.)
1 - Go on a hunting patrol.
Rules
1. You have to start as a kit or new apprentice by getting challenge mode.
2. Your allowed to come back to life 3 times before having to die.
3. This is optional, feeding the entire clan.
4. Becoming leader is optional.
5. So you don't wait 6 full seasons, 2 seasons = 6 moons.
6. You MUST wait for you to get a roll so you can unlock skills like Herblore.
7. Is preferred you play with a friendship and coin system!
The sicknesses like Greencough is the same thing in the realistic challenge. in other words check it out.
(Bonus if you use all challenges including this one in one file)
Coins and Friendship
Coins are the Reputation for this challenge. Under 0 means cats will gossip, and every time you gain coins, you loose 1. Coins are needed to eat and get healed. Even needed for skills! Every Skill costs 10 Coins. Coins do not affect kits or elders.
Friendship affects all cats, it works like Cattails. You and your siblings have 3 stars. The rest have 2 or lower.
Setup for the prophecy
You squinted. Your in the nursery of ____clan. You rolled in the soft moss that kept you warm. Your mother's face was a few inches from yours. She sat up as you took your own steps.
"Good morning ___kit!" She mewed. You were small. But you could hear well!
"These are your siblings, ___kit and ____kit!" The other small kits rolled around on the moss.
A larger cat stepped in.
"______?"
They mewed. The scent of herbs was stuck to they're fur. Your mother nodded.
"__kit.. Is a prophet.."
(Mama Cat) pinned her ears at the back of her head.
*Insert prophecy here*
Rolls
Kit Stage
1 - Play with your siblings.
2 - You got a cold! Visit the medicine cat and get a feverfew.
3 - Your siblings sneak into the apprentice's den! Either sneak or snitch.
4 - An apprentice requests that you sneak out of camp and hunt the fattest squirrel they can find. Either sneak or snitch.
5 - A patrol brings back a whole dinner! Eat some with your siblings.
6 - A fox sneaks into camp! And a kit (Sibling or not), get's injured! A horsetail and goldenrod helps them heal.
7 - The medicine cat requests you learn more about herbs.
8 - Tell one of your own stories to the elders.
9 - Chat with the warriors.
10 - Sneak out of camp and collect the nearest bramble or moss. Then show off to your siblings.
11 - A dotted cat named Dice drops a thrush.
12 - Strange lights called "Stars" fill the night sky. Watch till 12:30 AM.
13 - Watch the bugs.
14 - Cheer up one of your siblings.
15 - Your mother goes out to hunt. Have a kitsitter for the rest of the day.
16 - A warrior is killed.
Apprentice Stage
1 - The medicine cat needs help! You have the choice to train, or help.
(1) If you help, you get 4 coins and unlock Herblore. If you don't, you get 7 coins.
2 - You get in trouble! Help the elders.
3 - Today there's no training! Hang with the apprentices.
4 - Share a coin with an app who needs prey.
5 - Hunt with your mentor, get 4+ prey and you unlock Track Prey!
6 - Mark the borders with your mentor. You unlock Hold Your Ground!
7 - A pack of dogs invade and kill 4 warriors. And 8 are injured, get herbs to help them or you loose 12 coins, if you do you gain 6.
8 - You find 4 free coins!
9 - Run off with the apprentices for a day.
10 - Free day! Do whatever you want.
11 - Give away 5 coins.
12 - A cat gives you free prey! No need to use coins.
13 - Your punished for stealing prey without paying! Help the medicine cats all day.
14 - Watch the stars till 12:30.
15 - Make bridges/tunnels to an enemy clan.
16 - A cat joins.
17 - 7 guarded coins are found. Fight clan cats to get them!
Warrior Stage (Deputy included.)
1 - Go on a hunting patrol.