Loner's Farm Challenge (W.I.P)
May 31, 2020 12:34:25 GMT -5
Post by Wurt the Merm on May 31, 2020 12:34:25 GMT -5
1. You MUST have a den in the Carrion place.
2. You MUST block off the entrance when it's Leaf-bare.
3. No leader names.
4. The prey becomes bad after 3 days.
5. Herbs become bad in Leaf-bare after 3 days, in Leaf-fall after 5.
6. Get 3 cats before you start.
7. Do not attract any more cats after getting 3 unless the rolls state otherwise.
8. You can collect 1 of each herb, no more unless rolls state otherwise.
9. You MUST make graves for dead warriors.
10. Your territory must be like..
Red = Hunting areas
Blue = Camp
Backstory:
You walked past the area, you were a starving kittypet.. Well, you used to be a kittypet. Ever since Janis or whatever her name was kicked you out for being "too scary." You thought. Your just a kitten..
You feel yourself being picked up by the scruff, you try to fight it! But your too weak. You feel your cold pelt become warmer.
"Welcome to Loner's Farm. You need to stay here.."
It's been years since you heard that. Your now leader, cats have died, escaped, or kidnapped. But you are strong.
Gardens:
You can collect 1 of each herb before you start. You NEED herbs for intimidating glare and Herblore. 1 Use of skill = 1 Herb.
Rolls: New-Leaf (Blooming Blossoms, herbs are likely to grow.)
1 - You can collect 1 Comfrey! Grow your Comfrey garden.
2 - Hunt prey all day.
3 - You can attract 1 warrior.
4 - Shadowclan threatens to steal prey! Give it away or fight.
5 - Grow your herb farm.
6 - Hunt prey all day.
7 - A kit joins!
8 - You can collect 1 Goldenrod! Grow your Goldenrod garden.
9 - Attract an apprentice. They're from Windclan!
10 - Thunderclan threatens to kill you! Fight a patrol.
11 - A sickness spreads through frogs, get rid of ALL frogs. Do not hunt frogs.
Rolls: Green-Leaf (Emerald Leaves, prey is likely to spawn.)
1 - Hunt in Windclan for rabbits!
2 - Get rid of half of the mice.
3 - A kit joins.
4 - A warrior turns out to be a spy! Exile them.
5 - You can attract a potential mate. (Rogue or Shiny thing.)
6 - Windclan attacks! Fight a patrol.
7 - Half of the clans get angy, half of that half leaves.
8 - Collect 1 Feverfew! Grow your Feverfew garden.
9 - If prey spawns today, it's poisoned!
10 - A apprentice-aged kittypet joins.
11 - A family of loners join. (+2 kits +2 warriors.)
Rolls: Leaf-Fall (Falling leaves, battles will become more common.)
1 - Riverclan wants to attack you! Either hide or fight.
2 - A warrior steals some of your prey. (3- prey.)
3 - A Windclan warrior joins.
4 - Hunt all day!
5 - Stay with your warriors all day.
6 - Leaf-fall is kind to you, and allows you to hunt in Thunderclan.
7 - Collect 1 Feverfew.
8 - A warrior-aged loner joins.
9 - You can collect all types of herbs all day!
10 - An owl swoops down and steals a random warrior!
11 - An apprentice kills a medicine cat! Exile or keep them.
2. You MUST block off the entrance when it's Leaf-bare.
3. No leader names.
4. The prey becomes bad after 3 days.
5. Herbs become bad in Leaf-bare after 3 days, in Leaf-fall after 5.
6. Get 3 cats before you start.
7. Do not attract any more cats after getting 3 unless the rolls state otherwise.
8. You can collect 1 of each herb, no more unless rolls state otherwise.
9. You MUST make graves for dead warriors.
10. Your territory must be like..
Red = Hunting areas
Blue = Camp
Carrion | Place |
Hunt here | Hunt here |
Hunt here | Hunt here |
Backstory:
You walked past the area, you were a starving kittypet.. Well, you used to be a kittypet. Ever since Janis or whatever her name was kicked you out for being "too scary." You thought. Your just a kitten..
You feel yourself being picked up by the scruff, you try to fight it! But your too weak. You feel your cold pelt become warmer.
"Welcome to Loner's Farm. You need to stay here.."
It's been years since you heard that. Your now leader, cats have died, escaped, or kidnapped. But you are strong.
Gardens:
You can collect 1 of each herb before you start. You NEED herbs for intimidating glare and Herblore. 1 Use of skill = 1 Herb.
Rolls: New-Leaf (Blooming Blossoms, herbs are likely to grow.)
1 - You can collect 1 Comfrey! Grow your Comfrey garden.
2 - Hunt prey all day.
3 - You can attract 1 warrior.
4 - Shadowclan threatens to steal prey! Give it away or fight.
5 - Grow your herb farm.
6 - Hunt prey all day.
7 - A kit joins!
8 - You can collect 1 Goldenrod! Grow your Goldenrod garden.
9 - Attract an apprentice. They're from Windclan!
10 - Thunderclan threatens to kill you! Fight a patrol.
11 - A sickness spreads through frogs, get rid of ALL frogs. Do not hunt frogs.
Rolls: Green-Leaf (Emerald Leaves, prey is likely to spawn.)
1 - Hunt in Windclan for rabbits!
2 - Get rid of half of the mice.
3 - A kit joins.
4 - A warrior turns out to be a spy! Exile them.
5 - You can attract a potential mate. (Rogue or Shiny thing.)
6 - Windclan attacks! Fight a patrol.
7 - Half of the clans get angy, half of that half leaves.
8 - Collect 1 Feverfew! Grow your Feverfew garden.
9 - If prey spawns today, it's poisoned!
10 - A apprentice-aged kittypet joins.
11 - A family of loners join. (+2 kits +2 warriors.)
Rolls: Leaf-Fall (Falling leaves, battles will become more common.)
1 - Riverclan wants to attack you! Either hide or fight.
2 - A warrior steals some of your prey. (3- prey.)
3 - A Windclan warrior joins.
4 - Hunt all day!
5 - Stay with your warriors all day.
6 - Leaf-fall is kind to you, and allows you to hunt in Thunderclan.
7 - Collect 1 Feverfew.
8 - A warrior-aged loner joins.
9 - You can collect all types of herbs all day!
10 - An owl swoops down and steals a random warrior!
11 - An apprentice kills a medicine cat! Exile or keep them.