The Town-Clan Challenge
Jun 11, 2020 23:41:57 GMT -5
Post by Deleted on Jun 11, 2020 23:41:57 GMT -5
For this challenge, you need a fully built rogue camp, 3 warriors, 1 deputy, 2 kits, 1 queen, 1 shopkeeper, and 1 leader.
Note: You need multiple dens to attract the shopkeeper. Video Link
Rules:
Don't start as a leader, start as a kit.
Reset to become an apprentice/warrior/leader or wait for Coco. You can start with your warrior/leader name.
Challenge mode is optional.
Listen to the rolls no matter what happens.
No getting free warriors/apprentices/kits.
Feeding the entire clan is optional.
No shiny-thing mates, buy or find shiny things to get a rogue mate.
Destroy the shiny thing (Via thunderpath) to have them be your mate.
Use warrior names.
Make a small separate den 1 tile away from your camp for the shop.
Collect 3 of every item and put them in the shop.
The currency is in leaves, like the twolegplace. Keep track of your leaves, they are important. You start with 10 leaves.
A moon is 2 days.
You can only go to the shop when you are an app/warrior/leader.
Do normal rolls during all seasons but Leafbare.
You gain 1 leaf from every roll.
Become an apprentice/warrior/med cat after 6 moons.
Roll 1-3, put that many moss-beds with food out.
Don't have any skills, if you have already upgraded your claws that's fine.
Buying/Selling:
Squirrels - 5 L
Other Prey - 4 L
Shiny things - 10 L
Herbs - 3 L
Smooth Stones/Feathers/Apples - 2 L
Backstory:
You dream about a prophecy, ___ (Your suffix) will stop the ___. (Leader's suffix) You were born in ___clan, your littermates ___kit and ___kit found something... ugly. It turns out that ___star killed your father, ______! They told the clan about ___star's betrayal, but ___star was strong, and attacked anyone who stood in his way, so no one did anything about it. ___star found out about what ___kit and ___kit said and banished you, your mother, ___kit, and ___kit. Your mother decided to take refuge in ___clan, as she had heard rumors of a rogue clan. You are now a kit in ___clan but beware, there are dangers lurking in the place you call home.
Rolls:
Kit:
1. Boring day. (Nothing happens)
2. You sneak out and catch a mouse, an apprentice is impressed by this and gives you 5 leaves in exchange for the mouse. (Hunt a mouse, gain 5 leaves, lose the mouse)
3. You help the medicine cat. (Collect two herbs)
4. You fall when sneaking out of camp! (Remove after getting this roll) (Roll 1-3, 1- You are fine and return home. 2- A patrol finds you and you have to wait 1 extra moon to become an app. 3- You are found and brought back to camp. (Roll 1-10, 1- You are now half-blind, you must wait 1 extra moon to become an app. 2- You are now blind, you can never become a warrior. 3- You are now deaf, you can never become a warrior. 4-10- You are fine, but you must wait 1 extra moon to become an app.
5. You sneak out. (Leave camp at 11 am but be back by 5 pm or lose 5 leaves)
Transition:
A fox attacks camp, killing your mother, ______! The clan chases the fox off your territory, but that may not be the last time you see it... The leader makes you an apprentice, your mentor is ______. (Med cat or warrior) A strange cat is spotted by your camp and you try to find him, but only find his shop. (If med cat gain herblore)
Deputy/Warrior/Apprentice:
1. You catch a lot of prey today. (Catch 6 pieces of prey)
2. You train with other apps/warriors. (Gain feral slash)
3. You go on patrol and find a fox den. (Roll 1-2, 1- The fox runs out of the den and attacks you, you run back to camp and the other warriors kill it. 2- The fox stays in the den and does not attack.
4. 3 cats join the clan. (Get 3 cats)
5. 2 cats join the clan. (Get 2 cats)
6. The leader loses all their lives and the deputy becomes the new leader. (Become the deputy or if deputy become leader and choose a deputy) (If app re-roll)
7. Get a kit if you have a mate.
8. A queen is pregnant/gives birth.
Medicine Cat/Medicine Cat Apprentice:
1. A cat catches greencough and dies, you feel guilty. (Lose three leaves)
2. You heal 3 cats. (Lose 3 herbs)
3. You gather herbs. (Collect 3 herbs)
4. 3 cats join the clan. (Get 3 cats)
5. 2 cats join the clan. (Get 2 cats)
6. A queen is pregnant/gives birth.
7. (Optional) You start killing every cat that comes in the medicine cat den. (Ending 2)
Leader:
1. A cat tries to kill you, you banish them. (Lose 1 warrior)
2. 3 cats join. (Get 3 cats)
3. A queen is pregnant/gives birth.
4. You go hunting. (Catch 6 pieces of prey)
5. You go to the shop and find that it's closed for the day. (You can't use the shop for a day)
6. If you have a mate get a kit.
7. ___star, the leader of your old clan, attacks 1 of your patrols! (Ending 1 if you are ready, otherwise lose 2 herbs)
Leafbare Transition:
A blizzard hits, covering the camp with snow. You try to push through the snow, but the camp entrance is blocked off. You and the rest of the clan are trapped in camp! (If you are a kit you can't do anything but stay in camp)
Leafbare (Warrior/App):
1. You manage to get outside, but return after hunting to find the entrance blocked! (You must go to the shop for shelter. Stay in it for the rest of leafbare) (Play the game normally until newleaf)
2. You are able to get out of camp and hunt. (Hunt 3 pieces of prey)
3. 1 cat joins. (Get a cat)
4. 2 cats join. (Get 2 cats)
5. If you have rolled 1, the camp entrance is now unblocked! (You move back into camp)
Leafbare (Med cat):
1. A warrior is injured! (Lose 3 herbs or lose 1 warrior)
2. Another blizzard hits, destroying your herb storage! (Lose all herbs in camp)
3. Evil rogues invade your camp! They kill ___star! The rogues force you to be a warrior. (No being a medicine cat) (Remove after rolled)
4. 1 cat joins. (Get a cat)
5. 2 cats join. (Get 2 cats)
Leafbare (Leader):
1. Evil rogues invade your camp! They try to kill you! (Roll 1-2, 1- You survive the attack and chase them away. 2- Umm... gameover) (Remove after rolled)
2. You manage to get out of camp and hunt. (Hunt 3 pieces of prey)
3. A cat tries to kill you, you banish them. (Lose 1 warrior)
4. 3 cats join. (Get 3 cats)
5. 1 cat joins. (Get a cat)
Leafbare (Kit)
1. A fox invades camp and grabs you! (Roll 1-10, 1- The fox eats you, gameover. 2-10- The fox drops you, you run back to camp)
2. You somehow manage to sneak out and find a storage of herbs! (Collect 3 herbs)
3. Your littermates ___kit and ___kit manage to find a hole in the camp wall. They sneak out with you and find a feather. (Claw a hole in the nursery, collect a feather)
4. An apprentice shows you some battle moves. (Gain any fighting skill)
5. You manage to get caught trying to sneak out. (Stay in camp all day)
Ending 1:
You and the rest of your clan attack ___clan and defeat ___star. The rest of ___clan is very happy and thanks you. You return home and celebrate. The End.
Ending 2:
You have failed to heal every cat that went in the medicine den, you have been exiled. You join ___clan, where you are killed by ___star. Gameover.
Still working on the endings!
Have fun!
Note: You need multiple dens to attract the shopkeeper. Video Link
Rules:
Don't start as a leader, start as a kit.
Reset to become an apprentice/warrior/leader or wait for Coco. You can start with your warrior/leader name.
Challenge mode is optional.
Listen to the rolls no matter what happens.
No getting free warriors/apprentices/kits.
Feeding the entire clan is optional.
No shiny-thing mates, buy or find shiny things to get a rogue mate.
Destroy the shiny thing (Via thunderpath) to have them be your mate.
Use warrior names.
Make a small separate den 1 tile away from your camp for the shop.
Collect 3 of every item and put them in the shop.
The currency is in leaves, like the twolegplace. Keep track of your leaves, they are important. You start with 10 leaves.
A moon is 2 days.
You can only go to the shop when you are an app/warrior/leader.
Do normal rolls during all seasons but Leafbare.
You gain 1 leaf from every roll.
Become an apprentice/warrior/med cat after 6 moons.
Roll 1-3, put that many moss-beds with food out.
Don't have any skills, if you have already upgraded your claws that's fine.
Buying/Selling:
Squirrels - 5 L
Other Prey - 4 L
Shiny things - 10 L
Herbs - 3 L
Smooth Stones/Feathers/Apples - 2 L
Backstory:
You dream about a prophecy, ___ (Your suffix) will stop the ___. (Leader's suffix) You were born in ___clan, your littermates ___kit and ___kit found something... ugly. It turns out that ___star killed your father, ______! They told the clan about ___star's betrayal, but ___star was strong, and attacked anyone who stood in his way, so no one did anything about it. ___star found out about what ___kit and ___kit said and banished you, your mother, ___kit, and ___kit. Your mother decided to take refuge in ___clan, as she had heard rumors of a rogue clan. You are now a kit in ___clan but beware, there are dangers lurking in the place you call home.
Rolls:
Kit:
1. Boring day. (Nothing happens)
2. You sneak out and catch a mouse, an apprentice is impressed by this and gives you 5 leaves in exchange for the mouse. (Hunt a mouse, gain 5 leaves, lose the mouse)
3. You help the medicine cat. (Collect two herbs)
4. You fall when sneaking out of camp! (Remove after getting this roll) (Roll 1-3, 1- You are fine and return home. 2- A patrol finds you and you have to wait 1 extra moon to become an app. 3- You are found and brought back to camp. (Roll 1-10, 1- You are now half-blind, you must wait 1 extra moon to become an app. 2- You are now blind, you can never become a warrior. 3- You are now deaf, you can never become a warrior. 4-10- You are fine, but you must wait 1 extra moon to become an app.
5. You sneak out. (Leave camp at 11 am but be back by 5 pm or lose 5 leaves)
Transition:
A fox attacks camp, killing your mother, ______! The clan chases the fox off your territory, but that may not be the last time you see it... The leader makes you an apprentice, your mentor is ______. (Med cat or warrior) A strange cat is spotted by your camp and you try to find him, but only find his shop. (If med cat gain herblore)
Deputy/Warrior/Apprentice:
1. You catch a lot of prey today. (Catch 6 pieces of prey)
2. You train with other apps/warriors. (Gain feral slash)
3. You go on patrol and find a fox den. (Roll 1-2, 1- The fox runs out of the den and attacks you, you run back to camp and the other warriors kill it. 2- The fox stays in the den and does not attack.
4. 3 cats join the clan. (Get 3 cats)
5. 2 cats join the clan. (Get 2 cats)
6. The leader loses all their lives and the deputy becomes the new leader. (Become the deputy or if deputy become leader and choose a deputy) (If app re-roll)
7. Get a kit if you have a mate.
8. A queen is pregnant/gives birth.
Medicine Cat/Medicine Cat Apprentice:
1. A cat catches greencough and dies, you feel guilty. (Lose three leaves)
2. You heal 3 cats. (Lose 3 herbs)
3. You gather herbs. (Collect 3 herbs)
4. 3 cats join the clan. (Get 3 cats)
5. 2 cats join the clan. (Get 2 cats)
6. A queen is pregnant/gives birth.
7. (Optional) You start killing every cat that comes in the medicine cat den. (Ending 2)
Leader:
1. A cat tries to kill you, you banish them. (Lose 1 warrior)
2. 3 cats join. (Get 3 cats)
3. A queen is pregnant/gives birth.
4. You go hunting. (Catch 6 pieces of prey)
5. You go to the shop and find that it's closed for the day. (You can't use the shop for a day)
6. If you have a mate get a kit.
7. ___star, the leader of your old clan, attacks 1 of your patrols! (Ending 1 if you are ready, otherwise lose 2 herbs)
Leafbare Transition:
A blizzard hits, covering the camp with snow. You try to push through the snow, but the camp entrance is blocked off. You and the rest of the clan are trapped in camp! (If you are a kit you can't do anything but stay in camp)
Leafbare (Warrior/App):
1. You manage to get outside, but return after hunting to find the entrance blocked! (You must go to the shop for shelter. Stay in it for the rest of leafbare) (Play the game normally until newleaf)
2. You are able to get out of camp and hunt. (Hunt 3 pieces of prey)
3. 1 cat joins. (Get a cat)
4. 2 cats join. (Get 2 cats)
5. If you have rolled 1, the camp entrance is now unblocked! (You move back into camp)
Leafbare (Med cat):
1. A warrior is injured! (Lose 3 herbs or lose 1 warrior)
2. Another blizzard hits, destroying your herb storage! (Lose all herbs in camp)
3. Evil rogues invade your camp! They kill ___star! The rogues force you to be a warrior. (No being a medicine cat) (Remove after rolled)
4. 1 cat joins. (Get a cat)
5. 2 cats join. (Get 2 cats)
Leafbare (Leader):
1. Evil rogues invade your camp! They try to kill you! (Roll 1-2, 1- You survive the attack and chase them away. 2- Umm... gameover) (Remove after rolled)
2. You manage to get out of camp and hunt. (Hunt 3 pieces of prey)
3. A cat tries to kill you, you banish them. (Lose 1 warrior)
4. 3 cats join. (Get 3 cats)
5. 1 cat joins. (Get a cat)
Leafbare (Kit)
1. A fox invades camp and grabs you! (Roll 1-10, 1- The fox eats you, gameover. 2-10- The fox drops you, you run back to camp)
2. You somehow manage to sneak out and find a storage of herbs! (Collect 3 herbs)
3. Your littermates ___kit and ___kit manage to find a hole in the camp wall. They sneak out with you and find a feather. (Claw a hole in the nursery, collect a feather)
4. An apprentice shows you some battle moves. (Gain any fighting skill)
5. You manage to get caught trying to sneak out. (Stay in camp all day)
Ending 1:
You and the rest of your clan attack ___clan and defeat ___star. The rest of ___clan is very happy and thanks you. You return home and celebrate. The End.
Ending 2:
You have failed to heal every cat that went in the medicine den, you have been exiled. You join ___clan, where you are killed by ___star. Gameover.
Still working on the endings!
Have fun!