🐱The Deputy Challenge🐱
Jun 15, 2020 17:05:04 GMT -5
Post by Deleted on Jun 15, 2020 17:05:04 GMT -5
Basically, the premise of this challenge is that you are the deputy of one of the clans, it doesn't have to be ThunderClan if you don't want it to be. It can even be a rogue clan if you wish. Anyways, here are the rules.
1. You have to do whatever the roll says, no exceptions.
2. You have to roll once per in-game day.
3. You can't skip a roll unless the roll you get says so.
4. If you get the roll of the clan leader losing one of their lives 9 times, the challenge ends.
5. If I think of something that should be here, I'll add it. If there's anything you know should be here, let me know!
Rolls:
1. The warriors and apprentices hunt enough prey for everybody to eat extra. Eat 1 more piece of prey than needed.
2. The warriors and apprentices didn't hunt enough prey. Eat 1 less piece of prey than needed.
3. Greencough is in the camp. Roll 0-6 for how many cats die.
4. The leader loses one of their lives.
5. The clan is attacked. Roll a random number for how many cats die.
6. A litter of 4 kits is born. Roll 1 or 2. 1=The clan is able to feed them. 2=The clan is not able to feed them. If so, roll 0-4 for how many of them die.
7. There is an argument at a gathering and a fight breaks out. Roll 1-2. If 1, you and the other deputies are able to stop the fight. If 2, you can't, and StarClan is angry. Roll a punishment roll.
8. Your apprentice gets in trouble and you also get blamed for it. Roll a punishment roll.
9. You go on a hunting patrol and don't catch enough prey. Roll a punishment roll.
10. An apprentice brings back crow-food from a hunting patrol and 3 of the cats get sick. Roll 0-3, the number you get is how many of them survive.
11. A burning tree crashes onto the elders den. Roll a random number from 0-5. The number you get is how many were saved in time.
12. A rouge asks to join the clan and you let them in. Roll a random number from 1-2. If 1, they are good and didn't have bad intentions. If 2, they are but get kicked out before they do anything, but you are punished for letting them in. Roll a punishment roll.
Punishment Rolls:
1. The leader makes you stay in camp for the entire day tomorrow. Don't roll the day after the day you roll this.
2. You have to hunt extra. Hunt for the entire day.
3. Nothing happens.
4. You have to give your food for the day to the elders. Don't eat anything from the prey pile today.
5. You have to care for the elders.
6. You have to help the medicine cat for a day. Do medicine cat quests the entire day.
7. You have to hunt extra. Hunt for the entire day. (Yes I meant to put this twice)
8. The leader makes you stay in camp for the entire day tomorrow. Don't roll the day after the day you roll this. (I meant to put this twice too.)
9. You have to help the queens care for the kits the entire day. Don't leave camp for the day.
10. Nothing happens.
1. You have to do whatever the roll says, no exceptions.
2. You have to roll once per in-game day.
3. You can't skip a roll unless the roll you get says so.
4. If you get the roll of the clan leader losing one of their lives 9 times, the challenge ends.
5. If I think of something that should be here, I'll add it. If there's anything you know should be here, let me know!
Rolls:
1. The warriors and apprentices hunt enough prey for everybody to eat extra. Eat 1 more piece of prey than needed.
2. The warriors and apprentices didn't hunt enough prey. Eat 1 less piece of prey than needed.
3. Greencough is in the camp. Roll 0-6 for how many cats die.
4. The leader loses one of their lives.
5. The clan is attacked. Roll a random number for how many cats die.
6. A litter of 4 kits is born. Roll 1 or 2. 1=The clan is able to feed them. 2=The clan is not able to feed them. If so, roll 0-4 for how many of them die.
7. There is an argument at a gathering and a fight breaks out. Roll 1-2. If 1, you and the other deputies are able to stop the fight. If 2, you can't, and StarClan is angry. Roll a punishment roll.
8. Your apprentice gets in trouble and you also get blamed for it. Roll a punishment roll.
9. You go on a hunting patrol and don't catch enough prey. Roll a punishment roll.
10. An apprentice brings back crow-food from a hunting patrol and 3 of the cats get sick. Roll 0-3, the number you get is how many of them survive.
11. A burning tree crashes onto the elders den. Roll a random number from 0-5. The number you get is how many were saved in time.
12. A rouge asks to join the clan and you let them in. Roll a random number from 1-2. If 1, they are good and didn't have bad intentions. If 2, they are but get kicked out before they do anything, but you are punished for letting them in. Roll a punishment roll.
Punishment Rolls:
1. The leader makes you stay in camp for the entire day tomorrow. Don't roll the day after the day you roll this.
2. You have to hunt extra. Hunt for the entire day.
3. Nothing happens.
4. You have to give your food for the day to the elders. Don't eat anything from the prey pile today.
5. You have to care for the elders.
6. You have to help the medicine cat for a day. Do medicine cat quests the entire day.
7. You have to hunt extra. Hunt for the entire day. (Yes I meant to put this twice)
8. The leader makes you stay in camp for the entire day tomorrow. Don't roll the day after the day you roll this. (I meant to put this twice too.)
9. You have to help the queens care for the kits the entire day. Don't leave camp for the day.
10. Nothing happens.