Meridianhart Tribe (open and accepting)
Jun 23, 2021 18:46:19 GMT -5
Post by Lily~Myth on Jun 23, 2021 18:46:19 GMT -5
General Plot:
Characters are Humans who are descended from dragons. They are humans- however they have a ‘dragon’ quality, their entire leg is scaled with claws for example. They all have the ability to have their entire body in scales at will and they’ve got fangs. They cannot turn into a full-blooded dragon. This takes place in a fantasy/medieval setting, Users can choose to be dragonfolk or normal human. Characters belong to the Meridianhart Tribe, nicknamed the [Kingdom of Dragons by outsiders]. Despite planned big/mini events, this Rp will function like a warrior cat roleplay.
Intro:
Becoming lost in the mountains, food and water resources dwindling, being hunted by a variety of wildlife.... life was great. Having nearly died on a treacherous mountain path, wandering aimlessly through scattered clumps of woods. Trudging down what seemed like a walkway made things a little easier. That was until you realized you were no longer alone, pausing for a moment and looking to your left to see a figure confidently just standing there. Letting out a shriek in alarm and taking a step back. ”I mean you no harm.... what brings you here to the Meridianhart Tribe traveler?” the figure- a man walked forward and was dressed in armor, reminding you of a Viking style. He practical stood over you, a sword tied to his belt, a head of choppy dark hair and dull amber-brown eyes that watched your every move like a hawk. After answering the man who was kind enough to spare a water flask and some food. ”I see, well we can take you back to the tribe and get you back on your feet again.” The man- he told you his name was Al spoke and gestured off to his left and another person came walking up. Your eyes nearly popped out of your skull. The person was something that you were told to be wary of- Dragonfolk. Silver-colored scales marked from under her eyes to down the sides of her face, a mess of short brown hair and green eyes. “Meridianhart Tribe?.... but your dragonfolk..... which means….. I’m in the Kingdom of Dragons!?” The two looked at you strangely for a brief moment, then just simply nodded with a shrug. ”Yeah I forgot outsiders use that name, anywho... let’s get going. Don’t want to be out here after dark.” The woman/dragonfolk spoke than motioned for you to follow them. Will you stay or will you leave?
Map:
To help with whatever confusion there might be, the ‘Kingdom’ has two names: The Kingdom of Dragons (most outsiders) and Meridianhart Tribe/Tribe of Meridianhart] (what they actually call themselves).
A fantasy realm with medieval influence, this world is rather large and not all locations are known. The tribe is for the most part is ‘separate’ from other kingdoms that reside around them. In short, the other kingdoms are a two month journey away (and as for now not rp located). In fact, there are other Dragonfolk people/tribes around but are farther out. The only reason This Tribe is well-known is because it’s ‘surrounded’ by human kingdoms and the oldest dragonfolk tribe around. Currently over the roleplay’s sphere is the *Kingdom of Dragons/Tribe . Lush plains, rolling hills, seemingly magical forests- what might picture of the ‘perfect’ kingdom. It is bordered to the North by *Rocky Road. To the South by *Cocoa Hills. To the East by *Neapolitan Valley and to the West by *Pecan Woods. However, listed here are places known;
* Tribal Camp. The land ruled over for centuries by the tribe, a seemingly perfect setup rich in resources. The tribe is rather small but big enough for lands to still be undiscovered, forests unmapped and such. The camp itself is located towards the Northern side of the territory but somehow remains the center of the kingdom.
This is what it looks like:
*The Chief’s house is the dark blue house beside the windmill.
*Windmill is where they store all their food (Also there is a small farm next door). It is also the kitchen.
*Healer’s Hall is the red house directly across from the windmill.
*Elder’s Rest is the blue house beside the Healer’s Hall.
*Hatchery (nursery) is the blue house directly behind the healer’s hall.
*Fledgling Lodge (fledgling home) is the red house beside the Hatchery. The layout is a two-story building, they live in dorms of 2, there are private rooms for changing clothes/and such. The beds can be bunk or individual.
-Warriors, the deputy and healers all have their separate homes (many more than in the pic) that they share by themselves, family or friends.
-Side jobs that require buildings will be just outside the stone walls that surround it. Normally made of stone, brick, wood- depending on the person’s craft.
*Bathhouse is the red building in the corner and is the closet to the leader/healer/hatchery. (Need help finding it let me know). It is a separated facility with running water, bathhouse is the broad term. It has separate bathing/shower stations and bathrooms for privacy.
+Rocky Road, the Northern border of the Tribe/Kingdom. Is essentially a long, winding mountain with only a single dangerous yet passable road that snakes it’s way along the mountain’s ridges. Avalanches, rockslides and landfalls are common. The road itself is a mixture of broken rocks, gravel, dust, straw, leaves- anything fallen on the trail, it becomes apart of the trail.
+Cocoa Hills, the Southern border of the Tribe/Kingdom. Once a very prominent rolling hills of farms it has been reduced to a charred, hilly landscape from fires. Set by both invaders and naturally occurring storms. There is hope that it will return twice as bountiful, small patches of greenery have sprouted up through the years.
+Neopolation Valley, the Eastern border of the Tribe/Kingdom. A low-rising valley that steadily decreases the further you are from the border itself. Rich in its own unique way of showcasing the seasons- spring, summer, autumn and winter in its designated sections. Trees surrounding the valley remain summer green all year around, trees on the far right retain their spring color, in the center the trees are bare yet somehow caked with snow to mirror the winter months and on the far left is forever autumn palette.
+Pecan Woods, the Western border of the Tribe/Kingdom. A stretch of woodland that encompasses the entire western side, the trees here are all some kind of nut. Acorn, walnut, pecan and so on. Unlike its eastern counterpart it sheds through its seasons naturally, while some trees remain green (etc) because of their species- the different kinds of nuts found here are forged on a daily basis. Yes, you might have to bargain over them from the wildlife.
+Sky Lake, a crystal clear lake that’s wide and deep almost like the ocean. It’s a good hike to the South from the camp and is map-wise centrally located in the territory. The water supply comes from an underground river from the mountains that continuous flows to the surface. Various other unnamed streams spread out from clear lake towards Pecan and Neopolation, once also went through Cocoa but it’s dried up.
+Crystal Haven, a mystical place where the tribe and its healer’s seek guidance and speak to their ancestors. (Much like the Moonstone/Moonpool). It is located underground in the center of Cocoa Hills, a carved tunnel leads down to a circular chamber with a carved, star-shaped pond full of glowing water and in the center of that is large crystal that seemingly grows straight up to the ceiling where, a secret hatch lets the moonlight seep in and give the room light. Healers (or tribe members) must close their eyes and place one hand on the crystal. From there, just like in the books they person will awake and etc.
Enemies/Predators:
Bears: common.
Mountain lion: uncommon (common in North/Rocky Road)
Moose: uncommon.
Wolves: common.
Badger: common.
Fox: uncommon.
Coyotes: common in Cocoa Hills.
Snakes: common throughout the land, less so near Rocky Road.
Alligators: rare.
Crocodiles: rare.
Outside Dragonfolk: uncommon/rarely.
Other kingdoms: rare. (Here there be dragons lol)
Bandits: Common.
(More to come with suggestions)
Food Source:
From farming to gathering plants or herbs, hunting wildlife. Just like in the books expect a long lifespan on the shelf.
Rules:
1. Follow All of Falconstar’s Rules.
2. No Mary or Gary sues, no Power playing or godmodding will not be acceptable.
3. Keep everything PG-13. Refrain from being graphic and absolutely no swearing.
4. Characters can be 6 years old and up.
5. Try to be active. If you are going to be inactive for a while, let me know.
7. No major events or other major things unless they are approved by me.
8. DO NOT kill any character you have the user of the character’s permission.
9. Try to keep your descriptions realistic, no funky hair or eye colors. (Scales are one color, however they can have darker/lighter shades) (dyed hair is allowed)
10. If you read all the rules and everything below_ lol
11. No one-liner posts. At least two sentences per post.
12. You can have as many characters as you want as long if you keep up with them.
13. Have Fun~!
Dragonfolk 101: (important~!)
~They are descended from dragons, ultimately making them half-human and half-dragon.
~They all have fangs- varying of course but nonetheless are fangs.
~They all have the ability to turn their entire body to scales- basically a human covered in dragon scales.
*This ability does not last long, only a few minutes at most. The only part(s) that do not disappear are their permanent mark(s).
~They all have a Draconic mark, that is something dragonlike. This can be horns, a scaled hand, foot, complete arm-length, shoulders, eyes, etc.
*They can have more than one mark, just make the scale color match.
*Scales can be any color, though only one; if they hav dark blue scales- that’s it, although it can be dark blue scales that lighten or darker at points. Just no two color scales.
~Can they breathe fire? Sort of. It is a skill that takes time, patience and overall a dangerous endeavor.
*Young dragonfolk (kids and fledglings) can have the habitat of accidentally breathing fire/etc, such as hiccuping and poof out comes a fireball.
~Feel free to act on dragonlike, hoarding shiny stuff? Sure. Growling or baring fangs at threats? Yep. Just be mindful of your characters personality and situation.
*Also, the dragonfolk line can skip generations. For example, Meaning person A is dragonfolk, but their parents are not (or their sister B is not) but their 2nd cousin C is.
~On this topic, despite being named “hatchery” and Dragonfolk, they do not lay eggs that hatch.
Rank and Name System:
Chief = Leader.
Deputy = Deputy.
Healers = Healers/medicine They can be married/have kids, (though it’s preferred if there is a 2nd healer or a Sprout in training).
Sprout = Healer apprentice. (Can also be called Herb Fledging)
Warriors = Warriors.
Fledglings = Apprentices. Ages 12-18
Caretakers = Queens/those who watched over the kids.
Hatchlings = Kids. Ages 0-12.
Elders = Elders.
Outsiders = Rouges, loners, travelers, etc everyone not in the tribe.
Side note: All fully-trained members can a second job, which they specialize in. It can be anything from a blacksmith to a cook, a farmer to a bard and etc. also if a fledgling can have two mentors if the side job they want is not their current mentor’s. (Ex. Mentor A is an artist and trains fledgling B, B wants to learn fishing. That’s where person C steps in to train B in the side job)
Name~
Most of the tribe have a first (born) name and some have a surname. However, besides nicknames they might also have *’tribe name’ which is basically a warrior cat name and follows the warrior cat system. Such as *Bearclaw, *Thistlefoot, etc.
Have any questions? Feel free to ask them on this thread, pm me or put it on the discussion rp pm.
Also, if ANY of this was confusing, please let me know.
Characters are Humans who are descended from dragons. They are humans- however they have a ‘dragon’ quality, their entire leg is scaled with claws for example. They all have the ability to have their entire body in scales at will and they’ve got fangs. They cannot turn into a full-blooded dragon. This takes place in a fantasy/medieval setting, Users can choose to be dragonfolk or normal human. Characters belong to the Meridianhart Tribe, nicknamed the [Kingdom of Dragons by outsiders]. Despite planned big/mini events, this Rp will function like a warrior cat roleplay.
Intro:
Becoming lost in the mountains, food and water resources dwindling, being hunted by a variety of wildlife.... life was great. Having nearly died on a treacherous mountain path, wandering aimlessly through scattered clumps of woods. Trudging down what seemed like a walkway made things a little easier. That was until you realized you were no longer alone, pausing for a moment and looking to your left to see a figure confidently just standing there. Letting out a shriek in alarm and taking a step back. ”I mean you no harm.... what brings you here to the Meridianhart Tribe traveler?” the figure- a man walked forward and was dressed in armor, reminding you of a Viking style. He practical stood over you, a sword tied to his belt, a head of choppy dark hair and dull amber-brown eyes that watched your every move like a hawk. After answering the man who was kind enough to spare a water flask and some food. ”I see, well we can take you back to the tribe and get you back on your feet again.” The man- he told you his name was Al spoke and gestured off to his left and another person came walking up. Your eyes nearly popped out of your skull. The person was something that you were told to be wary of- Dragonfolk. Silver-colored scales marked from under her eyes to down the sides of her face, a mess of short brown hair and green eyes. “Meridianhart Tribe?.... but your dragonfolk..... which means….. I’m in the Kingdom of Dragons!?” The two looked at you strangely for a brief moment, then just simply nodded with a shrug. ”Yeah I forgot outsiders use that name, anywho... let’s get going. Don’t want to be out here after dark.” The woman/dragonfolk spoke than motioned for you to follow them. Will you stay or will you leave?
Map:
To help with whatever confusion there might be, the ‘Kingdom’ has two names: The Kingdom of Dragons (most outsiders) and Meridianhart Tribe/Tribe of Meridianhart] (what they actually call themselves).
A fantasy realm with medieval influence, this world is rather large and not all locations are known. The tribe is for the most part is ‘separate’ from other kingdoms that reside around them. In short, the other kingdoms are a two month journey away (and as for now not rp located). In fact, there are other Dragonfolk people/tribes around but are farther out. The only reason This Tribe is well-known is because it’s ‘surrounded’ by human kingdoms and the oldest dragonfolk tribe around. Currently over the roleplay’s sphere is the *Kingdom of Dragons/Tribe . Lush plains, rolling hills, seemingly magical forests- what might picture of the ‘perfect’ kingdom. It is bordered to the North by *Rocky Road. To the South by *Cocoa Hills. To the East by *Neapolitan Valley and to the West by *Pecan Woods. However, listed here are places known;
* Tribal Camp. The land ruled over for centuries by the tribe, a seemingly perfect setup rich in resources. The tribe is rather small but big enough for lands to still be undiscovered, forests unmapped and such. The camp itself is located towards the Northern side of the territory but somehow remains the center of the kingdom.
This is what it looks like:
*The Chief’s house is the dark blue house beside the windmill.
*Windmill is where they store all their food (Also there is a small farm next door). It is also the kitchen.
*Healer’s Hall is the red house directly across from the windmill.
*Elder’s Rest is the blue house beside the Healer’s Hall.
*Hatchery (nursery) is the blue house directly behind the healer’s hall.
*Fledgling Lodge (fledgling home) is the red house beside the Hatchery. The layout is a two-story building, they live in dorms of 2, there are private rooms for changing clothes/and such. The beds can be bunk or individual.
-Warriors, the deputy and healers all have their separate homes (many more than in the pic) that they share by themselves, family or friends.
-Side jobs that require buildings will be just outside the stone walls that surround it. Normally made of stone, brick, wood- depending on the person’s craft.
*Bathhouse is the red building in the corner and is the closet to the leader/healer/hatchery. (Need help finding it let me know). It is a separated facility with running water, bathhouse is the broad term. It has separate bathing/shower stations and bathrooms for privacy.
+Rocky Road, the Northern border of the Tribe/Kingdom. Is essentially a long, winding mountain with only a single dangerous yet passable road that snakes it’s way along the mountain’s ridges. Avalanches, rockslides and landfalls are common. The road itself is a mixture of broken rocks, gravel, dust, straw, leaves- anything fallen on the trail, it becomes apart of the trail.
+Cocoa Hills, the Southern border of the Tribe/Kingdom. Once a very prominent rolling hills of farms it has been reduced to a charred, hilly landscape from fires. Set by both invaders and naturally occurring storms. There is hope that it will return twice as bountiful, small patches of greenery have sprouted up through the years.
+Neopolation Valley, the Eastern border of the Tribe/Kingdom. A low-rising valley that steadily decreases the further you are from the border itself. Rich in its own unique way of showcasing the seasons- spring, summer, autumn and winter in its designated sections. Trees surrounding the valley remain summer green all year around, trees on the far right retain their spring color, in the center the trees are bare yet somehow caked with snow to mirror the winter months and on the far left is forever autumn palette.
+Pecan Woods, the Western border of the Tribe/Kingdom. A stretch of woodland that encompasses the entire western side, the trees here are all some kind of nut. Acorn, walnut, pecan and so on. Unlike its eastern counterpart it sheds through its seasons naturally, while some trees remain green (etc) because of their species- the different kinds of nuts found here are forged on a daily basis. Yes, you might have to bargain over them from the wildlife.
+Sky Lake, a crystal clear lake that’s wide and deep almost like the ocean. It’s a good hike to the South from the camp and is map-wise centrally located in the territory. The water supply comes from an underground river from the mountains that continuous flows to the surface. Various other unnamed streams spread out from clear lake towards Pecan and Neopolation, once also went through Cocoa but it’s dried up.
+Crystal Haven, a mystical place where the tribe and its healer’s seek guidance and speak to their ancestors. (Much like the Moonstone/Moonpool). It is located underground in the center of Cocoa Hills, a carved tunnel leads down to a circular chamber with a carved, star-shaped pond full of glowing water and in the center of that is large crystal that seemingly grows straight up to the ceiling where, a secret hatch lets the moonlight seep in and give the room light. Healers (or tribe members) must close their eyes and place one hand on the crystal. From there, just like in the books they person will awake and etc.
Enemies/Predators:
Bears: common.
Mountain lion: uncommon (common in North/Rocky Road)
Moose: uncommon.
Wolves: common.
Badger: common.
Fox: uncommon.
Coyotes: common in Cocoa Hills.
Snakes: common throughout the land, less so near Rocky Road.
Alligators: rare.
Crocodiles: rare.
Outside Dragonfolk: uncommon/rarely.
Other kingdoms: rare. (Here there be dragons lol)
Bandits: Common.
(More to come with suggestions)
Food Source:
From farming to gathering plants or herbs, hunting wildlife. Just like in the books expect a long lifespan on the shelf.
Rules:
1. Follow All of Falconstar’s Rules.
2. No Mary or Gary sues, no Power playing or godmodding will not be acceptable.
3. Keep everything PG-13. Refrain from being graphic and absolutely no swearing.
4. Characters can be 6 years old and up.
5. Try to be active. If you are going to be inactive for a while, let me know.
7. No major events or other major things unless they are approved by me.
8. DO NOT kill any character you have the user of the character’s permission.
9. Try to keep your descriptions realistic, no funky hair or eye colors. (Scales are one color, however they can have darker/lighter shades) (dyed hair is allowed)
10. If you read all the rules and everything below_ lol
11. No one-liner posts. At least two sentences per post.
12. You can have as many characters as you want as long if you keep up with them.
13. Have Fun~!
Dragonfolk 101: (important~!)
~They are descended from dragons, ultimately making them half-human and half-dragon.
~They all have fangs- varying of course but nonetheless are fangs.
~They all have the ability to turn their entire body to scales- basically a human covered in dragon scales.
*This ability does not last long, only a few minutes at most. The only part(s) that do not disappear are their permanent mark(s).
~They all have a Draconic mark, that is something dragonlike. This can be horns, a scaled hand, foot, complete arm-length, shoulders, eyes, etc.
*They can have more than one mark, just make the scale color match.
*Scales can be any color, though only one; if they hav dark blue scales- that’s it, although it can be dark blue scales that lighten or darker at points. Just no two color scales.
~Can they breathe fire? Sort of. It is a skill that takes time, patience and overall a dangerous endeavor.
*Young dragonfolk (kids and fledglings) can have the habitat of accidentally breathing fire/etc, such as hiccuping and poof out comes a fireball.
~Feel free to act on dragonlike, hoarding shiny stuff? Sure. Growling or baring fangs at threats? Yep. Just be mindful of your characters personality and situation.
*Also, the dragonfolk line can skip generations. For example, Meaning person A is dragonfolk, but their parents are not (or their sister B is not) but their 2nd cousin C is.
~On this topic, despite being named “hatchery” and Dragonfolk, they do not lay eggs that hatch.
Rank and Name System:
Chief = Leader.
Deputy = Deputy.
Healers = Healers/medicine They can be married/have kids, (though it’s preferred if there is a 2nd healer or a Sprout in training).
Sprout = Healer apprentice. (Can also be called Herb Fledging)
Warriors = Warriors.
Fledglings = Apprentices. Ages 12-18
Caretakers = Queens/those who watched over the kids.
Hatchlings = Kids. Ages 0-12.
Elders = Elders.
Outsiders = Rouges, loners, travelers, etc everyone not in the tribe.
Side note: All fully-trained members can a second job, which they specialize in. It can be anything from a blacksmith to a cook, a farmer to a bard and etc. also if a fledgling can have two mentors if the side job they want is not their current mentor’s. (Ex. Mentor A is an artist and trains fledgling B, B wants to learn fishing. That’s where person C steps in to train B in the side job)
Name~
Most of the tribe have a first (born) name and some have a surname. However, besides nicknames they might also have *’tribe name’ which is basically a warrior cat name and follows the warrior cat system. Such as *Bearclaw, *Thistlefoot, etc.
Have any questions? Feel free to ask them on this thread, pm me or put it on the discussion rp pm.
Also, if ANY of this was confusing, please let me know.
Forum:
Username:
Name: (include first) , (surname/nicknames/tribal name optional)
Description: (written 3+ sentences/or picture)
Dragonfolk or Human?: [[If dragonfolk, list here and explain/describe their marks or do that above]]
Personality:
Rank: (side job for fully-trained members. Can be anything from blacksmiths to farmers to traders etc)
History: (optional)
Crush/Family/etc: (Label!)
Other:
Password:
Username:
Name: (include first) , (surname/nicknames/tribal name optional)
Description: (written 3+ sentences/or picture)
Dragonfolk or Human?: [[If dragonfolk, list here and explain/describe their marks or do that above]]
Personality:
Rank: (side job for fully-trained members. Can be anything from blacksmiths to farmers to traders etc)
History: (optional)
Crush/Family/etc: (Label!)
Other:
Password: