[NO LONGER] making a Warriors game... (see latest post)
Feb 2, 2020 21:49:18 GMT -5
Post by Rnouki on Feb 2, 2020 21:49:18 GMT -5
I found some plugins a while ago that would've saved me tons of work, but I didn't want to remove the systems I already made (plus, I was worried they could conflict with plugins I was already using). I've also been experimenting with tilesets. After taking a long break to play Cattails (which I got for Christmas) and developing more original stories, I have lost interest in this project and will not be continuing it. However, I figured that since I strung you guys along, I should share what I got done and what I had planned. It isn't much.
The only place I can share this on is my google drive, so I hope it works. Let me know if there are any problems.
Linky
If anyone has any interest in continuing the game, go ahead. I just made it in RPG Maker MV in a few afternoons. If you need any files to do so, then let me know.
I am working on something similar, but it's not Warriors. Since I'm not sure what medium I will end up adapting it in, I can't promise that the finished product will be a game, but if it is, it will be much better than this one and take much longer to make.
Here's what I got to:
- The player, starting as protag #1 (default name Feathertuft), has an odd dream.
- The player starts the main storyline by going to the moonstone.
- They meet a StarClan cat, Scareye, with an ominous message.
- They go to the gathering and meet protag #2, Squirrel.
- Later, they go to the moonstone again and meet a dark forest cat, Sparkfire, who warns them about a kittypet that's in danger.
- They save said kittypet, who happens to be protag #3, Leo.
- They leave the lake, following Leo's odd dreams through the alleys, which are a maze.
- They meet the Ruin Rogues through their leader's daughter, Flare.
---DIVERGENCE:
- If the player stays with the Ruin Rogues and drive away the wolves, Flare will help them fight the rats in the ruins.
- If the player doesn't stay with the Ruin Rogues, they must fight the rats themselves.
What I planned but didn't add:
- The group continues forward. They meet a future version of SkyClan just as the gorge is starting to flood and must help save various cats. The player picks which protag they use.
- They are thanked and allowed to stay. Squirrel says that this isn't the place he was dreaming of, however. Instead, he was dreaming of a cave with a sparkling crystal.
---- Now, we're onto the vague points. I didn't plan this whole thing out because it was started on impulse.
- The player can choose to either side with Sparkfire and the DF or side with Scareye and StarClan.
- The protags are revealed to be reincarnations of Featherfire, Squirrelheart, and Lichennose.
They, along with Scareye (then Gingerwhisker) and Sparkfire, planned to unite the clans because there was no reason for them to be separated. However, StarClan didn't approve of this.
They drove Gingerwhisker mad until he turned on the others and outed them the night that Sparkfire planned to take over WindClan with a small group of supporters (she was deputy then) and she was blinded by her leader, Hollystar, and exiled. She was killed at the next gathering when she attacked Gingerwhisker in revenge, blinding him in one eye. He asked to be renamed Scareye so that he'd always remember the fight.
Squirrelheart, being ThunderClan, was never found out. However, he grew bitter and one night and left the clans to live in the forest beyond the lake. He eventually found SkyClan on the brink of its demise and brought it back to life, but refused to take a leader's name and left soon after. After moons of journeying endlessly, he looped back to the moonstone and died of greencough at the mouth of it, where he was recognized by SkyClan's medicine cat and new leader.
Lichennose, a member of ShadowClan, left it to live as a kittypet after growing similarly discouraged. He established a group of kittypets within it, and after his death due to old age, it fell apart. Some of its members moved further through the alleyways to the ruins (becoming the Ruin Rogues), while the others fought for generations until there was a single victor.
Feathertuft stayed in the clans and became a medicine cat, swearing to never fight again.
- StarClan is revealed to be the villain all along, manipulating the clans so that they can grow their numbers and gain power.
-----DIVERGENCE:
- If sided with the DF, the player must unite the clans against StarClan's will, fighting many SC cats along the way, with Scareye being the final boss.
- If sided with SC, the player must kill Sparkfire and her followers.
- The player can betray their side last minute, but the fight will be more difficult.
Cool little fun facts:
- Each significant character (even the protags) have a relationship variable that increases and decreases based on dialogue choices from protag #1/the player. Higher relationships can/were planned to lead characters to find extra items, reveal more lore, fight harder and/or help/not help the player.
I didn't get to add this because I wasn't far enough along, but--protag #1 could also have a romantic subplot with either of the other two protags due to these, but if the relationships were equal or too low, then protags #1 and #2 would have said subplot with each other.
- From the not finished: The prophecy is a lie. In this game, StarClan could see the future and try to change it through prophecies, and all the ones they make up are to steer it in the direction they want. Fate isn't fixed, hence the choices that were planned for the player to make.
- From the not finished: The StarClan route was going to be the "vanilla run" with the least lore reveals and following the Warriors idea of prophecies more closely. The Dark Forest route was going to completely subvert that and be very lore-heavy.
- The player can choose all of the clans but SkyClan. Each clan has different stats and a different learnset, as well as custom dialogue when needed, such as during the gathering scene.
- From the not finished: I was going to have an infinite-play mode similar to Untold Tales when the main story ended, but I wanted to finish it first, so the function of the lake territory is minimal.
- Each clan and group has their own dialect. My favorite is the Rogues' dialect, but it's also the strangest one.
I barely playtested this thing (I was going to tweak difficulties later), so difficulty balancing will be absolute mouse dung, especially for clans outside of WindClan or ShadowClan.
The only place I can share this on is my google drive, so I hope it works. Let me know if there are any problems.
Linky
If anyone has any interest in continuing the game, go ahead. I just made it in RPG Maker MV in a few afternoons. If you need any files to do so, then let me know.
I am working on something similar, but it's not Warriors. Since I'm not sure what medium I will end up adapting it in, I can't promise that the finished product will be a game, but if it is, it will be much better than this one and take much longer to make.
Here's what I got to:
- The player, starting as protag #1 (default name Feathertuft), has an odd dream.
- The player starts the main storyline by going to the moonstone.
- They meet a StarClan cat, Scareye, with an ominous message.
- They go to the gathering and meet protag #2, Squirrel.
- Later, they go to the moonstone again and meet a dark forest cat, Sparkfire, who warns them about a kittypet that's in danger.
- They save said kittypet, who happens to be protag #3, Leo.
- They leave the lake, following Leo's odd dreams through the alleys, which are a maze.
- They meet the Ruin Rogues through their leader's daughter, Flare.
---DIVERGENCE:
- If the player stays with the Ruin Rogues and drive away the wolves, Flare will help them fight the rats in the ruins.
- If the player doesn't stay with the Ruin Rogues, they must fight the rats themselves.
What I planned but didn't add:
- The group continues forward. They meet a future version of SkyClan just as the gorge is starting to flood and must help save various cats. The player picks which protag they use.
- They are thanked and allowed to stay. Squirrel says that this isn't the place he was dreaming of, however. Instead, he was dreaming of a cave with a sparkling crystal.
---- Now, we're onto the vague points. I didn't plan this whole thing out because it was started on impulse.
- The player can choose to either side with Sparkfire and the DF or side with Scareye and StarClan.
- The protags are revealed to be reincarnations of Featherfire, Squirrelheart, and Lichennose.
They, along with Scareye (then Gingerwhisker) and Sparkfire, planned to unite the clans because there was no reason for them to be separated. However, StarClan didn't approve of this.
They drove Gingerwhisker mad until he turned on the others and outed them the night that Sparkfire planned to take over WindClan with a small group of supporters (she was deputy then) and she was blinded by her leader, Hollystar, and exiled. She was killed at the next gathering when she attacked Gingerwhisker in revenge, blinding him in one eye. He asked to be renamed Scareye so that he'd always remember the fight.
Squirrelheart, being ThunderClan, was never found out. However, he grew bitter and one night and left the clans to live in the forest beyond the lake. He eventually found SkyClan on the brink of its demise and brought it back to life, but refused to take a leader's name and left soon after. After moons of journeying endlessly, he looped back to the moonstone and died of greencough at the mouth of it, where he was recognized by SkyClan's medicine cat and new leader.
Lichennose, a member of ShadowClan, left it to live as a kittypet after growing similarly discouraged. He established a group of kittypets within it, and after his death due to old age, it fell apart. Some of its members moved further through the alleyways to the ruins (becoming the Ruin Rogues), while the others fought for generations until there was a single victor.
Feathertuft stayed in the clans and became a medicine cat, swearing to never fight again.
- StarClan is revealed to be the villain all along, manipulating the clans so that they can grow their numbers and gain power.
-----DIVERGENCE:
- If sided with the DF, the player must unite the clans against StarClan's will, fighting many SC cats along the way, with Scareye being the final boss.
- If sided with SC, the player must kill Sparkfire and her followers.
- The player can betray their side last minute, but the fight will be more difficult.
Cool little fun facts:
- Each significant character (even the protags) have a relationship variable that increases and decreases based on dialogue choices from protag #1/the player. Higher relationships can/were planned to lead characters to find extra items, reveal more lore, fight harder and/or help/not help the player.
I didn't get to add this because I wasn't far enough along, but--protag #1 could also have a romantic subplot with either of the other two protags due to these, but if the relationships were equal or too low, then protags #1 and #2 would have said subplot with each other.
- From the not finished: The prophecy is a lie. In this game, StarClan could see the future and try to change it through prophecies, and all the ones they make up are to steer it in the direction they want. Fate isn't fixed, hence the choices that were planned for the player to make.
- From the not finished: The StarClan route was going to be the "vanilla run" with the least lore reveals and following the Warriors idea of prophecies more closely. The Dark Forest route was going to completely subvert that and be very lore-heavy.
- The player can choose all of the clans but SkyClan. Each clan has different stats and a different learnset, as well as custom dialogue when needed, such as during the gathering scene.
- From the not finished: I was going to have an infinite-play mode similar to Untold Tales when the main story ended, but I wanted to finish it first, so the function of the lake territory is minimal.
- Each clan and group has their own dialect. My favorite is the Rogues' dialect, but it's also the strangest one.
I barely playtested this thing (I was going to tweak difficulties later), so difficulty balancing will be absolute mouse dung, especially for clans outside of WindClan or ShadowClan.