Sunstar's camp challenge (Starclans mercy)
Aug 10, 2017 12:14:03 GMT -5
Post by primrosestar on Aug 10, 2017 12:14:03 GMT -5
so, i will be doing a starclan's mercy challenge, and i will be posting screenshots here every couple of days. this is where you guys come in! you can help me by sending in names of cats you want in the challenge! pelts will be random, as always. gaps have been filled with random cats, so if you want ownership of a cat then you'll have to message me.
rules! not decided by me.
Dec 13, 2013 7:27:58 GMT 1 ♣Gingernose said:
Thought I'd give this ago! My first official 'challenge', not counting the few other miscellaneous 'challenges' topics I made.
This will involve one rogue Clan, and will incorporate some ideas I've seen being tossed around. There are two different variants, starting with the warrior one. Skip down to see the medicine cat one.
Here's the backstory;
8 Newleaf
Of all of the things to happen today! Our leader is slain, and our warriors banished, running in all directions. Our own Clan, forsaken by the envious others, of all cats! He rests now, hopefully, with StarClan; he was a good leader, and I was as good of a deputy as I could possibly be. My only option is to consult the stars once again. With any luck, I will recieve some sort of message soon. I fear for the growing shadows of time, swallowing up our history until nothing is left. What will become of me?
10 Newleaf
After hiding out in one of the other Clan's newly redefined territories, I've dreamt of a silvery cat, paws dipped in the very galaxies above. Her voice prophesied the Clan's return, looked solidly into my eyes, and with that, she was gone. Does she expect me, of all cats, to lead our once-proud Clan back to the gathering-spaces? I guess it cannot be delayed; our Clan will revive once more, and they will have to take us back. I just hope to stay alive long enough to recieve my new name.
Before starting, let me make myself perfectly clear about this; you are the only surviving remnant of a dying and banished Clan, the former deputy, and have been put in charge by the powers of StarClan to rule over it and revive it once again. This will be affected by a random number generator, with random outcomes. Some may be tragic, whilst some may be good luck. They will be listed near the end of this under a 'spoiler' tag.
Secondly, since rogues have no access to a real Moonstone, I've made do with what I'll call the Moonpool. This could be any pool of water that is a significant distance from your camp (i.e. the small lake with an island near ShadowClan camp, if you are in RiverClan territory, for example!), and with this, you must travel here every 2nd day of the season to recieve a sign.
And here are the rules for the warrior variant!
The first rule; You start with a warrior name. No exceptions.
This, of course, is purely story-based, as described above. You can change your name once Coco has come around, and after you have made your way to the "Moonpool".
The second rule; Your clan must not be on an edge tile.
This is to allow the idea of 'territory'. Your territory will be a 3x3 space, with your clan camp resting in the middle. Meaning, you get one tile to the east, north, south, west, and each of the corners. It is suggested that you mark these with buried items such as smooth stones to show where your territory ends and the other territory starts, and to show your own boundaries. These can be expanded with time, or by a sign from StarClan.
The third rule; You cannot hunt during Leafbare, unless specified.
The thought behind this is that it's incredibly hard to hunt at this time, as prey has crawled into their dens to sleep and stay warm. StarClan may allow prey to be caught despite these conditions, however, but it's a good idea to stock up before Leafbare comes.
The fourth, and most important rule; Follow StarClan's will at all costs, and never miss a gathering.
No matter how random, StarClan rules over all that you do, and you must do as it decrees, even if it will severely stunt your Clan's growth. The challenge will only end once you want it to; save, of course, for any bad-ends, where you have had all of your warriors killed, or if you have died as many times as you have lives left. (Or once, if you still hadn't recieved your leader name.) You must make sure to arrive at each Gathering to make your presence known to the other Clans.
Now, to simulate StarClan prophecies/signs/random events, I've provided not only this handy list of random events, but also will link this handy random number generator! Put in the maximum number (50) and click on Generate!
1. If your Clan has any kits, one of them has wandered off. After finding them, you discover that they've eaten deathberries. Flip a coin (or randomize a max of 2 via random.org) to see if the kit will survive, but only if your clan has a medicine cat. If not, the kitten will die, and must be removed from the nursery. If your Clan does not have any kits, one of your warriors will find the deathberry bushes in your territory and warn the others about it. (i.e. nothing of notice will happen.
2. (If any time other than Leafbare) A sudden drought has hit the territory. Water is scarce, and you must travel farther to find water. [Objective: Find a new water source farther away from camp, for the time being.] (If Leafbare) The cold air has frozen up all water sources nearby. You must travel farther to find water. [See above.]
3. One of your elders, if any, have contracted Greencough. If you have a medicine cat who has any herbs stocked in their den (either feverfew or comfrey), you may flip a coin (or use random.org to randomize out of 2) to see if the elder survives. If not, they will die.
4. Due to uncanny luck, your warriors have found a new fighting technique! You have earned one free visit to Tune, the rogue trainer, to advance a fighting skill. (Intimidating Look, Claws, etc)
5. You dream of sickness to come, and StarClan persuades you to take your medicine cat with you to find some sort of herb. (You may get up to 3 of any healing herb.)
6. Your dreams predict a death in the future, with an ill omen of thunder overhead. In two day's time, decide one warrior to randomly leave / die, due to a fight on the Thunderpath.
7. (If Leafbare) Through a dream, StarClan reveals to you a sacred hunting ground, and allow you to hunt there for the day. (Use the map to randomly point at a location on the map for hunting that day, even if it's far away.) (if any other season) Your dreams are restless and you fall ill with a fever. You are forbidden from leaving camp for anything but water. If you have a medicine cat with the appropriate herb, you may heal in two day's time. If not, you must roll out of 9 to see if you will lose a life. If the number is greater than 7, you will lose a life, and heal in four day's time. If it is lower, you will heal in four day's time.
8. You dream restlessly, the stars mingle above you, and StarClan shows you no sign tonight.
9. (If you have a mate, rogue or not, or kits. If not, this will affect any other kits in-clan) StarClan urges you to fetch an item for your kit. You must collect a feather, if your kit (if they are your own rogue kits, randomly select one) is a male, or a smooth stone, if it's a female. (If no kits are available) StarClan is silent tonight, and send you no dreams.
10. You dream of fighting, and smell the rusty tinge of blood. The next day you must go to a warzone and battle up to 3 patrols, due to rising tensions between other Clans.
11. StarClan allows you passage into another tile of land immediately next to any of your other territory tiles.
12. You dream of an empty void, a quiet cackling in the distance, and silence. You receive no signs tonight.
13. Hunting is particularly bad for the next few days. You may only bring in 3 pieces of prey each day during.
14. The stars guide you to a faraway tile, allowing you to catch all that you desire until the day after.. Randomly choose a spot by closing your eyes and opening your minimap, pointing at a random spot to designate where this will be.
15. You dream of yowling, screaming, and pain. You must go to a warzone today, and battle 2 patrols-worth of cats.
16. Your medicine cat confesses that they had a dream the night before, and ask you to take them to acquire some goldenrod.
17. StarClan convinces you to catch 3 pieces of prey to deliver to a neighboring Clan, to show your good faith.
18. An apprentice or younger warrior tells you of a nearby threat; a badger, fox, or other predator has been spotted on your territory.. Patrol more often for the next few days, and battle whomever stands in your way, regardless of how strong they are. Eat only when necessary for this time.
19. StarClan asks you to fetch a Shiny Thing to place on the grave of an old, unnamed warrior. Travel to any battleground and bury it there.
20. StarClan tells you that you must move your camp, telling all of your previous warriors to leave for the time being. You must move farther away from your initial camp, and once moved, you must stay there. You cannot do this more than once during a challenge. (if re-chosen:) You dream of your previous home, its warming comfort, your old warrior friends, and a bittersweet memory. You awaken lonely and empty-feeling.
21. A warrior of yours has been badly wounded and must be renamed appropriately. Take a warrior into battle, have them become beaten up, and then rename them after any noticeable injuries they may have taken on. (a lost toe, both ears scratched off, a missing tail, etc!)
22. StarClan bids you to visit another Clan's recruiter. You must place three pieces of prey before them, to show your goodwill towards their Clan. Flip a coin to decide their reaction; if heads, they accept it happily; if tails, they will become angered and you must go to their battlegrounds and engage in a battle with them.
23. Your medicine cat must go foraging for herbs, and asks for your protection while doing so. You must dedicate this following day, or a future one in the season, to gathering herbs for the future.
24. A senior warrior falls to the ground, becomes stone cold, and dies. An illness is discovered, and the body is thrown farther out of the territory to avoid any contamination. Remove one random cat from your camp.
25. StarClan allows you to hunt one space farther than usual from your territory borders.
26. You dream of air, a cold breeze, falling leaves, clouds floating overhead, and curious, yellow eyes. You wake up in a metaphorical sweat, and receive no sign this season.
27.You dream of an old, forgotten friend. You visit their gravesite (either at a battlegrounds, or wherever a warrior of yours has died before) and leave a single piece of prey there.
28. (if your clan is near a river or other body of water) A younger warrior or apprentice, while on patrol, has slipped into the water. You must flip a coin to decide whether you can save them or not. If not, you must make them leave.
29. Your medicine cat passes on due to an incurable illness. If they had an apprentice before this, they will earn their new name and become the new medicine cat. If not, you must take the risk and try to attract a new one to the medicine cat's den.
30. A warrior has gone missing. When found, you find that a dog has ravaged the border, and the previously mentioned warrior is never seen again. Remove one cat from your camp.
31. After patrolling your borders for a long while, you have gained one new tile of territory immediately next to any others you may have.
32. A Clan has declared war against yours. For the next season, you must visit their battlegrounds or visit their territory until the season has passed.
33. One of your warriors has reported that an enemy patrol has been scented on your territory. Find them out and exact revenge on them.
34. A sickness is coming through the camp in waves. If you have a medicine cat with at least 3 herbs, you will be safe from it. If not, you must flip a coin 3 times to determine how many warriors (out of 3) will be removed from camp.
35. Other predatory animals have chased off all prey for you. Regardless of season, you may not hunt for three days.
36. A warrior or apprentice becomes disillusioned with clan life and leaves you. Chase off 1 warrior from your camp.
37. A kit-stealer sneaks into camp, and one of your warriors raises the alarm. If you have no kits, one of your warriors will become scarred and need to be renamed. If you have kits, roll out of how many kits you have, and chase off as many as you end up rolling.
38. Your cat has had rotten luck with prey this season. Roll the dice again (1-10) to see how much prey you are allowed to catch this season.
39. A cat has died (rather suddenly) of an unknown cause. Your medicine cat is suspected of poisoning their prey - however, you must make the judgement on whether or not to let them stay or not.
40. Two apprentices (or warriors, if no apprentices are present) are seen sneaking out of camp. You discipline them and do not allow them to graduate for an extra season.
41. Your character catches an illness and must be treated for 3 herbs. Roll the dice from 1 to 2 - if it's 1, they're cured. If it's 2, they lose a life due to the inefficiency of the herbs.
42. You discover a pack of dogs, who assault two of your warriors. Roll 0-2 to see how many of them die from their wounds.
43. A warrior leaves in the middle of the night without a trace.
44. Your medicine cat acts suspiciously. Roll 1-10 to see if you can uncover their secrets. If it's 1-5, your cat suspects nothing out of the ordinary. If 6-10, they discover that the medicine cat has been sighted in enemy company and must be released from the Clan.
45. You feel nostalgic and visit the lands of your former Clan.
46. A water source nearby has run dry. You must find a new one - whether far away or close - that is not dried up.
47. You discover traps in your territory, and the next day Twolegs storm your camp and grab as many of the feral felines as they can. Many cats leave your Clan and you are forced to move your camp, despite many and all of your Clan members leaving.
48. Your deputy disappears in the middle of the night.
49. You discover a rotting carcass at your border, igniting a battle with the enemy Clan.
50. Your cat sprains a leg and must sit around camp for the day.
i will not be using a mate cat like normal, but a normal rogue as my mate. this means i can control how many kits the pair have through a dice roll each year on greenleaf 1.
the role will be out of 3. the number i get will be how many kits my mate cat has.
rules! not decided by me.
Dec 13, 2013 7:27:58 GMT 1 ♣Gingernose said:
Thought I'd give this ago! My first official 'challenge', not counting the few other miscellaneous 'challenges' topics I made.
This will involve one rogue Clan, and will incorporate some ideas I've seen being tossed around. There are two different variants, starting with the warrior one. Skip down to see the medicine cat one.
Here's the backstory;
8 Newleaf
Of all of the things to happen today! Our leader is slain, and our warriors banished, running in all directions. Our own Clan, forsaken by the envious others, of all cats! He rests now, hopefully, with StarClan; he was a good leader, and I was as good of a deputy as I could possibly be. My only option is to consult the stars once again. With any luck, I will recieve some sort of message soon. I fear for the growing shadows of time, swallowing up our history until nothing is left. What will become of me?
10 Newleaf
After hiding out in one of the other Clan's newly redefined territories, I've dreamt of a silvery cat, paws dipped in the very galaxies above. Her voice prophesied the Clan's return, looked solidly into my eyes, and with that, she was gone. Does she expect me, of all cats, to lead our once-proud Clan back to the gathering-spaces? I guess it cannot be delayed; our Clan will revive once more, and they will have to take us back. I just hope to stay alive long enough to recieve my new name.
Before starting, let me make myself perfectly clear about this; you are the only surviving remnant of a dying and banished Clan, the former deputy, and have been put in charge by the powers of StarClan to rule over it and revive it once again. This will be affected by a random number generator, with random outcomes. Some may be tragic, whilst some may be good luck. They will be listed near the end of this under a 'spoiler' tag.
Secondly, since rogues have no access to a real Moonstone, I've made do with what I'll call the Moonpool. This could be any pool of water that is a significant distance from your camp (i.e. the small lake with an island near ShadowClan camp, if you are in RiverClan territory, for example!), and with this, you must travel here every 2nd day of the season to recieve a sign.
And here are the rules for the warrior variant!
The first rule; You start with a warrior name. No exceptions.
This, of course, is purely story-based, as described above. You can change your name once Coco has come around, and after you have made your way to the "Moonpool".
The second rule; Your clan must not be on an edge tile.
This is to allow the idea of 'territory'. Your territory will be a 3x3 space, with your clan camp resting in the middle. Meaning, you get one tile to the east, north, south, west, and each of the corners. It is suggested that you mark these with buried items such as smooth stones to show where your territory ends and the other territory starts, and to show your own boundaries. These can be expanded with time, or by a sign from StarClan.
The third rule; You cannot hunt during Leafbare, unless specified.
The thought behind this is that it's incredibly hard to hunt at this time, as prey has crawled into their dens to sleep and stay warm. StarClan may allow prey to be caught despite these conditions, however, but it's a good idea to stock up before Leafbare comes.
The fourth, and most important rule; Follow StarClan's will at all costs, and never miss a gathering.
No matter how random, StarClan rules over all that you do, and you must do as it decrees, even if it will severely stunt your Clan's growth. The challenge will only end once you want it to; save, of course, for any bad-ends, where you have had all of your warriors killed, or if you have died as many times as you have lives left. (Or once, if you still hadn't recieved your leader name.) You must make sure to arrive at each Gathering to make your presence known to the other Clans.
Now, to simulate StarClan prophecies/signs/random events, I've provided not only this handy list of random events, but also will link this handy random number generator! Put in the maximum number (50) and click on Generate!
1. If your Clan has any kits, one of them has wandered off. After finding them, you discover that they've eaten deathberries. Flip a coin (or randomize a max of 2 via random.org) to see if the kit will survive, but only if your clan has a medicine cat. If not, the kitten will die, and must be removed from the nursery. If your Clan does not have any kits, one of your warriors will find the deathberry bushes in your territory and warn the others about it. (i.e. nothing of notice will happen.
2. (If any time other than Leafbare) A sudden drought has hit the territory. Water is scarce, and you must travel farther to find water. [Objective: Find a new water source farther away from camp, for the time being.] (If Leafbare) The cold air has frozen up all water sources nearby. You must travel farther to find water. [See above.]
3. One of your elders, if any, have contracted Greencough. If you have a medicine cat who has any herbs stocked in their den (either feverfew or comfrey), you may flip a coin (or use random.org to randomize out of 2) to see if the elder survives. If not, they will die.
4. Due to uncanny luck, your warriors have found a new fighting technique! You have earned one free visit to Tune, the rogue trainer, to advance a fighting skill. (Intimidating Look, Claws, etc)
5. You dream of sickness to come, and StarClan persuades you to take your medicine cat with you to find some sort of herb. (You may get up to 3 of any healing herb.)
6. Your dreams predict a death in the future, with an ill omen of thunder overhead. In two day's time, decide one warrior to randomly leave / die, due to a fight on the Thunderpath.
7. (If Leafbare) Through a dream, StarClan reveals to you a sacred hunting ground, and allow you to hunt there for the day. (Use the map to randomly point at a location on the map for hunting that day, even if it's far away.) (if any other season) Your dreams are restless and you fall ill with a fever. You are forbidden from leaving camp for anything but water. If you have a medicine cat with the appropriate herb, you may heal in two day's time. If not, you must roll out of 9 to see if you will lose a life. If the number is greater than 7, you will lose a life, and heal in four day's time. If it is lower, you will heal in four day's time.
8. You dream restlessly, the stars mingle above you, and StarClan shows you no sign tonight.
9. (If you have a mate, rogue or not, or kits. If not, this will affect any other kits in-clan) StarClan urges you to fetch an item for your kit. You must collect a feather, if your kit (if they are your own rogue kits, randomly select one) is a male, or a smooth stone, if it's a female. (If no kits are available) StarClan is silent tonight, and send you no dreams.
10. You dream of fighting, and smell the rusty tinge of blood. The next day you must go to a warzone and battle up to 3 patrols, due to rising tensions between other Clans.
11. StarClan allows you passage into another tile of land immediately next to any of your other territory tiles.
12. You dream of an empty void, a quiet cackling in the distance, and silence. You receive no signs tonight.
13. Hunting is particularly bad for the next few days. You may only bring in 3 pieces of prey each day during.
14. The stars guide you to a faraway tile, allowing you to catch all that you desire until the day after.. Randomly choose a spot by closing your eyes and opening your minimap, pointing at a random spot to designate where this will be.
15. You dream of yowling, screaming, and pain. You must go to a warzone today, and battle 2 patrols-worth of cats.
16. Your medicine cat confesses that they had a dream the night before, and ask you to take them to acquire some goldenrod.
17. StarClan convinces you to catch 3 pieces of prey to deliver to a neighboring Clan, to show your good faith.
18. An apprentice or younger warrior tells you of a nearby threat; a badger, fox, or other predator has been spotted on your territory.. Patrol more often for the next few days, and battle whomever stands in your way, regardless of how strong they are. Eat only when necessary for this time.
19. StarClan asks you to fetch a Shiny Thing to place on the grave of an old, unnamed warrior. Travel to any battleground and bury it there.
20. StarClan tells you that you must move your camp, telling all of your previous warriors to leave for the time being. You must move farther away from your initial camp, and once moved, you must stay there. You cannot do this more than once during a challenge. (if re-chosen:) You dream of your previous home, its warming comfort, your old warrior friends, and a bittersweet memory. You awaken lonely and empty-feeling.
21. A warrior of yours has been badly wounded and must be renamed appropriately. Take a warrior into battle, have them become beaten up, and then rename them after any noticeable injuries they may have taken on. (a lost toe, both ears scratched off, a missing tail, etc!)
22. StarClan bids you to visit another Clan's recruiter. You must place three pieces of prey before them, to show your goodwill towards their Clan. Flip a coin to decide their reaction; if heads, they accept it happily; if tails, they will become angered and you must go to their battlegrounds and engage in a battle with them.
23. Your medicine cat must go foraging for herbs, and asks for your protection while doing so. You must dedicate this following day, or a future one in the season, to gathering herbs for the future.
24. A senior warrior falls to the ground, becomes stone cold, and dies. An illness is discovered, and the body is thrown farther out of the territory to avoid any contamination. Remove one random cat from your camp.
25. StarClan allows you to hunt one space farther than usual from your territory borders.
26. You dream of air, a cold breeze, falling leaves, clouds floating overhead, and curious, yellow eyes. You wake up in a metaphorical sweat, and receive no sign this season.
27.You dream of an old, forgotten friend. You visit their gravesite (either at a battlegrounds, or wherever a warrior of yours has died before) and leave a single piece of prey there.
28. (if your clan is near a river or other body of water) A younger warrior or apprentice, while on patrol, has slipped into the water. You must flip a coin to decide whether you can save them or not. If not, you must make them leave.
29. Your medicine cat passes on due to an incurable illness. If they had an apprentice before this, they will earn their new name and become the new medicine cat. If not, you must take the risk and try to attract a new one to the medicine cat's den.
30. A warrior has gone missing. When found, you find that a dog has ravaged the border, and the previously mentioned warrior is never seen again. Remove one cat from your camp.
31. After patrolling your borders for a long while, you have gained one new tile of territory immediately next to any others you may have.
32. A Clan has declared war against yours. For the next season, you must visit their battlegrounds or visit their territory until the season has passed.
33. One of your warriors has reported that an enemy patrol has been scented on your territory. Find them out and exact revenge on them.
34. A sickness is coming through the camp in waves. If you have a medicine cat with at least 3 herbs, you will be safe from it. If not, you must flip a coin 3 times to determine how many warriors (out of 3) will be removed from camp.
35. Other predatory animals have chased off all prey for you. Regardless of season, you may not hunt for three days.
36. A warrior or apprentice becomes disillusioned with clan life and leaves you. Chase off 1 warrior from your camp.
37. A kit-stealer sneaks into camp, and one of your warriors raises the alarm. If you have no kits, one of your warriors will become scarred and need to be renamed. If you have kits, roll out of how many kits you have, and chase off as many as you end up rolling.
38. Your cat has had rotten luck with prey this season. Roll the dice again (1-10) to see how much prey you are allowed to catch this season.
39. A cat has died (rather suddenly) of an unknown cause. Your medicine cat is suspected of poisoning their prey - however, you must make the judgement on whether or not to let them stay or not.
40. Two apprentices (or warriors, if no apprentices are present) are seen sneaking out of camp. You discipline them and do not allow them to graduate for an extra season.
41. Your character catches an illness and must be treated for 3 herbs. Roll the dice from 1 to 2 - if it's 1, they're cured. If it's 2, they lose a life due to the inefficiency of the herbs.
42. You discover a pack of dogs, who assault two of your warriors. Roll 0-2 to see how many of them die from their wounds.
43. A warrior leaves in the middle of the night without a trace.
44. Your medicine cat acts suspiciously. Roll 1-10 to see if you can uncover their secrets. If it's 1-5, your cat suspects nothing out of the ordinary. If 6-10, they discover that the medicine cat has been sighted in enemy company and must be released from the Clan.
45. You feel nostalgic and visit the lands of your former Clan.
46. A water source nearby has run dry. You must find a new one - whether far away or close - that is not dried up.
47. You discover traps in your territory, and the next day Twolegs storm your camp and grab as many of the feral felines as they can. Many cats leave your Clan and you are forced to move your camp, despite many and all of your Clan members leaving.
48. Your deputy disappears in the middle of the night.
49. You discover a rotting carcass at your border, igniting a battle with the enemy Clan.
50. Your cat sprains a leg and must sit around camp for the day.
i will not be using a mate cat like normal, but a normal rogue as my mate. this means i can control how many kits the pair have through a dice roll each year on greenleaf 1.
the role will be out of 3. the number i get will be how many kits my mate cat has.