So today I am announcing a brand new animation based off of the PETAs shelter rp(it won't have anything to do with PETA because they r so evil. D:< ) and will star its characters, so...... If you are in that role play and want your Charrie in the animation, you can just tell me! Also, I don't have too much story but here is what I have so far: every year, the very secretive GMO expo is held( in an unarmed city lol) and one of the areas show GMA (genetically modified animals) however, these animals must find a way to escape, and find the legendary expire meant 42... Who may be closer to them then they thought.....
Characters so far:
Neo A gray Bengal cat with glowing neon pink eyes( her mod) usually brash around humans but is loyal to her team. ( she is the team leader by the way.)
Ppl we need :
VA, animators, colorers(maybe), concept artists for characters (aka, ME!{but their van be more concept artist if u wanna be one }) someone to post this whole thing on YouTube( lol), story liners, scripters......
That's all i can think of, buuuut, you can start posting....... now!
Well.... Ummm .... beech , ( I'm not trying to be offensive or anything but it's the truth, don't let this offend u, just trying to use logic)
I might want someone else with a few more..... Subscribers?, to post the series.... I'm sorry no trying to be offensive or anything, I just want more ppl to see this.
We'll not too much plot has been made yet........ But I have a summary right here
every year, the very secretive GMO expo is held( in an unnamed city lol) and one of the areas show GMA (genetically modified animals) however, these animals must find a way to escape, and find the legendary expire meant 42... Who may be closer to them then they thought.....
Okay, I really want to see this succeed. In the past, I have participated in multiple animation projects similar to what you are going for. None of them ever kicked off. I would like to give you some advice if you hope to actually release your project. Of course, you may not need any of it after all because you might be prepped with a dynamic crew and burning ambition; these are just frequent problems I've noticed to be the contributing factors of a project falling apart-- things to look forward to.
1) Even if some of the projects nailed every single aspect possible for completion: storyboard, character design, voice actors and all, the one weakness that was able to collapse even the strongest of concepts was the animation. Frame by frame animation takes an eternity, finding people that are able to replicate the one style chosen for the film (to prevent inconsistency) are few and far in between. You may think you've set everything in place, but once the animation kicks in you could be looking at months, even a year or more's worth of added on work. It's going to be chaos unless you are working with ALL motivated and more or less experienced animators willing to do this project for free, and that is not often the case. Most of these people will be those who are looking for a fun art project, and they're just going to drop like flies when the workload becomes evident. Again, I'm not trying to discourage you, but so many great ideas have fallen because of this whole calamity revolving animation. If you are looking to tell an artistic story, and not take an eternity or never release it, I suggest artists drawing stills to accompany the audio instead of frame by frame animation (kind of like a comic with sound). This way, the visuals are still there, but are less of a hassle to produce, manage, and edit.
2) If you choose to go the visual novel approach you probably won't have to deal with this issue (especially if you are planning a multiple-style representation). But before animating, the designers must narrow the film down to one look. Meaning, you can't have all the characters and scenery look like they've been drawn by multiple different people. It's jarring to see only some designs in line of the idea while others look out of place in the film. If you wish to animate, choose a style that is not highly detailed so it can be easily replicated by the animators and drawn from all angles. Have the designers make reference sheets with the final design to give to the animators.
3) More commonly, these projects don't even get far enough in production to experience the deathly venture of animation. No, more often than not, they are still stuck in character design, script, and voice actors. The reason: disorganization. Some consisted of only one forum thread to discuss and produce ALL aspects of the project. You can imagine how people auditioning to join the project got flooded and went unnoticed by questions from the staff; concept art and pieces of script just jumbled somewhere in there with no way of keeping track of what's been done and what needs to be done. It's a mess. I'm honestly surprised how often record keeping is overlooked. It is vital for every single person to be on the same track. I suggest: what needs to be done is that each department (design, voice actors, scriptwriters, etc.) have it's own section (if you are doing this on a forum you might want each section to be a thread) so that every aspect doesn't get mixed up and lost inside each other. Secondly, the creator should appoint each department with a head. The head would be responsible for keeping track of what's been created (such as a prop design for a tree) and what needs to be created (such as designs for a character). In this way, all work is saved in an accessible area, and everyone knows what they are supposed to be doing. Please be wary of the people you choose to lead a department, you must be clear with how diligent they'll have to be.
4) You must be entirely on deck with this project if you're going to see it to completion. As the director, you must be highly involved with all aspects of production. If you slack off/become inactive for multiple times/areas, your crew is going to drift away. Remember, you are the person holding this entire thing together. Always be connected and gung ho, and people are less likely to leave. Make sure you are communicating clearly and professionally, people will also be inclined to leave if you frequently make spelling errors and unsure statements as they feel you are not suited for the job of running an entire show.
5) If someone was assigned to do something and they haven't done it in days past the reasonable amount of time, assign the duty to someone else. You need to keep the whole thing on its feet and moving (the smallest of standstills are deathly), too many times I've seen someone ask “hey can I do the design for so-and-so” and the creator just shrugged “well I asked Mr. Procrastination to do it like three weeks ago let's just wait.” and then the whole project halts while other people are encouraged to slack off too until the project is no more. Ideally, you (or the head of the department) will want to organize a deadline with the person you are working with, this way you can ensure they'll get the job done.
You have an interesting premise so far, I would really like to see it carried out. I wish the best to you and your crew, and I hope this has been helpful.