Suggestions for Untold Tales :D
Feb 11, 2017 18:10:09 GMT -5
Post by ~~Honeyflower~~ on Feb 11, 2017 18:10:09 GMT -5
1. You should be able to have a chance at getting more than one kit.
Reason: Having more than one kit would be exciting, fun, and cool.
More info: You can only have one mate, but when you have a kit, you have a chance at getting two. If you give your mate enough presents, when you get a kit, you end up with two.
2. Medicine cats for rogues.
Reason: Rogues can't be revived if they die in battle.
Reason: Herbs can be used for something as rogues.
More info: To attract a medicine cat for your rogue Clan or group, You must have the normal requirements for recruiting a cat, such as moss, thickets, prey, etc. But instead of putting a shiny thing on that like you would for a mate, you put one plant of each type of herb added into the game on the moss. Like mates, your rogue medicine cat is generated randomly and can only come once. Their Clan symbol is green to indicate that they are the one. Unlike other rogue cats in your Clan, when you talk to medicine cats, they won't give you the default screen for what rogues say. They say what Clan medicine cats would say. You can buy herbs from them, providing that you give them some to stock their piles. Since rogues do not use reputation as Clan cats do, you can buy herbs by bringing the medicine cat something in exchange by pressing >Backspace< as if you were going to give something to your mate. Rogue medicine cats can revive you if you have brought them more than three herbs. If you wanted to chase off this medicine cat, you cannot get another. You can chase medicine cats off by pressing "o" when talking to your medicine cat.
3. Guards and more efficient rankings for rogues.
Reason: You could talk to guards and they would warn you of upcoming gatherings, seeing Coco or Pandaspirit, as you may notice they still come if you are a rogue. They could also notify you if they have seen more enemy cats nearby.
Reason: Training and mentoring apprentices like you would as a Clan cat would lead to more to do and more fun with apprentices.
Reason: Kits cannot run out of camp with you and die in battle, they would be limited to your den tile, they would otherwise run against an invisible wall if you try to exit camp boundaries, and if you leave the tile, they will automatically go back to their nests.
Reason: If you rank up cats, they will automatically go to where most cats of their rank are.
More info: Guards could be useful, so that you wouldn't go to Fourtrees daily to check for Pandaspirit and Coco. They could work like normal cats in the sense of killing any enemy cats that get too close to them, but they would be identified with an orange Clan symbol and would say things like Clan guards do. You can get guards by placing moss, thickets and prey, like any normal cat, within a certain space from the edge of that tile. Kits would never get killed by venturing out of camp with you. They could still follow you, but only to a certain distance from the edge of the den tile. Apprentices would be awesome. To get an apprentice, you could talk to Trainer Tune and click the skill I think should be titled, "Expert Trainer". You can rank this skill up as much as you want, but each rank gives you a new apprentice. You cannot train more than one at once, so therefore cannot rank it up while you have an apprentice. You can have other apprentices in your rogue Clan, but you can only mentor one. If you rank up a kit to an apprentice, apprentice to warrior, warrior to queen or elder and so on and so forth, they shouldn't stay in the nursery, apprentice den, etc. They should move to where the game senses most of the cats of their rank are, thus moving dens. If cats are attempted to be placed on top of each other or too close to the medicine cat or your den, they will be moved to an open spot, or the "place" button will be blanked out. If you want a cat to become a queen, she must be a warrior already and you press "q" while talking to that cat. Since rogues don't have specified genders, you can pretend. Queens should generate where the most kits are placed. The symbol could be purple. For an elder, it is the same process, but you press "e" and the symbol changes to yellow. If you have none of the rank, you cannot change ranks to that rank until you recruit a cat to that area and rank them to that rank. Or, rank one up and have them stay where they are.
4. For Clan cats, you can find and attack rogue groups.
Reason: More battle quests.
More info: You can look around and find rogues. There would also be a new skill called "Rogue Tracker" which auto-opens your map when you activate it and blinks red circles around where rogue groups are. If there are no rogue groups, your map will not open and you will not have to wait for the skill to cool down. You could also ask the deputy, and occasionally he will give you a hint on where to find one, something like, "Hmm, I could have sworn I heard a lot of rogue chatter coming from the CarrionPlace...", or, "I think I spotted a rogue patrol somewhere near the Owl Tree..."
Anyone agree with any of this? Post it below.
Reason: Having more than one kit would be exciting, fun, and cool.
More info: You can only have one mate, but when you have a kit, you have a chance at getting two. If you give your mate enough presents, when you get a kit, you end up with two.
2. Medicine cats for rogues.
Reason: Rogues can't be revived if they die in battle.
Reason: Herbs can be used for something as rogues.
More info: To attract a medicine cat for your rogue Clan or group, You must have the normal requirements for recruiting a cat, such as moss, thickets, prey, etc. But instead of putting a shiny thing on that like you would for a mate, you put one plant of each type of herb added into the game on the moss. Like mates, your rogue medicine cat is generated randomly and can only come once. Their Clan symbol is green to indicate that they are the one. Unlike other rogue cats in your Clan, when you talk to medicine cats, they won't give you the default screen for what rogues say. They say what Clan medicine cats would say. You can buy herbs from them, providing that you give them some to stock their piles. Since rogues do not use reputation as Clan cats do, you can buy herbs by bringing the medicine cat something in exchange by pressing >Backspace< as if you were going to give something to your mate. Rogue medicine cats can revive you if you have brought them more than three herbs. If you wanted to chase off this medicine cat, you cannot get another. You can chase medicine cats off by pressing "o" when talking to your medicine cat.
3. Guards and more efficient rankings for rogues.
Reason: You could talk to guards and they would warn you of upcoming gatherings, seeing Coco or Pandaspirit, as you may notice they still come if you are a rogue. They could also notify you if they have seen more enemy cats nearby.
Reason: Training and mentoring apprentices like you would as a Clan cat would lead to more to do and more fun with apprentices.
Reason: Kits cannot run out of camp with you and die in battle, they would be limited to your den tile, they would otherwise run against an invisible wall if you try to exit camp boundaries, and if you leave the tile, they will automatically go back to their nests.
Reason: If you rank up cats, they will automatically go to where most cats of their rank are.
More info: Guards could be useful, so that you wouldn't go to Fourtrees daily to check for Pandaspirit and Coco. They could work like normal cats in the sense of killing any enemy cats that get too close to them, but they would be identified with an orange Clan symbol and would say things like Clan guards do. You can get guards by placing moss, thickets and prey, like any normal cat, within a certain space from the edge of that tile. Kits would never get killed by venturing out of camp with you. They could still follow you, but only to a certain distance from the edge of the den tile. Apprentices would be awesome. To get an apprentice, you could talk to Trainer Tune and click the skill I think should be titled, "Expert Trainer". You can rank this skill up as much as you want, but each rank gives you a new apprentice. You cannot train more than one at once, so therefore cannot rank it up while you have an apprentice. You can have other apprentices in your rogue Clan, but you can only mentor one. If you rank up a kit to an apprentice, apprentice to warrior, warrior to queen or elder and so on and so forth, they shouldn't stay in the nursery, apprentice den, etc. They should move to where the game senses most of the cats of their rank are, thus moving dens. If cats are attempted to be placed on top of each other or too close to the medicine cat or your den, they will be moved to an open spot, or the "place" button will be blanked out. If you want a cat to become a queen, she must be a warrior already and you press "q" while talking to that cat. Since rogues don't have specified genders, you can pretend. Queens should generate where the most kits are placed. The symbol could be purple. For an elder, it is the same process, but you press "e" and the symbol changes to yellow. If you have none of the rank, you cannot change ranks to that rank until you recruit a cat to that area and rank them to that rank. Or, rank one up and have them stay where they are.
4. For Clan cats, you can find and attack rogue groups.
Reason: More battle quests.
More info: You can look around and find rogues. There would also be a new skill called "Rogue Tracker" which auto-opens your map when you activate it and blinks red circles around where rogue groups are. If there are no rogue groups, your map will not open and you will not have to wait for the skill to cool down. You could also ask the deputy, and occasionally he will give you a hint on where to find one, something like, "Hmm, I could have sworn I heard a lot of rogue chatter coming from the CarrionPlace...", or, "I think I spotted a rogue patrol somewhere near the Owl Tree..."
Anyone agree with any of this? Post it below.