The Life of a Kittypet (challenge)
Aug 11, 2017 14:03:15 GMT -5
Post by ~~Honeyflower~~ on Aug 11, 2017 14:03:15 GMT -5
Rules:
1. You must be a kittypet.
2. You must have talked to Thrash and let him into the closet.
3. Have fun!
Rolls:
1. Today, worry hits. You decide to collect herbs from George's garden, just in case. Bring all of the herbs into George's closet.
2. You want to try to make up with Fuzzy, but he insists that you're mean now. Play with the yarn balls instead, but push one towards Fuzzy as a friendly act.
3. If Thrash gave you prey today, take the prey to the BloodClan alley and begin to make a pile. If you've started a pile, put it there. If Thrash gave you something else, roll again.
4. Lately, Fierce has been acting strange. He finally admitted to you that he feels sick. Gather as much Feverfew as you can from George's garden or your storage in the closet, if you have one.
5. You're feeling battle-hungry today. Talk to Trainer Wound and see if you can upgrade any of your skills.
6. If Thrash gave you leaves today, roll 1-2. If not, roll again.
If you roll 1, you decide to peacefully collect more leaves for the rest of the day in George's yard.
If you roll 2, you get angry at Thrash for not giving you enough and get into an argument with him. Stay away from the BloodClan alley for the rest of the day.
7. If Thrash gave you herbs today, take them to Trainer Wound and leave them there for a day. If not, roll again.
8. You get into the hunting mood and spend the day chasing rats in the BloodClan alley. Once you gather enough leaves for a bonus coin, buy one (optional part).
9. You get mad at George today and decide to spend the day in the BloodClan alley. Do what you wish there, but if you leave the alley you are no longer mad at George and Thrash will not give you your reward tomorrow.
10. Spend the day chasing leaves in the front yard with Ember. Try to collect at least 100 leaves throughout the whole day. If you want a challenge, see how many you can collect in one minute.
11. While you are catching rats in the alley, you trip. A rat bites you and you must gaher one of each herb and stay in your nest or somewhere in the front yard for the whole day.
12. You had left a surprise on George's bed last night and he locks you out of the bedroom. Bury something on his bed. Do not go into the bedroom for the rest of the day. However, BloodClan praises you and gives your twenty leaves. Collect twenty leaves by catching rats or by chasing leaves in the front yard.
13. Dark fought with you last night and you got some wounds. Bring Dark some herbs and stay in Fuzzy's room until tomorrow, putting as much distance as possible between Dark and yourself.
14. You find yourself once again angered by George. Bury all of the herbs in his garden and stay in the front yard all day. Bury any herbs that grow there.
15. You get curious and decide to leave the Twoleg nest. Leave the Twoleg nest. If you are not happy with this roll, roll again.
That's it, folks! Hope you like it! I noticed people saying that kittypet life was boring, so I thought, why not?
1. You must be a kittypet.
2. You must have talked to Thrash and let him into the closet.
3. Have fun!
Rolls:
1. Today, worry hits. You decide to collect herbs from George's garden, just in case. Bring all of the herbs into George's closet.
2. You want to try to make up with Fuzzy, but he insists that you're mean now. Play with the yarn balls instead, but push one towards Fuzzy as a friendly act.
3. If Thrash gave you prey today, take the prey to the BloodClan alley and begin to make a pile. If you've started a pile, put it there. If Thrash gave you something else, roll again.
4. Lately, Fierce has been acting strange. He finally admitted to you that he feels sick. Gather as much Feverfew as you can from George's garden or your storage in the closet, if you have one.
5. You're feeling battle-hungry today. Talk to Trainer Wound and see if you can upgrade any of your skills.
6. If Thrash gave you leaves today, roll 1-2. If not, roll again.
If you roll 1, you decide to peacefully collect more leaves for the rest of the day in George's yard.
If you roll 2, you get angry at Thrash for not giving you enough and get into an argument with him. Stay away from the BloodClan alley for the rest of the day.
7. If Thrash gave you herbs today, take them to Trainer Wound and leave them there for a day. If not, roll again.
8. You get into the hunting mood and spend the day chasing rats in the BloodClan alley. Once you gather enough leaves for a bonus coin, buy one (optional part).
9. You get mad at George today and decide to spend the day in the BloodClan alley. Do what you wish there, but if you leave the alley you are no longer mad at George and Thrash will not give you your reward tomorrow.
10. Spend the day chasing leaves in the front yard with Ember. Try to collect at least 100 leaves throughout the whole day. If you want a challenge, see how many you can collect in one minute.
11. While you are catching rats in the alley, you trip. A rat bites you and you must gaher one of each herb and stay in your nest or somewhere in the front yard for the whole day.
12. You had left a surprise on George's bed last night and he locks you out of the bedroom. Bury something on his bed. Do not go into the bedroom for the rest of the day. However, BloodClan praises you and gives your twenty leaves. Collect twenty leaves by catching rats or by chasing leaves in the front yard.
13. Dark fought with you last night and you got some wounds. Bring Dark some herbs and stay in Fuzzy's room until tomorrow, putting as much distance as possible between Dark and yourself.
14. You find yourself once again angered by George. Bury all of the herbs in his garden and stay in the front yard all day. Bury any herbs that grow there.
15. You get curious and decide to leave the Twoleg nest. Leave the Twoleg nest. If you are not happy with this roll, roll again.
That's it, folks! Hope you like it! I noticed people saying that kittypet life was boring, so I thought, why not?