The Darkness Cavern - Escape RP - O/A
Jan 12, 2020 17:33:08 GMT -5
Post by Deleted on Jan 12, 2020 17:33:08 GMT -5
There is a land where everyone has powers. In this land, everyone has an intelligent animal who is the representation of their soul. One dies, so does the other. Each one has its own meaning. Lions are brave and fierce, dogs are obedient as a machine, a weasel is sly and cunning. A group of people have been kidnapped, and dropped into a cavern where the monsters live.
You woke in a cavern, no, station. A rail was under your sweaty palm. Some voice in your head says, "Leave before the station train arrives!" Another said, "It is broken and will be delayed for a month." Your animal companion said, "How do we get out of here?" Shaking your head, you admitted, "I don't know." The animal companion raced over to where other humans were lying. "Over here!" What was happening? Racking your brain, you found that you couldn't remember the last…year? How long? Well, escape or supposedly die…
Quuck Explanations:
The animal companions may be named anything you wish.
They can communicate with you telepathicly, and are able to generally speak
Unless your character is a homosexual, your animal companion has to be the opposite gender.
DO NOT touch another animal companion with no consent. You will never be able to speak again.
Animal companions are generally nicknamed personligheter, or personalities in Swedish.
Personligheter can't, under any circumstance, attack a human.
Your personlighet must be in a couple yards proximity to you, or it will hurt you both emotionally and physically.
Rules:
1) Falcon's rules, for keeping this place kid friendly
2) If you are not clear on what animal you should pick for your character, or don't know what the animal means, PM me.
3) I am going through some choices of how to move the plot, so no saying, "You are not doing anything,"
4) So, remember, your character has amnesia and isn't able to remember the past year or their abilities. When a situation comes that only that can save them in, the memories will come back and let them fight.
5) I reserve the right to judge your personlighet on your personality, and to tell you to change the personality or personligheter
6) Please don't get angry over the last rule. I just see something. Say your personlighet is a snake and you have a justice bringing person. I don't believe that it makes sense. The wolf would be better for you.
7) Please read all of the rules.
LOCATION:
A large underground train station. There are places where sunlight, from small tunnels bounces off of the rail and walls. They are too high up to reach. Water puddles exist, and due to the sunlight, animals and plants as well.
Prey and Predators:
Rabbits: Very rare. To catch one is hard, but it makes for good food.
Bugs: Common. Eaten to not die, and often for a last resort.
Foxes: Killable, but elusive, more than the rabbit.
Badger: A hard to kill predator. Facing off against one of these single handed is extremely difficult, and it isn't the greatest to eat. Claws and teeth could be used for makeshift weapons if absolutely nothing else was available.
Snogard: A single one of these exists, and will be able to be tamed or killed. Able to use fire. Scales make good armour, teeth and claws weapons that are above others, and the egg will be food or tamed. One who eats part of the heart will gain wisdom, fire resistance, strength, and fire control. Heart serves two, and is larger than five school buses in volume.
Raptors: Though able to be decently domesticated, these large lizards are vicious and live in packs.
Survivors:
Anna "Hrafn" Bjorn
Hrafn is a lithe, raven black haired girl who has silver and blue eyes. Her hair reaches to her elbows, and she is 5'10 feet tall, while weighing at 99 pounds, due to a stomach parasite that almost killed her recently. Her face has a thin, pale scar in the shape of a feather, from a person who tried to kill her and her personlighet. Often wearing a hunting uniform and belt, she will always be seen with knives next to her. Sometimes she wears a mask made of raven feathers. A cloak of raven feathers resides on her at all times.
Hrafn is an introvert, with few friends. She is separated from the only person she will show care about, and is often in distress because of it. She will often have nightmares and will always walk out to catch her breath. Never letting anyone past her shell without patience times ten to the millionth power, she can be a valuable ally when it comes down to it, and will often help out anyone she cares about. Under the shell of a hardened rogue, she is loyal, caring, and kind. Intelligence helps her with deciding to let them in. Her preference is to blend in with the crowd, and never gives up on it. She us the best survivalist in her outdoors family
Personlighet: Leiotogi
Raven - Intelligent, resourceful, and wary
Leiotogi is a purplish black raven with strangely silver eyes.
His main thing is to settle on Hrafn's shoulder. He can often tell lies apart from truths, and is watching for danger. He can go further from Hrafn than normal. Just a yard. With a glance that matches Hrafn's, the two have the same general personality
You woke in a cavern, no, station. A rail was under your sweaty palm. Some voice in your head says, "Leave before the station train arrives!" Another said, "It is broken and will be delayed for a month." Your animal companion said, "How do we get out of here?" Shaking your head, you admitted, "I don't know." The animal companion raced over to where other humans were lying. "Over here!" What was happening? Racking your brain, you found that you couldn't remember the last…year? How long? Well, escape or supposedly die…
Quuck Explanations:
The animal companions may be named anything you wish.
They can communicate with you telepathicly, and are able to generally speak
Unless your character is a homosexual, your animal companion has to be the opposite gender.
DO NOT touch another animal companion with no consent. You will never be able to speak again.
Animal companions are generally nicknamed personligheter, or personalities in Swedish.
Personligheter can't, under any circumstance, attack a human.
Your personlighet must be in a couple yards proximity to you, or it will hurt you both emotionally and physically.
Rules:
1) Falcon's rules, for keeping this place kid friendly
2) If you are not clear on what animal you should pick for your character, or don't know what the animal means, PM me.
3) I am going through some choices of how to move the plot, so no saying, "You are not doing anything,"
4) So, remember, your character has amnesia and isn't able to remember the past year or their abilities. When a situation comes that only that can save them in, the memories will come back and let them fight.
5) I reserve the right to judge your personlighet on your personality, and to tell you to change the personality or personligheter
6) Please don't get angry over the last rule. I just see something. Say your personlighet is a snake and you have a justice bringing person. I don't believe that it makes sense. The wolf would be better for you.
7) Please read all of the rules.
LOCATION:
A large underground train station. There are places where sunlight, from small tunnels bounces off of the rail and walls. They are too high up to reach. Water puddles exist, and due to the sunlight, animals and plants as well.
Prey and Predators:
Rabbits: Very rare. To catch one is hard, but it makes for good food.
Bugs: Common. Eaten to not die, and often for a last resort.
Foxes: Killable, but elusive, more than the rabbit.
Badger: A hard to kill predator. Facing off against one of these single handed is extremely difficult, and it isn't the greatest to eat. Claws and teeth could be used for makeshift weapons if absolutely nothing else was available.
Snogard: A single one of these exists, and will be able to be tamed or killed. Able to use fire. Scales make good armour, teeth and claws weapons that are above others, and the egg will be food or tamed. One who eats part of the heart will gain wisdom, fire resistance, strength, and fire control. Heart serves two, and is larger than five school buses in volume.
Raptors: Though able to be decently domesticated, these large lizards are vicious and live in packs.
Survivors:
Anna "Hrafn" Bjorn
Hrafn is a lithe, raven black haired girl who has silver and blue eyes. Her hair reaches to her elbows, and she is 5'10 feet tall, while weighing at 99 pounds, due to a stomach parasite that almost killed her recently. Her face has a thin, pale scar in the shape of a feather, from a person who tried to kill her and her personlighet. Often wearing a hunting uniform and belt, she will always be seen with knives next to her. Sometimes she wears a mask made of raven feathers. A cloak of raven feathers resides on her at all times.
Hrafn is an introvert, with few friends. She is separated from the only person she will show care about, and is often in distress because of it. She will often have nightmares and will always walk out to catch her breath. Never letting anyone past her shell without patience times ten to the millionth power, she can be a valuable ally when it comes down to it, and will often help out anyone she cares about. Under the shell of a hardened rogue, she is loyal, caring, and kind. Intelligence helps her with deciding to let them in. Her preference is to blend in with the crowd, and never gives up on it. She us the best survivalist in her outdoors family
Personlighet: Leiotogi
Raven - Intelligent, resourceful, and wary
Leiotogi is a purplish black raven with strangely silver eyes.
His main thing is to settle on Hrafn's shoulder. He can often tell lies apart from truths, and is watching for danger. He can go further from Hrafn than normal. Just a yard. With a glance that matches Hrafn's, the two have the same general personality