The Bloodclan Challenge (rogue clan)
Feb 9, 2021 17:52:58 GMT -5
Post by Shadowrunner on Feb 9, 2021 17:52:58 GMT -5
My first video game challenge I'm making, hope you like it!
To start off you need to find ember and go to the twoleg nest, go into the back alley and hunt a bunch of rats (or if you'd prefer to you could gather leaves but the rats are faster) to get the bloodclan dog-tooth collar. Once you unlock it put it on, this is how you start the challenge. Next,use all your reputation to get kicked out of the clan and become a rogue. DO NOT become a rogue by going to the bonus shop and making a new cat or you WILL NOT be able to get the dog-tooth collar on your cat as you can't become a kittypet when you're a rogue. before you start the actual challenge you must first build a camp, gather a small-ish fresh kill pile (15 fresh kill at the start) and get 5 cats to join
Rules
1:no running from fights, you're a bloodclan cat trying to take over the forest, only run if you are about to die.
2:you may put your camp anywhere.
3:only bloodclan names like scourge, shard, claw, fang, etc.
4:first chance you get, go to coco and make your name at least a rogue name if not a bloodclan name (not that theres much difference :/)
5:if you die and have to make a new cat, you must start over the challenge, or at least temporarily become a clan cat so you can get the bloodclan collar, its not a bloodclan challenge without that collar
6: you must have a warrior den, nursery, and apprentice den at least. A leader den for yourself (and maybe your mate) is optional
7: all elders must be banished from the clan, as they are too old and are just an extra mouth to feed (bloodclan logic lol) a cat becomes an elder after being in the camp for one year (if they joined in leafbare then next leafbare they leave) so keep track of when they joined the clan
8: the only cats with clan names are kits, so that the sizes are right, apprentices will be the same size as warriors simply cause this isn't a real clan, its bloodclan XD
9: you may only hunt in the tiles around your camp due to the fact that clan cats always seem to catch you when you steal prey from their territories so:
10: you may only catch 6 pieces of prey a day except in leaf-bare or unless the rng says so. cats you brought with you on patrol may only catch 3 (so you catch 6, and then claw catches 3 pieces, and fang catches another 3)
11: every cat (except kits, who drink milk) must have at least one piece of prey every 3 days otherwise they will die. you can remove prey by eating it yourself or letting a clan cat pick it up. so basically if you fed nobody on the first of greenleaf, and half the clan on the second of greenleaf, then that means any cat you haven't fed yet by the end of the 3rd of greenleaf will die)
12: in leaf-bare you may only catch 3 prey, and every cat on your patrol can only catch one each day (you catch 3, fang catches 1, claw catches 1, head back to camp and maybe swap out cats)
13: you must get home and sleep by 10pm
14: you may do as much hunting as you want (as long as it doesn't go over the daily limit for prey) or as much gathering as you want whenever you want unless the rng says otherwise and as long as you finish your daily rng activity first (so you get number 2, you go defeat the shadowclan patrol, and then you can hunt however much you want and do whatever you want as long as its on your territory, or territory you have free reign over for a temporary period of time)
15: you can only let cats join bloodclan if the rng says so.
16: always listen tothe rules leh almighty rng
here's a rough map of the territory (ignore tiles where you territory is) blue is windclan, pink is riverclan, orange is shadowclan, and yellow is thunderclan
thats the rules now here's some rng stuff, use any random number generator 1-35 to choose something to happen each day
1: a group of rogues shows up at your camp, acting nice only to later kill one apprentice and steal some prey (-1 apprentice -3 prey)
2: you overhear a shadowclan patrol saying they were going to lead an attack on you camp, intercept the patrol before they reach camp! find a patrol of shadowclan cats and defeat them, you may bring any bloodclan cats with you to fight with if u want (+free reign over shadowclan territory for the next 4 days, you may now hunt here and do anything you want)
3: sickness has spread in your camp and 3 of your cats are close to dying, get rid of/obtain 3 feverfew by the end of the day, otherwise 3 cats will die (-3 feverfew OR -3 cats depending on if you made it in time, the end of the day is midnight)
4: (only applies if you live near a thunderpath, near means either the camp is on a thunderpath tile or directly next to a thunderpath tile) a monster swerves off the thunderpath and crashes into your camp, killing 2 cats and destroying some of the wall (-2 cats -5 thickets on whichever side of the camp was closest to the thunderpath, so if you are under the thunderclan thunderpath you lose 5 thickets) if you do not live near a thunderpath, nothing happens
5: all is peaceful in bloodclan, go hunting! (nothing happens, go hunt for the day)
6: thunderclan attacks your camp but you defend it bravely! (+free reign over thunderclan territory for the next 4 days)
7: a dog comes onto your territory and attacks a patrol, leaving 2 dead and one so badly injured they're as good as an elder (-3 cats)
8: (only applies if you live on a tile with a river on it, including the gorge) a storm comes through and floods the river, washing away a kit and an apprentice (-1 kit -1 apprentice, if either kind are not available to get rid of then just get rid of the one you do have)
9: a queen expecting kits shows up at your camp, soon after she arrives she has 2 kits (+1 queen +2 kits)
10: some stray warriors banished from windclan arrive at your camp, asking to join. you let them stay and launch an attack on windclan as revenge. fight a windclan patrol and win (+2 warriors, free reign over windclan territory for the next 4 days)
11: A terrible storm blows through and blows a kit into the camp wall. (roll 1-10 to see if the kit survives, 1-5 the kit dies 6-10 they live, if you roll 6-10 chase off the kit to represent them dying, possibly -1 kit)
12: (only works in leaf-bare, if it's not leaf-bare nothing happens) one of your warriors discovers a new hunting tactic! catch 5 prey in leaf-bare instead of 3 for the next 5 days (+temporary boost to max number of prey caught in leaf-bare)
13: a kit snuck out of camp and fell into the gorge, breaking their neck (-1 kit)
14: prey runs extra well today! total catch amount doubled! (except in leaf-bare you can now catch 12 prey, fang can catch 6 and claw catches 6. in leaf-bare you can catch 6, fang catches 2, and claw catches 2)
15: 2 riverclan cats come to your camp with information and asking to join the camp. You use this information to weaken riverclan (+2 warriors, free reign over riverclan territory for the next 4 days)
16: some rogues find your camp and come with offerings, wanting to join. (+1 warrior, +1 apprentice, +5 prey)
17: Thunderclan leads an attack on your camp, leaving 2 dead and injuring you badly (-2 apprentices, you can not leave camp today due to your wounds needing to heal)
18: shadowclan forms an alliance with you to attack thunderclan. defeat a thunderclan patrol (+free reign over shadowclan and thunderclan territory for the next 2 days)
19: you send some warriors to invade windclan's camp and steal prey. roll 1-10 to find out if they succeed (1-5 they fail, and are caught -2 warriors, 6-10 they succeed, +6 prey)
20: you discover one of your apprentices was a traitor leaking information to riverclan! kill them to stop them from giving more information and go defeat a riverclan patrol coming to attack your camp. (fight a riverclan patrol, -1 apprentice)
21: 2 thunderclan cats discover they are half bloodclan and come to join (+1 warrior, +1 apprentice)
22: (only works if you have experienced 21, otherwise it does nothing) the half bloodclan cats give you information on thunderclan, letting you avoid their patrols. (free reign over thunderclan territory for the next 3 days)
23: windclan catches 2 of your apprentices in their territory and kill them. (-2 apprentices)
24: you sleep in on accident! (can not leave camp until 12pm)
25: 3 of your apprentices are ready to become warriors! (-3 apprentices, +3 warriors. it doesn't matter if the warriors pelts match the apprentices just change the names to match)
26: a queen has kits but one is blind! the blind one is as bad as an elder! (+1 kit -1 kit, the queen has 2 kits but only one is allowed to stay so basically just get one kit)
27: (only does anything if you experienced 26) later on the blind kit comes back as a strong warrior and kills an apprentice and a warrior as revenge for being abandoned (-1 apprentice -1 warrior)
28: 3 of the kits are ready to be apprenticed! (-3 kits +3 apprentices)
29: you discover that some of the prey in the fresh kill pile has turned to crow food! (-5 freshkill)
30: one of your warriors challenged your authority! you battle them but accidentally kill them (-1 warrior)
31: (only works in leaf-bare, otherwise it does nothing) oh no a kit froze to death! (-1 kit)
32: one of your apprentices tries to convince you to leave the forest clans alone and says we should go somewhere else cause "it's not fair". Banish them for questioning your judgement! (-1 apprentice)
33: one of the queens decides bloodclan is too violent of a place for her and her kits to live and leaves. (-1 queen -2 kits)
34: a kittypet wanders onto your territory and you invite it into the camp, trying to see if you can make a good warrior out of them, only for them to steal your prey! (-3 prey)
35: some twoleg kits find your camp! they take away 2 of your apprentices and 1 of the kits! (-2 apprentices -1 kit)
To start off you need to find ember and go to the twoleg nest, go into the back alley and hunt a bunch of rats (or if you'd prefer to you could gather leaves but the rats are faster) to get the bloodclan dog-tooth collar. Once you unlock it put it on, this is how you start the challenge. Next,use all your reputation to get kicked out of the clan and become a rogue. DO NOT become a rogue by going to the bonus shop and making a new cat or you WILL NOT be able to get the dog-tooth collar on your cat as you can't become a kittypet when you're a rogue. before you start the actual challenge you must first build a camp, gather a small-ish fresh kill pile (15 fresh kill at the start) and get 5 cats to join
Rules
1:no running from fights, you're a bloodclan cat trying to take over the forest, only run if you are about to die.
2:you may put your camp anywhere.
3:only bloodclan names like scourge, shard, claw, fang, etc.
4:first chance you get, go to coco and make your name at least a rogue name if not a bloodclan name (not that theres much difference :/)
5:if you die and have to make a new cat, you must start over the challenge, or at least temporarily become a clan cat so you can get the bloodclan collar, its not a bloodclan challenge without that collar
6: you must have a warrior den, nursery, and apprentice den at least. A leader den for yourself (and maybe your mate) is optional
7: all elders must be banished from the clan, as they are too old and are just an extra mouth to feed (bloodclan logic lol) a cat becomes an elder after being in the camp for one year (if they joined in leafbare then next leafbare they leave) so keep track of when they joined the clan
8: the only cats with clan names are kits, so that the sizes are right, apprentices will be the same size as warriors simply cause this isn't a real clan, its bloodclan XD
9: you may only hunt in the tiles around your camp due to the fact that clan cats always seem to catch you when you steal prey from their territories so:
bloodclan territory | bloodclan territory | bloodclan territory |
bloodclan territory | bloodclan camp | bloodclan territory |
bloodclan territory | bloodclan territory | bloodclan territory |
10: you may only catch 6 pieces of prey a day except in leaf-bare or unless the rng says so. cats you brought with you on patrol may only catch 3 (so you catch 6, and then claw catches 3 pieces, and fang catches another 3)
11: every cat (except kits, who drink milk) must have at least one piece of prey every 3 days otherwise they will die. you can remove prey by eating it yourself or letting a clan cat pick it up. so basically if you fed nobody on the first of greenleaf, and half the clan on the second of greenleaf, then that means any cat you haven't fed yet by the end of the 3rd of greenleaf will die)
12: in leaf-bare you may only catch 3 prey, and every cat on your patrol can only catch one each day (you catch 3, fang catches 1, claw catches 1, head back to camp and maybe swap out cats)
13: you must get home and sleep by 10pm
14: you may do as much hunting as you want (as long as it doesn't go over the daily limit for prey) or as much gathering as you want whenever you want unless the rng says otherwise and as long as you finish your daily rng activity first (so you get number 2, you go defeat the shadowclan patrol, and then you can hunt however much you want and do whatever you want as long as its on your territory, or territory you have free reign over for a temporary period of time)
15: you can only let cats join bloodclan if the rng says so.
16: always listen to
here's a rough map of the territory (ignore tiles where you territory is) blue is windclan, pink is riverclan, orange is shadowclan, and yellow is thunderclan
thats the rules now here's some rng stuff, use any random number generator 1-35 to choose something to happen each day
1: a group of rogues shows up at your camp, acting nice only to later kill one apprentice and steal some prey (-1 apprentice -3 prey)
2: you overhear a shadowclan patrol saying they were going to lead an attack on you camp, intercept the patrol before they reach camp! find a patrol of shadowclan cats and defeat them, you may bring any bloodclan cats with you to fight with if u want (+free reign over shadowclan territory for the next 4 days, you may now hunt here and do anything you want)
3: sickness has spread in your camp and 3 of your cats are close to dying, get rid of/obtain 3 feverfew by the end of the day, otherwise 3 cats will die (-3 feverfew OR -3 cats depending on if you made it in time, the end of the day is midnight)
4: (only applies if you live near a thunderpath, near means either the camp is on a thunderpath tile or directly next to a thunderpath tile) a monster swerves off the thunderpath and crashes into your camp, killing 2 cats and destroying some of the wall (-2 cats -5 thickets on whichever side of the camp was closest to the thunderpath, so if you are under the thunderclan thunderpath you lose 5 thickets) if you do not live near a thunderpath, nothing happens
5: all is peaceful in bloodclan, go hunting! (nothing happens, go hunt for the day)
6: thunderclan attacks your camp but you defend it bravely! (+free reign over thunderclan territory for the next 4 days)
7: a dog comes onto your territory and attacks a patrol, leaving 2 dead and one so badly injured they're as good as an elder (-3 cats)
8: (only applies if you live on a tile with a river on it, including the gorge) a storm comes through and floods the river, washing away a kit and an apprentice (-1 kit -1 apprentice, if either kind are not available to get rid of then just get rid of the one you do have)
9: a queen expecting kits shows up at your camp, soon after she arrives she has 2 kits (+1 queen +2 kits)
10: some stray warriors banished from windclan arrive at your camp, asking to join. you let them stay and launch an attack on windclan as revenge. fight a windclan patrol and win (+2 warriors, free reign over windclan territory for the next 4 days)
11: A terrible storm blows through and blows a kit into the camp wall. (roll 1-10 to see if the kit survives, 1-5 the kit dies 6-10 they live, if you roll 6-10 chase off the kit to represent them dying, possibly -1 kit)
12: (only works in leaf-bare, if it's not leaf-bare nothing happens) one of your warriors discovers a new hunting tactic! catch 5 prey in leaf-bare instead of 3 for the next 5 days (+temporary boost to max number of prey caught in leaf-bare)
13: a kit snuck out of camp and fell into the gorge, breaking their neck (-1 kit)
14: prey runs extra well today! total catch amount doubled! (except in leaf-bare you can now catch 12 prey, fang can catch 6 and claw catches 6. in leaf-bare you can catch 6, fang catches 2, and claw catches 2)
15: 2 riverclan cats come to your camp with information and asking to join the camp. You use this information to weaken riverclan (+2 warriors, free reign over riverclan territory for the next 4 days)
16: some rogues find your camp and come with offerings, wanting to join. (+1 warrior, +1 apprentice, +5 prey)
17: Thunderclan leads an attack on your camp, leaving 2 dead and injuring you badly (-2 apprentices, you can not leave camp today due to your wounds needing to heal)
18: shadowclan forms an alliance with you to attack thunderclan. defeat a thunderclan patrol (+free reign over shadowclan and thunderclan territory for the next 2 days)
19: you send some warriors to invade windclan's camp and steal prey. roll 1-10 to find out if they succeed (1-5 they fail, and are caught -2 warriors, 6-10 they succeed, +6 prey)
20: you discover one of your apprentices was a traitor leaking information to riverclan! kill them to stop them from giving more information and go defeat a riverclan patrol coming to attack your camp. (fight a riverclan patrol, -1 apprentice)
21: 2 thunderclan cats discover they are half bloodclan and come to join (+1 warrior, +1 apprentice)
22: (only works if you have experienced 21, otherwise it does nothing) the half bloodclan cats give you information on thunderclan, letting you avoid their patrols. (free reign over thunderclan territory for the next 3 days)
23: windclan catches 2 of your apprentices in their territory and kill them. (-2 apprentices)
24: you sleep in on accident! (can not leave camp until 12pm)
25: 3 of your apprentices are ready to become warriors! (-3 apprentices, +3 warriors. it doesn't matter if the warriors pelts match the apprentices just change the names to match)
26: a queen has kits but one is blind! the blind one is as bad as an elder! (+1 kit -1 kit, the queen has 2 kits but only one is allowed to stay so basically just get one kit)
27: (only does anything if you experienced 26) later on the blind kit comes back as a strong warrior and kills an apprentice and a warrior as revenge for being abandoned (-1 apprentice -1 warrior)
28: 3 of the kits are ready to be apprenticed! (-3 kits +3 apprentices)
29: you discover that some of the prey in the fresh kill pile has turned to crow food! (-5 freshkill)
30: one of your warriors challenged your authority! you battle them but accidentally kill them (-1 warrior)
31: (only works in leaf-bare, otherwise it does nothing) oh no a kit froze to death! (-1 kit)
32: one of your apprentices tries to convince you to leave the forest clans alone and says we should go somewhere else cause "it's not fair". Banish them for questioning your judgement! (-1 apprentice)
33: one of the queens decides bloodclan is too violent of a place for her and her kits to live and leaves. (-1 queen -2 kits)
34: a kittypet wanders onto your territory and you invite it into the camp, trying to see if you can make a good warrior out of them, only for them to steal your prey! (-3 prey)
35: some twoleg kits find your camp! they take away 2 of your apprentices and 1 of the kits! (-2 apprentices -1 kit)