a challenge i'm not gonna finish
Nov 22, 2021 7:57:12 GMT -5
Post by Wurt the Merm on Nov 22, 2021 7:57:12 GMT -5
how you can tell this is old is by seeing that i actually try to use proper grammar and that i followed warrior cats ableism
ignore everything about blind cats, blind cats can hunt just as well as non-blind cats
Table of Contents
*Backstory
*Character Creation
*Rules
*Kit Disabilities
*Sicknesses
*Health
*Rolls (Stage 1)
*Rolls (Stage 2)
*Rolls (Stage 3)
*Rolls (Gathering)
*Rolls (Prophecy)
*Rolls (Hardcore)
*Reputation Shop
...
Stars, the last thing you saw before everything slipped from your paws. You were so young, too young. Barely a warrior. Fire, floods and storms. When suddenly, your pelt was being dragged onto the strange floor.. You see 2 other fully grown cats. “Welcome, we’ll be building a clan and.. Well you seem strong enough! A second one is forming, we need to be as quick as possible ____paw!”
“Let’s Go.”
Now, let’s make your cat. Create a name: Example? Silverpaw-Silveradder. Now your pelt. Can’t decide? I’d use the pelt generator here. Tho Random.org is needed. untoldtales.proboards.com/thread/33170/prophecy-challenge. Then gender, then backstory outside of the one that you start with before the disaster.
RULES
1: You have to attract 2 cats of any pelt color, the 1st 2 you get are the apprentices.
2: You have to create the second clan before creating your own.
3: You can start up rolls before you even make your own clan! (After building the second.)
4: You cannot have the ‘star’ suffix until Coco comes and you're done with camp or the rolls decide to kill you to give you them.
5: For every kit that’s born, roll a disability. Hope you’ll be alright!
6: Only reroll if the roll says so. If you roll that again, reroll.
7: Go to every gathering.
8: Have 2-7 dens, this is to simulate rogue groups, the second clan and your own.
9: For every cat you kill, dig a grave in they’re clan.
10: One clan needs to take 2 official clan territories, same for yours. This is to simulate a bigger territory as this has 2 clans, not 6 as the original 4 clans have been destroyed. (Ex, your territory is Shadowclan and Riverclan)
11: READ THE RULES
12: Hardcore mode requires rolling 3 times no matter what.
13: Keep up with your characters! Maybe write a google doc.
14: Every season is 3 moons.
15: You may only attract ___paw and ___paw, no one else unless you’ve finished camp and the rolls say so.
16: Reputation only starts to matter when you finish camp and make an official prey pile.
17: The rolls determine when you get your full territory.
18: You may only get skills if Starclan lets you. Same goes for upgrading skills.
19: Build your camp at least 2 tiles away from the Snakerocks, the Snakerocks is the Moonstone where you get lives. However, if you wish. The Gorge can be the Moonstone.
20: When dealing with the second clan, you have a karma system. the less karma you have, the more they will attack and distrust you.
21: holy moly you’re still reading the rules?
22: Every 5th day in a season is “Get a mate” season. If 2 non-related cats get a number, they’re mates. Only works for warriors, deputies, elders and queens. (if those queens don’t have mates)
23: Do not hunt in leaf-bare! This is to simulate prey going into hiding. Only hunt when the rolls allow you if it is leaf-bare. You can hunt in Leaf-bare during Day 2, Day 5 and Day 9.
24: You must start with the suffix paw, then when you finish camp you get your warrior name. Or you can start with a warrior name.
25: Everytime you use herblore, you have to remove one herb.
26: Everytime a cat has kits, you must sacrifice 1-6 prey depending on how many kits the queen has.
27: There are 3 different types of currency. Morale, Reputation and Karma. All of these you need a high amount of. Each time a disaster happens, you lose 5 morale. Reputation is pretty obvious, have a bunch so you can buy warriors. And Karma is your reputation with the second clan.
KIT DISABILITIES
1: Kit is normal.
2: This kit is albino! And will have to train at night. (White kits only.)
3: Kit is normal.
4: This kit is deaf, and will make it harder to hunt. It will have to retire when it’s a warrior. Or become a medicine cat, and if it becomes a warrior. They will train 2 extra moons.
5: This kit is blind, and will either retire, become a medicine cat, or train 2 extra seasons for a warrior rank.
6: This kit is normal.
7: This kit has a twisted paw, and can still become a warrior. But needs to train for an extra season. (Remember Deadfoot?)
8: This kit has a twisted leg, leaving them unable to walk. They will retire or become a medicine cat.
9: This kit is normal.
10: This kit has a face deformity. And will have to wait 2 seasons for the get-a-mate season.
11: This kit has a stumpy tail and will have to wait for an extra moon to be an apprentice.
12: This kit is normal.
13: This kit is hairless, and CANNOT train in winter no matter what. And will get sick more often.
14: This kit has long term memory loss and will have trouble remembering their training or duties.
15: This kit is normal.
SICKNESSES
Cold: Very common, elders and kits beware! Tho it can be easily cured with a feverfew,
Whitecough: The cold, but more cough-y. 1 moss from Riverclan to heal this sickness.
Greencough: This happens when it isn’t healed in a day. 2 moss from Riverclan.
Blackcough: The point of no return, 4 moss and 2 Feverfew. Or else they die.
HEALTH
Ran outta milk: (She-cat Queen exclusive) 2 comfrey.
Yellow: Can be slept off.
Orange: 2-4 goldenrod depending on how red it is.
Red: 5 goldenrod, 1 horsetail. Very dangerous for kits and will result in injury. (Roll kit disabilities if that happens.)
Dark red: Apprentices and kits, nearly dead. 5 goldenrod, 3 horsetail. (Roll kit disabilities for kits and apprentices if the health drops that low.)
Black: They’re dead, too weak. They get sick. And die.
ROLLS
Building camp
1: ___paw requests you take a break and collect herbs. Collect any type of herb.
2: ___paw2 pushes you to build camp ONLY, no eating prey.
3: The second clan tears down 1-4 thickets. (Roll for how many)
4: A fox is near the most hunted in tile. Do not hunt there, if you do. Lose 50- health.
5: ___paw and ___paw2 notice your very thin, and suggest you go hunting so you can eat, if they bring back prey if this has been rolled, eat that prey and hunt.
6: It’s a normal day.
7: A kit is found! If a den isn’t made, it doesn't need to be a nursery. The kit dies.
8: S T A R V E, anyways. You can only eat 1 piece of prey today because of a famine.
9: Starclan sends down a dream, that the river would shatter. Stay away from all water.
10: A owl starts to fly around. DO NOT LEAVE THE DEN. If you do, lose 50- health.
11: If it rains, roll 1-3 to see if it’s a storm. 1 is just.. It’s normal rain. 2-3 means danger.
12: A famine strikes and forces you to only eat 2 prey today. No hunting!
13: You may go hunting and collecting brambles, no actual building.
14: A flood strikes down 2 thickets.
15: A normal day!
16: Starclan comes down to give you a sign of you doing well, you may get whatever skill you want upgraded/obtained.
17: ___paw gets injured while collecting herbs, collect herbs for them.
18: It’s a normal day.
19: If it rains/snows, avoid going 3 tiles away from your camp in any direction.
20: A owl starts to fly around. DO NOT LEAVE THE DEN. If you do, lose 50- health.
21: Do anything but build.
22: A small fire is found near the gorge, do not. Go. Outside.
23: When you wake up, a patrol of rogues attack, ___paw2 is extremely injured. Get 4 horsetails or else they cannot walk.
24: It’s a normal day.
25: It’s a cloudless day and the sun is getting very hot, drink only 2 bars of water today.
THE FINISHING STAGE
This is when you're done with your camp, the weather has become normal and you seem alright! Keep that up. You’ve haven’t had your lives yet, survive for 18 days (In-game.) The apprentices your friends with are now also full grown warriors.
1: Today is normal.
2: When you go out, you see a queen that hasn’t yet had kits. A day after this roll, she has her kits.
3: An elderly cat wishes to join and stay retired.
4: As the clouds begin to fade and the weather gets better, ______2 suggest that you hunt.
5: If it’s raining, do not go out!
6: The second clan attacks you and steals 5 prey. Either leave them or attack back for the prey! Which results in 4- karma lost.
7: Today is normal.
8: An elite warrior joins your clan.
9: A warrior joins your clan.
10: If none of the introductory apprentices were medicine cats, a medicine cat joins. If not a normal warrior.
11: _______ Smells a strange scent, which leads them to a dead apprentice of the second clan. You're sent to find the murderer, roll a 1-15 for every cat except for kits, if they get 7, they murdered them. (Remove 2 cats, apprentice and murderer in the second clan.)
12: An owl swoops in and takes a kit. Roll 1-3, 1 means the kit is dead. 2 means the kit is alive but the owl seems to have taken it in as its own, and 3 means you save it. But you need 2 goldenrods. If there are no kits? Reroll.
13: One of the cats has caught whitecough.
14: When you wake up, an abandoned kitten is found trying to keep itself comfortable in your fur. You pity it, and keep it.
15: A family of loners join. (2 warriors, 1 apprentice, 3 kits.)
16: A warrior is killed by a badger while hunting. (-2 reputation)
17: An apprentice is found scheming to kill you, either keep or exile them.
18: Starclan upgrades your herblore.
19: A cat gets sick with the cold.
20: 2 apprentices wish to join. (+3 reputation if you let them)
21: _______ has decided to invite their rogue friends. You can either decline or let them come into the clan. (3+ warriors and +9 reputation)
22: The second clan requests that you allow them to hunt on your territory. If you do, 6+ karma and charge. But you cannot eat that day, 6- karma if you decline. But you can hunt on theirs.
23: The leader of the second clan agrees that you can collect herbs with your medicine cat.
24: An apprentice spots a badger, patrol in a random area for a day.
25: If you have any kits in camp, one of them wanders too far from camp and finds deathberries in a random tile. Roll 1-2 to see if they survive. ( 1= Alive 2 = Dead) If there’s a medicine cat, 1~3, 1 - 2 means alive, 3 = dead.
26: Young abandoned Shadowclan cats find their way back to the territory, not being able to find their home, they join your clan.
27: A cat sprains their leg, forcing them to either be an elder or a medicine cat.
28: You see your prey pile has shrunk, hunt all day.
29: It’s a normal day.
30: The medicine cat/medicine cat apprentice want you to hunt.
THE FINAL STAGE
As you enter the cave, the cold shivers your fur. You see the second clan’s leader. “Getting your lives? Me too. ____star.” They mewed. Before touching the shining rocks.. You’ve received your 9 lives after surviving 18 days.
1: It’s a normal day.
2: Two 4 moon old kits join.
3: You send out a patrol to hunt, when they return, one of them has been lost. (1=dead 2=alive, but has orange health.)
4: A kit runs out, telling you.. “Mama isn’t moving!” When you follow them, a deputy from the second clan stands above them. Give the queen 5 goldenrod and 3 horsetail for them to survive the bite. (Roll 1=2)
4.1: The deputy is exiled and the queen is able to do warrior duties when her kits grow.
4.2: While the deputy is exiled, the queen is forced to stay a queen or become an elder.
5: One of your cats caught whitecough.
6: One of your cats catches the cold.
7: Starclan sends down a peculiar prophecy.. (Roll prophecy rolls.)
8: You pick up the scent of fresh prey, you may hunt all day.
9: It’s a normal day.
10: A fox breaks into camp and kills an apprentice, Scout the area with a patrol.
11: The dark forest has been training 3 apprentices, they go to kill your deputy.
11.1: They fail, and get killed instead.
11.2: The deputy gets murdered, and they stay alive.
11.3: All of them die.
11.4: 1 out of the three tell on them, allowing the deputy to live and the two others to be exiled from your clan. (+6 reputation)
12: A queen and her 2 kits join. (+4 reputation)
13: Lightning suddenly rains from the sky, a warrior calls it a punishment from starclan. Don’t go outside.
13.1: A kit and a warrior are killed.
13.2: Your deputy and medicine cat die.
13.3: Nobody is killed
13.4: You lose a life and an apprentice.
13.5: 2 elders die.
14: The second clan raids your camp, and steals 5 prey and 1 kit Either steal them back or let them win. -4 karma if you raid back.
15: Today is normal.
16: A kit catches a cold.
17: An elder catches whitecough and dies before it can become greencough.
18: If you have rolled 12 on the FINISHING STAGE part, and the owl took the kit as its own, the kit returns as a warrior. Now able to jump high but can barely speak.
19: You dream of fighting, when you wake up. A warrior was killed in a border scuffle.
20: Starclan forbids you to kill/injure cats today.
21: Run from 3 battles. Gift: Sprint!
22: Fight 3 patrols. Gift: Charge!
23: Prey becomes scarce at this time, do not hunt all day.
24: A flood strikes!
24.1: Nobody is killed. But you lose a life.
24.2: The deputy is killed.
24.3: 2 warriors and a kit die.
24.4: You lose a life and a medicine cat.
24.5: Nobody dies, and the medicine cat teaches you Herblore!
25: The second clan lends you 3 warriors. +7 karma and +5 reputation.
26: If a she-cat has a mate, they become pregnant.
27: An event leaves the clan in a troublesome situation, leaving you to only hunt at fourtrees.
28: A shiny, crinkly item is found. Two-legs then raid camp and kidnap 1 apprentice.
29: 3 warriors leave together.
30: It’s a normal day.
31: Fight 5 patrols: You’ve learned/upgraded Charge!
32: Starclan sends down a peculiar prophecy.. (Roll prophecy rolls.)
33: 2 cats break up.
34: A warrior gets kidnapped, when they return, they’ve been taken to the vet and have been chopped. They now cannot have kits.
35: A queen and her 2 kits join.
36: Starclan warns sickness lurks outside, do not go outside today.
37: The second clan requests an alliance, you can skip all second-battle dispute rolls if you accept the alliance.
38: The sky clears and a multi-colored stream of air shines down. A rainbow a local Kittypet calls it. The second clan sees this as a chance to trade herbs and prey. You may skip all battles today and trade herbs for prey or prey for herbs.
39: If it isn’t the 5th day of a season, you may allow cats to become mates if they roll the same number from 1~15.
40: A queen has her kits, however she’s seen hitting her kits and flirting with other toms, she gets caught when her second litter is seen severely injured, not from the other clans but the queen herself. Either keep or exile her. 2 Goldenrod to help out the kits.
41: A queen runs out of milk.
42: A cat catches a cold.
43: If you’re near Riverclan territory, (3 tiles north west and east) a flood comes and kills 3 warriors and permanently injures an apprentice. ~2 prey ~3 herbs.
44: An old friend before the 4 clans were destroyed asks to stay. +1 warrior.
45: A snake slithers into camp and bites a kit, roll 1~2 to see if it’s venomous. If it is venomous, gather 2 comfrey or else they die
46: A group of used-to-be-thunderclan rebels comes and requests a battle for a tile you hunt in a lot, you get an extra tile if you win and lose that tile you use a lot if you don’t.
47: Windclan warriors decide to split up and join you and the other clan. +2 warriors and +1 if you’re playing hardcore.
48: Starclan sends a kit, who has the power to calm even the most aggressive cats.
49: Two 4 moon old kits join (+6 reputation)
50: Today is normal.
51: A dog is spotted! Patrol an area for 3 days.
52: You have a dream about.. About a tree of hazelnuts having it’s hazelnuts fall from it’s branches. You may hunt in Thunderclan territory.
53: You’ve learned a new skill: Feral Slash
54: You can unlock a new skill by killing a few cats, you unlock the Killing bite if you do!
55: A dog raids your camp and eats most of your prey.
56: You lose a life after trespassing on enemy territory.
57: You can learn any skill
58: It’s a normal day
59: A kit gets born too early and will have a deformity
60: A tree falls on you, crushing you and you lose a life.
61: If it rains, it floods, and 7 thickets are destroyed
62: The second clan leader takes their whole clan to kill a threat to both of you, you thank them and gain +12 karma
63: The medicine cat’s eyes start to glow, they sing a prophecy about storms and lightning. You and the other clan leader lose a life that day.
64: You die due to a sickness
65: Birds, birds everywhere! Hunt only thrush. (+8 reputation)
GATHERING ROLLS
1: It’s a normal gathering.
2: A tree falls and kills the oldest warrior and paralyzes the youngest.
3: The second leader shares information, enough information to use it to attack. 3~ karma if you do and 2+ karma if you don’t.
4: Second clan’s territory has had a big rogue problem, they decide you and 3 of their own warriors will help. Go into enemy territory and fight every cat who attacks you, if anyone of the second clan warriors die.. Bury them in enemy territory. When the day ends, you either win or lose the battle.
5: Second clan spills the beans about any dark secret you’ve tried to hide. Whether it’s you being weak and having all your warriors die or you're just an evil cat. Attack their patrols for the next 5 days. -10 Karma
PROPHECY ROLLS
1: A Starclan warrior envies your success, and tears 2 warriors and 3 prey from you.
2: Starclan sends down 5 herbs and 5 prey.
3: Blood will pour till the wound is healed, you lose a life and a kit will lose its ability to sense danger or prey unless you save it using Horsetail and Goldenrod.
4: Starclan warns you about a sickness, stay inside.
5: A group of collared cats with dog teeth leap at a cat that seems/looks like you. You must fight 2 patrols.
6: As you’re asleep, a cat raises their paw with claws out, an orb surrounds you and breaks their claws. As you wake up, your deputy's claws have been broken.. Upgrade or get a Charge. Before exiling your deputy.
7: STARS WILL FALL BEFORE THEY RISE. DARKNESS WILL RISE BEFORE IT FALLS. TEAR APART ONE WHO CAUSES ALL. FOR THEY WILL NOW RISE AGAIN. Kill 1 of your warriors off.
HARDCORE
Everyday something bad happens. And you have to have this..
*4 rogue clans.
*Challenge mode
*Den in a battle tile
*Cannot escape from a battle unless the normal rolls say so.
*Have to roll the hardcore roll everyday.
*Second clan can mean any clan.
1: 3 warriors get killed.
2: Due to your small size, the second and third leader attacks.
2.1: You die.
2.2: You die.
2.3: You live.
2.4: They go for the fourth leader instead.
3: An apprentice finds a badger’s den, they try to bring 2 others. Before the apprentice gets killed by the badger.
4: A cat gets greencough.
5: A cat gets blackcough and dies.
ignore everything about blind cats, blind cats can hunt just as well as non-blind cats
Table of Contents
*Backstory
*Character Creation
*Rules
*Kit Disabilities
*Sicknesses
*Health
*Rolls (Stage 1)
*Rolls (Stage 2)
*Rolls (Stage 3)
*Rolls (Gathering)
*Rolls (Prophecy)
*Rolls (Hardcore)
*Reputation Shop
...
Stars, the last thing you saw before everything slipped from your paws. You were so young, too young. Barely a warrior. Fire, floods and storms. When suddenly, your pelt was being dragged onto the strange floor.. You see 2 other fully grown cats. “Welcome, we’ll be building a clan and.. Well you seem strong enough! A second one is forming, we need to be as quick as possible ____paw!”
“Let’s Go.”
Now, let’s make your cat. Create a name: Example? Silverpaw-Silveradder. Now your pelt. Can’t decide? I’d use the pelt generator here. Tho Random.org is needed. untoldtales.proboards.com/thread/33170/prophecy-challenge. Then gender, then backstory outside of the one that you start with before the disaster.
RULES
1: You have to attract 2 cats of any pelt color, the 1st 2 you get are the apprentices.
2: You have to create the second clan before creating your own.
3: You can start up rolls before you even make your own clan! (After building the second.)
4: You cannot have the ‘star’ suffix until Coco comes and you're done with camp or the rolls decide to kill you to give you them.
5: For every kit that’s born, roll a disability. Hope you’ll be alright!
6: Only reroll if the roll says so. If you roll that again, reroll.
7: Go to every gathering.
8: Have 2-7 dens, this is to simulate rogue groups, the second clan and your own.
9: For every cat you kill, dig a grave in they’re clan.
10: One clan needs to take 2 official clan territories, same for yours. This is to simulate a bigger territory as this has 2 clans, not 6 as the original 4 clans have been destroyed. (Ex, your territory is Shadowclan and Riverclan)
11: READ THE RULES
12: Hardcore mode requires rolling 3 times no matter what.
13: Keep up with your characters! Maybe write a google doc.
14: Every season is 3 moons.
15: You may only attract ___paw and ___paw, no one else unless you’ve finished camp and the rolls say so.
16: Reputation only starts to matter when you finish camp and make an official prey pile.
17: The rolls determine when you get your full territory.
18: You may only get skills if Starclan lets you. Same goes for upgrading skills.
19: Build your camp at least 2 tiles away from the Snakerocks, the Snakerocks is the Moonstone where you get lives. However, if you wish. The Gorge can be the Moonstone.
20: When dealing with the second clan, you have a karma system. the less karma you have, the more they will attack and distrust you.
21: holy moly you’re still reading the rules?
22: Every 5th day in a season is “Get a mate” season. If 2 non-related cats get a number, they’re mates. Only works for warriors, deputies, elders and queens. (if those queens don’t have mates)
23: Do not hunt in leaf-bare! This is to simulate prey going into hiding. Only hunt when the rolls allow you if it is leaf-bare. You can hunt in Leaf-bare during Day 2, Day 5 and Day 9.
24: You must start with the suffix paw, then when you finish camp you get your warrior name. Or you can start with a warrior name.
25: Everytime you use herblore, you have to remove one herb.
26: Everytime a cat has kits, you must sacrifice 1-6 prey depending on how many kits the queen has.
27: There are 3 different types of currency. Morale, Reputation and Karma. All of these you need a high amount of. Each time a disaster happens, you lose 5 morale. Reputation is pretty obvious, have a bunch so you can buy warriors. And Karma is your reputation with the second clan.
KIT DISABILITIES
1: Kit is normal.
2: This kit is albino! And will have to train at night. (White kits only.)
3: Kit is normal.
4: This kit is deaf, and will make it harder to hunt. It will have to retire when it’s a warrior. Or become a medicine cat, and if it becomes a warrior. They will train 2 extra moons.
5: This kit is blind, and will either retire, become a medicine cat, or train 2 extra seasons for a warrior rank.
6: This kit is normal.
7: This kit has a twisted paw, and can still become a warrior. But needs to train for an extra season. (Remember Deadfoot?)
8: This kit has a twisted leg, leaving them unable to walk. They will retire or become a medicine cat.
9: This kit is normal.
10: This kit has a face deformity. And will have to wait 2 seasons for the get-a-mate season.
11: This kit has a stumpy tail and will have to wait for an extra moon to be an apprentice.
12: This kit is normal.
13: This kit is hairless, and CANNOT train in winter no matter what. And will get sick more often.
14: This kit has long term memory loss and will have trouble remembering their training or duties.
15: This kit is normal.
SICKNESSES
Cold: Very common, elders and kits beware! Tho it can be easily cured with a feverfew,
Whitecough: The cold, but more cough-y. 1 moss from Riverclan to heal this sickness.
Greencough: This happens when it isn’t healed in a day. 2 moss from Riverclan.
Blackcough: The point of no return, 4 moss and 2 Feverfew. Or else they die.
HEALTH
Ran outta milk: (She-cat Queen exclusive) 2 comfrey.
Yellow: Can be slept off.
Orange: 2-4 goldenrod depending on how red it is.
Red: 5 goldenrod, 1 horsetail. Very dangerous for kits and will result in injury. (Roll kit disabilities if that happens.)
Dark red: Apprentices and kits, nearly dead. 5 goldenrod, 3 horsetail. (Roll kit disabilities for kits and apprentices if the health drops that low.)
Black: They’re dead, too weak. They get sick. And die.
ROLLS
Building camp
1: ___paw requests you take a break and collect herbs. Collect any type of herb.
2: ___paw2 pushes you to build camp ONLY, no eating prey.
3: The second clan tears down 1-4 thickets. (Roll for how many)
4: A fox is near the most hunted in tile. Do not hunt there, if you do. Lose 50- health.
5: ___paw and ___paw2 notice your very thin, and suggest you go hunting so you can eat, if they bring back prey if this has been rolled, eat that prey and hunt.
6: It’s a normal day.
7: A kit is found! If a den isn’t made, it doesn't need to be a nursery. The kit dies.
8: S T A R V E, anyways. You can only eat 1 piece of prey today because of a famine.
9: Starclan sends down a dream, that the river would shatter. Stay away from all water.
10: A owl starts to fly around. DO NOT LEAVE THE DEN. If you do, lose 50- health.
11: If it rains, roll 1-3 to see if it’s a storm. 1 is just.. It’s normal rain. 2-3 means danger.
12: A famine strikes and forces you to only eat 2 prey today. No hunting!
13: You may go hunting and collecting brambles, no actual building.
14: A flood strikes down 2 thickets.
15: A normal day!
16: Starclan comes down to give you a sign of you doing well, you may get whatever skill you want upgraded/obtained.
17: ___paw gets injured while collecting herbs, collect herbs for them.
18: It’s a normal day.
19: If it rains/snows, avoid going 3 tiles away from your camp in any direction.
20: A owl starts to fly around. DO NOT LEAVE THE DEN. If you do, lose 50- health.
21: Do anything but build.
22: A small fire is found near the gorge, do not. Go. Outside.
23: When you wake up, a patrol of rogues attack, ___paw2 is extremely injured. Get 4 horsetails or else they cannot walk.
24: It’s a normal day.
25: It’s a cloudless day and the sun is getting very hot, drink only 2 bars of water today.
THE FINISHING STAGE
This is when you're done with your camp, the weather has become normal and you seem alright! Keep that up. You’ve haven’t had your lives yet, survive for 18 days (In-game.) The apprentices your friends with are now also full grown warriors.
1: Today is normal.
2: When you go out, you see a queen that hasn’t yet had kits. A day after this roll, she has her kits.
3: An elderly cat wishes to join and stay retired.
4: As the clouds begin to fade and the weather gets better, ______2 suggest that you hunt.
5: If it’s raining, do not go out!
6: The second clan attacks you and steals 5 prey. Either leave them or attack back for the prey! Which results in 4- karma lost.
7: Today is normal.
8: An elite warrior joins your clan.
9: A warrior joins your clan.
10: If none of the introductory apprentices were medicine cats, a medicine cat joins. If not a normal warrior.
11: _______ Smells a strange scent, which leads them to a dead apprentice of the second clan. You're sent to find the murderer, roll a 1-15 for every cat except for kits, if they get 7, they murdered them. (Remove 2 cats, apprentice and murderer in the second clan.)
12: An owl swoops in and takes a kit. Roll 1-3, 1 means the kit is dead. 2 means the kit is alive but the owl seems to have taken it in as its own, and 3 means you save it. But you need 2 goldenrods. If there are no kits? Reroll.
13: One of the cats has caught whitecough.
14: When you wake up, an abandoned kitten is found trying to keep itself comfortable in your fur. You pity it, and keep it.
15: A family of loners join. (2 warriors, 1 apprentice, 3 kits.)
16: A warrior is killed by a badger while hunting. (-2 reputation)
17: An apprentice is found scheming to kill you, either keep or exile them.
18: Starclan upgrades your herblore.
19: A cat gets sick with the cold.
20: 2 apprentices wish to join. (+3 reputation if you let them)
21: _______ has decided to invite their rogue friends. You can either decline or let them come into the clan. (3+ warriors and +9 reputation)
22: The second clan requests that you allow them to hunt on your territory. If you do, 6+ karma and charge. But you cannot eat that day, 6- karma if you decline. But you can hunt on theirs.
23: The leader of the second clan agrees that you can collect herbs with your medicine cat.
24: An apprentice spots a badger, patrol in a random area for a day.
25: If you have any kits in camp, one of them wanders too far from camp and finds deathberries in a random tile. Roll 1-2 to see if they survive. ( 1= Alive 2 = Dead) If there’s a medicine cat, 1~3, 1 - 2 means alive, 3 = dead.
26: Young abandoned Shadowclan cats find their way back to the territory, not being able to find their home, they join your clan.
27: A cat sprains their leg, forcing them to either be an elder or a medicine cat.
28: You see your prey pile has shrunk, hunt all day.
29: It’s a normal day.
30: The medicine cat/medicine cat apprentice want you to hunt.
THE FINAL STAGE
As you enter the cave, the cold shivers your fur. You see the second clan’s leader. “Getting your lives? Me too. ____star.” They mewed. Before touching the shining rocks.. You’ve received your 9 lives after surviving 18 days.
1: It’s a normal day.
2: Two 4 moon old kits join.
3: You send out a patrol to hunt, when they return, one of them has been lost. (1=dead 2=alive, but has orange health.)
4: A kit runs out, telling you.. “Mama isn’t moving!” When you follow them, a deputy from the second clan stands above them. Give the queen 5 goldenrod and 3 horsetail for them to survive the bite. (Roll 1=2)
4.1: The deputy is exiled and the queen is able to do warrior duties when her kits grow.
4.2: While the deputy is exiled, the queen is forced to stay a queen or become an elder.
5: One of your cats caught whitecough.
6: One of your cats catches the cold.
7: Starclan sends down a peculiar prophecy.. (Roll prophecy rolls.)
8: You pick up the scent of fresh prey, you may hunt all day.
9: It’s a normal day.
10: A fox breaks into camp and kills an apprentice, Scout the area with a patrol.
11: The dark forest has been training 3 apprentices, they go to kill your deputy.
11.1: They fail, and get killed instead.
11.2: The deputy gets murdered, and they stay alive.
11.3: All of them die.
11.4: 1 out of the three tell on them, allowing the deputy to live and the two others to be exiled from your clan. (+6 reputation)
12: A queen and her 2 kits join. (+4 reputation)
13: Lightning suddenly rains from the sky, a warrior calls it a punishment from starclan. Don’t go outside.
13.1: A kit and a warrior are killed.
13.2: Your deputy and medicine cat die.
13.3: Nobody is killed
13.4: You lose a life and an apprentice.
13.5: 2 elders die.
14: The second clan raids your camp, and steals 5 prey and 1 kit Either steal them back or let them win. -4 karma if you raid back.
15: Today is normal.
16: A kit catches a cold.
17: An elder catches whitecough and dies before it can become greencough.
18: If you have rolled 12 on the FINISHING STAGE part, and the owl took the kit as its own, the kit returns as a warrior. Now able to jump high but can barely speak.
19: You dream of fighting, when you wake up. A warrior was killed in a border scuffle.
20: Starclan forbids you to kill/injure cats today.
21: Run from 3 battles. Gift: Sprint!
22: Fight 3 patrols. Gift: Charge!
23: Prey becomes scarce at this time, do not hunt all day.
24: A flood strikes!
24.1: Nobody is killed. But you lose a life.
24.2: The deputy is killed.
24.3: 2 warriors and a kit die.
24.4: You lose a life and a medicine cat.
24.5: Nobody dies, and the medicine cat teaches you Herblore!
25: The second clan lends you 3 warriors. +7 karma and +5 reputation.
26: If a she-cat has a mate, they become pregnant.
27: An event leaves the clan in a troublesome situation, leaving you to only hunt at fourtrees.
28: A shiny, crinkly item is found. Two-legs then raid camp and kidnap 1 apprentice.
29: 3 warriors leave together.
30: It’s a normal day.
31: Fight 5 patrols: You’ve learned/upgraded Charge!
32: Starclan sends down a peculiar prophecy.. (Roll prophecy rolls.)
33: 2 cats break up.
34: A warrior gets kidnapped, when they return, they’ve been taken to the vet and have been chopped. They now cannot have kits.
35: A queen and her 2 kits join.
36: Starclan warns sickness lurks outside, do not go outside today.
37: The second clan requests an alliance, you can skip all second-battle dispute rolls if you accept the alliance.
38: The sky clears and a multi-colored stream of air shines down. A rainbow a local Kittypet calls it. The second clan sees this as a chance to trade herbs and prey. You may skip all battles today and trade herbs for prey or prey for herbs.
39: If it isn’t the 5th day of a season, you may allow cats to become mates if they roll the same number from 1~15.
40: A queen has her kits, however she’s seen hitting her kits and flirting with other toms, she gets caught when her second litter is seen severely injured, not from the other clans but the queen herself. Either keep or exile her. 2 Goldenrod to help out the kits.
41: A queen runs out of milk.
42: A cat catches a cold.
43: If you’re near Riverclan territory, (3 tiles north west and east) a flood comes and kills 3 warriors and permanently injures an apprentice. ~2 prey ~3 herbs.
44: An old friend before the 4 clans were destroyed asks to stay. +1 warrior.
45: A snake slithers into camp and bites a kit, roll 1~2 to see if it’s venomous. If it is venomous, gather 2 comfrey or else they die
46: A group of used-to-be-thunderclan rebels comes and requests a battle for a tile you hunt in a lot, you get an extra tile if you win and lose that tile you use a lot if you don’t.
47: Windclan warriors decide to split up and join you and the other clan. +2 warriors and +1 if you’re playing hardcore.
48: Starclan sends a kit, who has the power to calm even the most aggressive cats.
49: Two 4 moon old kits join (+6 reputation)
50: Today is normal.
51: A dog is spotted! Patrol an area for 3 days.
52: You have a dream about.. About a tree of hazelnuts having it’s hazelnuts fall from it’s branches. You may hunt in Thunderclan territory.
53: You’ve learned a new skill: Feral Slash
54: You can unlock a new skill by killing a few cats, you unlock the Killing bite if you do!
55: A dog raids your camp and eats most of your prey.
56: You lose a life after trespassing on enemy territory.
57: You can learn any skill
58: It’s a normal day
59: A kit gets born too early and will have a deformity
60: A tree falls on you, crushing you and you lose a life.
61: If it rains, it floods, and 7 thickets are destroyed
62: The second clan leader takes their whole clan to kill a threat to both of you, you thank them and gain +12 karma
63: The medicine cat’s eyes start to glow, they sing a prophecy about storms and lightning. You and the other clan leader lose a life that day.
64: You die due to a sickness
65: Birds, birds everywhere! Hunt only thrush. (+8 reputation)
GATHERING ROLLS
1: It’s a normal gathering.
2: A tree falls and kills the oldest warrior and paralyzes the youngest.
3: The second leader shares information, enough information to use it to attack. 3~ karma if you do and 2+ karma if you don’t.
4: Second clan’s territory has had a big rogue problem, they decide you and 3 of their own warriors will help. Go into enemy territory and fight every cat who attacks you, if anyone of the second clan warriors die.. Bury them in enemy territory. When the day ends, you either win or lose the battle.
5: Second clan spills the beans about any dark secret you’ve tried to hide. Whether it’s you being weak and having all your warriors die or you're just an evil cat. Attack their patrols for the next 5 days. -10 Karma
PROPHECY ROLLS
1: A Starclan warrior envies your success, and tears 2 warriors and 3 prey from you.
2: Starclan sends down 5 herbs and 5 prey.
3: Blood will pour till the wound is healed, you lose a life and a kit will lose its ability to sense danger or prey unless you save it using Horsetail and Goldenrod.
4: Starclan warns you about a sickness, stay inside.
5: A group of collared cats with dog teeth leap at a cat that seems/looks like you. You must fight 2 patrols.
6: As you’re asleep, a cat raises their paw with claws out, an orb surrounds you and breaks their claws. As you wake up, your deputy's claws have been broken.. Upgrade or get a Charge. Before exiling your deputy.
7: STARS WILL FALL BEFORE THEY RISE. DARKNESS WILL RISE BEFORE IT FALLS. TEAR APART ONE WHO CAUSES ALL. FOR THEY WILL NOW RISE AGAIN. Kill 1 of your warriors off.
HARDCORE
Everyday something bad happens. And you have to have this..
*4 rogue clans.
*Challenge mode
*Den in a battle tile
*Cannot escape from a battle unless the normal rolls say so.
*Have to roll the hardcore roll everyday.
*Second clan can mean any clan.
1: 3 warriors get killed.
2: Due to your small size, the second and third leader attacks.
2.1: You die.
2.2: You die.
2.3: You live.
2.4: They go for the fourth leader instead.
3: An apprentice finds a badger’s den, they try to bring 2 others. Before the apprentice gets killed by the badger.
4: A cat gets greencough.
5: A cat gets blackcough and dies.