Suggestion Dump!
Jun 7, 2015 16:09:20 GMT -5
Post by ♣ ѕησωѕρσтѕ ♣ on Jun 7, 2015 16:09:20 GMT -5
I was thinking about possibilities that Falcon could add to the game if he ever made another version, and I came up with quite a few ideas that I kind of liked. Here are my best ones... xD
- The ability to explore more of twolegplace. Maybe more twolegnests with other kittypets, and maybe even dogs!
- Some sort of unlockable tribe area. Once you have passed a certain point in the game, there is a special quest you can do in order to unlock a new area in which a tribe lives. When you have done enough favours for the tribe, you'll have the option to join them or return to your Clan. If you join the tribe, you take on a tribe name and can either be a prey-hunter or cave-guard.
- Multiple kits and litters. I think the amount of kits in a litter should be randomised depending on the health of the she-cat and the season. You can only have one litter every in-game year, because it takes a long time for kits to grow up.
- Wandering cats. Like Ember, who wanders around pretty much aimlessly until you chat to her, more cats could be found milling about in the territories. Their spawn patterns would be different to each other, only one cat could spawn in a tile at a time, and they appear in different areas depending on the season, day and hour. You can talk to these cats and get quests from them, and some might be able to take you to different places. Some may even sell you things such as pelts and other modes.
- Rogue patrols! I find it really annoying that I have to lead every expedition and patrol out of my rogue camp. So maybe we could have the option to select whether we want to send out a border, battle or hunting patrol, then choose the cats who you want to go. This will tie on with some of my other suggestions to do with making rogue Clans more interesting. The rogues chosen will then proceed to exit camp, and they will return when they have successfully completed the set task.
- Decorating your rogue camp. I don't really like having to make my own freshkill pile or storage, so I think being able to decorate your rogue camp with items such as a meeting rock / treestump, freshkill pile or extra den materials such as logs, trees or hollow buses like in the ThunderClan camp. These items would then become part of your camp and your rogues would treat them as such.
- Your rogues move around. I always thought it would be really cool if your rogues in your camp could move around as if they were going on with regular Clan life. Apprentices could take care of the elders and queens, warriors could go out hunting and on patrol, and kits could explore the camp.
- Appoint rogue deputies and medicine cats. If you chose a certain rogue as your deputy, I think the game should recognise this. Using the meeting rock mentioned in my suggestion about camp decoration, you could perform ceremonies such as the naming of deputies and medicine cats, and the rogues you give such titles would act like they are the medicine cat / deputy. Medicine cats could heal you and other rogues, while deputies send out patrols and oversee the training of apprentices.
- Ceremonies. In a Clan, the leader could occasionally hold ceremonies. Kits turning into apprentices and being assigned their mentors, apprentices becoming warriors, renaming, kits being born, warriors retiring, etc. The leader could also report deaths and battles. As a rogue, you could use the meeting rock to give apprentices their mentors, turn apprentices into warriors and so on.
- Being able to move rogues around in your camp. I personally hate the fact that I have to chase off a kit, apprentice or warrior and wait days until another cat with their pelt colour appears in the den I'm moving them to just so I can graduate them. So I think we should be able to move rogues around and have them swap nests. If we have a clear nest with no cat or prey on top of it, we could be able to take a rogue from its original nest and move it to the new nest, rather than having to go through all that fuss.
- You can actually converse with the rogues in your Clan. I don't like how all the rogues say the exact same thing and have the exact same options. I think there should be set topics that each different rank can talk to you about. Warriors would discuss how their apprentices are coping, which Clans they think you might want to keep an eye on, and things they have seen on patrol. Apprentices might want to know when their warrior assessments are being held, tell you about how much they like or dislike their training, or ask you for tips on certain battle / hunting techniques. Kits would pester you about becoming apprentices, queens would tell you about their kits and what it's like to raise them, elders would tell stories and compare life now to life when they were warriors and apprentices, deputies would consult you about issues they might have with other Clans' behaviour, and medicine cats would discuss StarClan's signs and omens, or inform you of certain injuries they have been dealing with whenever a warrior comes to see them.
- Being able to assign apprentices to certain cats at ceremonies. The cat you assign the apprentice to would act as their mentor, taking the apprentice out of camp daily for training and whatnot. The mentor would also talk to you about whether they think their apprentice should become a warrior or not after they have been in training for a season or two.
- To visit StarClan and the Dark Forest in dreams. Cats in StarClan would offer helpful advice, grant you bonuses, talk about Clan life or maybe even deliver prophecies. You could also maybe buy special items from StarClan cats. Cats in the Dark Forest would order you to do evil things, tell you which cats you shouldn't trust, and offer to train you. You could buy things from them as well.
- The ability to explore more of twolegplace. Maybe more twolegnests with other kittypets, and maybe even dogs!
- Some sort of unlockable tribe area. Once you have passed a certain point in the game, there is a special quest you can do in order to unlock a new area in which a tribe lives. When you have done enough favours for the tribe, you'll have the option to join them or return to your Clan. If you join the tribe, you take on a tribe name and can either be a prey-hunter or cave-guard.
- Multiple kits and litters. I think the amount of kits in a litter should be randomised depending on the health of the she-cat and the season. You can only have one litter every in-game year, because it takes a long time for kits to grow up.
- Wandering cats. Like Ember, who wanders around pretty much aimlessly until you chat to her, more cats could be found milling about in the territories. Their spawn patterns would be different to each other, only one cat could spawn in a tile at a time, and they appear in different areas depending on the season, day and hour. You can talk to these cats and get quests from them, and some might be able to take you to different places. Some may even sell you things such as pelts and other modes.
- Rogue patrols! I find it really annoying that I have to lead every expedition and patrol out of my rogue camp. So maybe we could have the option to select whether we want to send out a border, battle or hunting patrol, then choose the cats who you want to go. This will tie on with some of my other suggestions to do with making rogue Clans more interesting. The rogues chosen will then proceed to exit camp, and they will return when they have successfully completed the set task.
- Decorating your rogue camp. I don't really like having to make my own freshkill pile or storage, so I think being able to decorate your rogue camp with items such as a meeting rock / treestump, freshkill pile or extra den materials such as logs, trees or hollow buses like in the ThunderClan camp. These items would then become part of your camp and your rogues would treat them as such.
- Your rogues move around. I always thought it would be really cool if your rogues in your camp could move around as if they were going on with regular Clan life. Apprentices could take care of the elders and queens, warriors could go out hunting and on patrol, and kits could explore the camp.
- Appoint rogue deputies and medicine cats. If you chose a certain rogue as your deputy, I think the game should recognise this. Using the meeting rock mentioned in my suggestion about camp decoration, you could perform ceremonies such as the naming of deputies and medicine cats, and the rogues you give such titles would act like they are the medicine cat / deputy. Medicine cats could heal you and other rogues, while deputies send out patrols and oversee the training of apprentices.
- Ceremonies. In a Clan, the leader could occasionally hold ceremonies. Kits turning into apprentices and being assigned their mentors, apprentices becoming warriors, renaming, kits being born, warriors retiring, etc. The leader could also report deaths and battles. As a rogue, you could use the meeting rock to give apprentices their mentors, turn apprentices into warriors and so on.
- Being able to move rogues around in your camp. I personally hate the fact that I have to chase off a kit, apprentice or warrior and wait days until another cat with their pelt colour appears in the den I'm moving them to just so I can graduate them. So I think we should be able to move rogues around and have them swap nests. If we have a clear nest with no cat or prey on top of it, we could be able to take a rogue from its original nest and move it to the new nest, rather than having to go through all that fuss.
- You can actually converse with the rogues in your Clan. I don't like how all the rogues say the exact same thing and have the exact same options. I think there should be set topics that each different rank can talk to you about. Warriors would discuss how their apprentices are coping, which Clans they think you might want to keep an eye on, and things they have seen on patrol. Apprentices might want to know when their warrior assessments are being held, tell you about how much they like or dislike their training, or ask you for tips on certain battle / hunting techniques. Kits would pester you about becoming apprentices, queens would tell you about their kits and what it's like to raise them, elders would tell stories and compare life now to life when they were warriors and apprentices, deputies would consult you about issues they might have with other Clans' behaviour, and medicine cats would discuss StarClan's signs and omens, or inform you of certain injuries they have been dealing with whenever a warrior comes to see them.
- Being able to assign apprentices to certain cats at ceremonies. The cat you assign the apprentice to would act as their mentor, taking the apprentice out of camp daily for training and whatnot. The mentor would also talk to you about whether they think their apprentice should become a warrior or not after they have been in training for a season or two.
- To visit StarClan and the Dark Forest in dreams. Cats in StarClan would offer helpful advice, grant you bonuses, talk about Clan life or maybe even deliver prophecies. You could also maybe buy special items from StarClan cats. Cats in the Dark Forest would order you to do evil things, tell you which cats you shouldn't trust, and offer to train you. You could buy things from them as well.
I'll probably add more suggestions up here soon, when I can think.