Various Suggestions and Ideas
Sept 6, 2015 16:22:16 GMT -5
Post by ☼ Sorrelleaf ☼ on Sept 6, 2015 16:22:16 GMT -5
This will mostly be simpler, more realistic suggestions. Feel free to suggest something to add on to any of my suggestions and I'll credit you.
Some people like having their kits move from the nursery to the apprentice den, their apprentices to the warrior's den, expecting mollies to the nursery, and other such rank changes. This can end up being difficult since you have to chase away the former cat and attract a new cat with the same pelt. Plus, the cat's skills all disappear (by skills I mean how well they can hunt, which seems to get better as you continue to hunt with them, similar to apprentices.)
This could be fixed by allowing you to move your rogues' nests.
- When talking to a rogue, you have the option to move them to a different nest by using a certain key. Pressing that key will show you all possible spaces that you could move the rogue (space must have a thicket within __ pixels, a moss/bramble bed, and be more than __ pixels away from other rogues. Clicking on the space will move the rogue to that location.
- Additionally, you could require that a piece of prey (not a mouse/frog) be placed in the nest for it to be an available space. This would limit the number of spaces further so that there'd be less work for the program, and for you.
2. Different keys for changing rogue positions
Turning your rogue to face a different direction requires you to press 1, 2, 3, or 4. With v15, 1-3 activate your skills, if you have any equipped. So, when you want to change the direction a rogue faces, you'll more often than not end up activating one or more of your skills.
This can be annoying for various reasons; maybe you were planning to go hunting, travelling, or battling, but now your skill is on cooldown. Especially annoying if you have skills with long cooldowns, or low-level skills. Also annoying if you were trying to be realistic and have cats heal over time and only use Herblore on a cat if you have herbs to spare, but now all your cats are healed.
And not everyone has a camp especially close to Four Trees so they can turn off their skills whenever they get a new cat that needs re-positioning.
Just changing the keys, perhaps to "4, 5, 6, 7" or just "WASD" or the arrow keys would help a lot. Using the WASD or arrow key solution would also make the direction that the cat will face more clear as well.
3. Change the Moonstone gift cooldown (and other tweaks)
The Moonstone was introduced in v14, and you are eligible to receive a gift from it every 16 days in-game. Visiting it before these sixteen days are up resets the cooldown. In v15, seasons were introduced, and each season lasts 10 days. And in canon, medicine cats go to the Moonstone/Moonpool every half-moon (which are twice a month, the first quarter and third quarter.)
Keeping this in mind, it would make more sense for the cooldown to be tweaked a little. There are several ways this could be done:
- You are only eligible for awards on the 5th day of the season (or a different day), when it is the "half moon"
- This could also be increased to two days a season, say, the 3rd and 8th. However, this might not be advised because it would make rewards less rare.
- The cooldown is only ten days long rather than sixteen. This would allow for more flexibility than the first solution.
- Five would also work, but that would once again not be advised.
Some other ideas:
- Perhaps whether the stone is glowing or not would signal whether you were eligible for a gift?
- Moonstone rewards could only be received at night (8:00 - 4:00)
- An actual moon phase cycle (could elaborate on this later)
4. Claw Levels
This is more a bug than anything else, but when you die/create a new cat your claw levels don't reset like the rest of your skills. It'd be nice if this were fixed.
5. Kittypet Experience
Rogues and clan cats can earn experience by hunting and fighting, but kittypets don't do either of these things, so they receive very few experience points. Yet, in the BloodClan alley there is a trainer, but you can barely use them because kittypets don't receive experience points for daily activities.
Kittypets could be awarded experience for every __ leaves they earn, either by catching them, playing hide and seek with Fuzzy, or chasing rats. Perhaps the ratio could be 1 experience for every 25 leaves?
Little Fixes
1. Moving rogue nestsSome people like having their kits move from the nursery to the apprentice den, their apprentices to the warrior's den, expecting mollies to the nursery, and other such rank changes. This can end up being difficult since you have to chase away the former cat and attract a new cat with the same pelt. Plus, the cat's skills all disappear (by skills I mean how well they can hunt, which seems to get better as you continue to hunt with them, similar to apprentices.)
This could be fixed by allowing you to move your rogues' nests.
- When talking to a rogue, you have the option to move them to a different nest by using a certain key. Pressing that key will show you all possible spaces that you could move the rogue (space must have a thicket within __ pixels, a moss/bramble bed, and be more than __ pixels away from other rogues. Clicking on the space will move the rogue to that location.
- Additionally, you could require that a piece of prey (not a mouse/frog) be placed in the nest for it to be an available space. This would limit the number of spaces further so that there'd be less work for the program, and for you.
2. Different keys for changing rogue positions
Turning your rogue to face a different direction requires you to press 1, 2, 3, or 4. With v15, 1-3 activate your skills, if you have any equipped. So, when you want to change the direction a rogue faces, you'll more often than not end up activating one or more of your skills.
This can be annoying for various reasons; maybe you were planning to go hunting, travelling, or battling, but now your skill is on cooldown. Especially annoying if you have skills with long cooldowns, or low-level skills. Also annoying if you were trying to be realistic and have cats heal over time and only use Herblore on a cat if you have herbs to spare, but now all your cats are healed.
And not everyone has a camp especially close to Four Trees so they can turn off their skills whenever they get a new cat that needs re-positioning.
Just changing the keys, perhaps to "4, 5, 6, 7" or just "WASD" or the arrow keys would help a lot. Using the WASD or arrow key solution would also make the direction that the cat will face more clear as well.
3. Change the Moonstone gift cooldown (and other tweaks)
The Moonstone was introduced in v14, and you are eligible to receive a gift from it every 16 days in-game. Visiting it before these sixteen days are up resets the cooldown. In v15, seasons were introduced, and each season lasts 10 days. And in canon, medicine cats go to the Moonstone/Moonpool every half-moon (which are twice a month, the first quarter and third quarter.)
Keeping this in mind, it would make more sense for the cooldown to be tweaked a little. There are several ways this could be done:
- You are only eligible for awards on the 5th day of the season (or a different day), when it is the "half moon"
- This could also be increased to two days a season, say, the 3rd and 8th. However, this might not be advised because it would make rewards less rare.
- The cooldown is only ten days long rather than sixteen. This would allow for more flexibility than the first solution.
- Five would also work, but that would once again not be advised.
Some other ideas:
- Perhaps whether the stone is glowing or not would signal whether you were eligible for a gift?
- Moonstone rewards could only be received at night (8:00 - 4:00)
- An actual moon phase cycle (could elaborate on this later)
4. Claw Levels
This is more a bug than anything else, but when you die/create a new cat your claw levels don't reset like the rest of your skills. It'd be nice if this were fixed.
5. Kittypet Experience
Rogues and clan cats can earn experience by hunting and fighting, but kittypets don't do either of these things, so they receive very few experience points. Yet, in the BloodClan alley there is a trainer, but you can barely use them because kittypets don't receive experience points for daily activities.
Kittypets could be awarded experience for every __ leaves they earn, either by catching them, playing hide and seek with Fuzzy, or chasing rats. Perhaps the ratio could be 1 experience for every 25 leaves?
~More will be added later~