Post by Willowisp🍃 on Dec 14, 2015 1:10:37 GMT -5
Back story: Starclan has chosen your line of kin to save the clans. Obey them, or be corrupted by the Dark Forest.
Rules:
1. You must start in Thunderclan, and progress through the clans.
2. When you die in battle, roll 1-10. Even numbers, you die. Odd, you survive, but must stay either in the warriors den or beside the medicine apprentice for 1 day.
3. If you die, you must play as your kit, with the same pelt, and join a new clan. Keep your kit's name the same.
4. If you have lived for 6 seasons, roll 1-3. If you roll 2, you die. If you roll 1 or 3, you die in 1 season.
5. You need to have unlocked all the clans.
6. Once you go through all the clans, you must become a kittypet for 2 seasons. Then, you will leave, and become a rouge.
7. On the 8 day of the first season as that cat, roll 1-3, and if it is a 1, the Dark Forest has corrupted you.
8. If you are corrupted, you bring bad luck to your clan, and you must roll a special set of events.
9. If you have not been corrupted, good AND bad things happen.
10. You need 50 rep to graduate a clan. Otherwise, you go back to the last clan as that cat.
11. Roll for events every morning.
12. Rogues use the island in Shadowclan as the moontree.
13. Kittypets must not allow Thrash in the closet, unless it is their event.
Corrupted Events:
Roll 1-10
1. There is plentiful prey. Catch as much as you can, and bury it. Do not bring it back.
2. The Dark Forest decides you need fighting training. Learn the killers bite from the clan trainer, Or Tune, and fight as many cats as possible. Kill as many as you can.
3. Starclan tries to convince you to become good again. Do not kill at all until 7:00. Then roll 1-10. If you get 1 or 2, Starclan has convinced you and you are good again.
4. There is a drought. Do not drink any water. Gather moss, and bury it in another clan's territory. Do not go out between 12:00 and 4:00.
5. The Dark Forest decides you need to visit them. Travel into the corner of Shadowclan territory, and eat a piece of prey to revoke reputation, for meeting with them.
6. Make today a day to gain reputation. After all, your kit needs to move to the next clan.
7. Do a border patrol, around the entire map. Kill any cats not from your clan on sight. (Any killing mentioned, refers to the gray cross)
8, 9, & 10. Hunt all day. Bring half to your mate, and half to the clan.
Starclan Events
1-20
1. There is plentiful prey, hunt, and bring it all to camp.
2. There is a famine, hunt, but only for 1 hour.
3. There is a drought, do not drink any water. Find moss, and bring it to camp. Do not go out between 12:00 and 4:00.
4. Do errands for the medicine cat, spend the whole day collecting herbs.
5. Do errands for the queen, spend the whole day collecting things for the kits.
6. Roll 1-3. Before you roll, assign a number to each clan that you are not in. Get assignments from the deputy, cancel it if it is not against the clan you rolled.
7. Your mate is sick, give them feverfew.
8. You feel like you have been neglecting your mate, spend the day collecting things for them.
9. Get as much reputation as possible, to prepare for moving on.
10. Visit Starclan.
11. Give prey to Starclan. Bury it beside the moonstone/tree.
12. Collect a shiny thing, and give it to Starclan.
13. Explore the other territories, and bury prey from your clan in the same space as their camp entrance.
14. Visit a neighboring clan, and fight no battles with them for three days. Bury prey at the place your clans battle.
15. Today travel around the clans. Collect feathers and herbs.
16. Visit Starclan.
17. Hunt all day, as the clan has grown dramatically, and put it all on the fresh-kill pile.
18. Spend the day collecting gifts for your mate.
19. Learn Herblore from the clan trainer, or Tune.
20. Visit Starclan. Bring the gift of prey, and bury it outside Mothermouth, or off the island.
Kittypet Events
1-5
1. Spend the day collecting leaves.
2. Spend the day collecting herbs from the garden.
3. Spend the day playing hide-and-seek with Fuzzy. (If you can't, then do whatever you want.)
4. Spend the day hunting mice.
5. Allow Thrash into the closet. (See 3)
I tried this, and thought it was interesting, but didn't finish.
Rules:
1. You must start in Thunderclan, and progress through the clans.
2. When you die in battle, roll 1-10. Even numbers, you die. Odd, you survive, but must stay either in the warriors den or beside the medicine apprentice for 1 day.
3. If you die, you must play as your kit, with the same pelt, and join a new clan. Keep your kit's name the same.
4. If you have lived for 6 seasons, roll 1-3. If you roll 2, you die. If you roll 1 or 3, you die in 1 season.
5. You need to have unlocked all the clans.
6. Once you go through all the clans, you must become a kittypet for 2 seasons. Then, you will leave, and become a rouge.
7. On the 8 day of the first season as that cat, roll 1-3, and if it is a 1, the Dark Forest has corrupted you.
8. If you are corrupted, you bring bad luck to your clan, and you must roll a special set of events.
9. If you have not been corrupted, good AND bad things happen.
10. You need 50 rep to graduate a clan. Otherwise, you go back to the last clan as that cat.
11. Roll for events every morning.
12. Rogues use the island in Shadowclan as the moontree.
13. Kittypets must not allow Thrash in the closet, unless it is their event.
Corrupted Events:
Roll 1-10
1. There is plentiful prey. Catch as much as you can, and bury it. Do not bring it back.
2. The Dark Forest decides you need fighting training. Learn the killers bite from the clan trainer, Or Tune, and fight as many cats as possible. Kill as many as you can.
3. Starclan tries to convince you to become good again. Do not kill at all until 7:00. Then roll 1-10. If you get 1 or 2, Starclan has convinced you and you are good again.
4. There is a drought. Do not drink any water. Gather moss, and bury it in another clan's territory. Do not go out between 12:00 and 4:00.
5. The Dark Forest decides you need to visit them. Travel into the corner of Shadowclan territory, and eat a piece of prey to revoke reputation, for meeting with them.
6. Make today a day to gain reputation. After all, your kit needs to move to the next clan.
7. Do a border patrol, around the entire map. Kill any cats not from your clan on sight. (Any killing mentioned, refers to the gray cross)
8, 9, & 10. Hunt all day. Bring half to your mate, and half to the clan.
Starclan Events
1-20
1. There is plentiful prey, hunt, and bring it all to camp.
2. There is a famine, hunt, but only for 1 hour.
3. There is a drought, do not drink any water. Find moss, and bring it to camp. Do not go out between 12:00 and 4:00.
4. Do errands for the medicine cat, spend the whole day collecting herbs.
5. Do errands for the queen, spend the whole day collecting things for the kits.
6. Roll 1-3. Before you roll, assign a number to each clan that you are not in. Get assignments from the deputy, cancel it if it is not against the clan you rolled.
7. Your mate is sick, give them feverfew.
8. You feel like you have been neglecting your mate, spend the day collecting things for them.
9. Get as much reputation as possible, to prepare for moving on.
10. Visit Starclan.
11. Give prey to Starclan. Bury it beside the moonstone/tree.
12. Collect a shiny thing, and give it to Starclan.
13. Explore the other territories, and bury prey from your clan in the same space as their camp entrance.
14. Visit a neighboring clan, and fight no battles with them for three days. Bury prey at the place your clans battle.
15. Today travel around the clans. Collect feathers and herbs.
16. Visit Starclan.
17. Hunt all day, as the clan has grown dramatically, and put it all on the fresh-kill pile.
18. Spend the day collecting gifts for your mate.
19. Learn Herblore from the clan trainer, or Tune.
20. Visit Starclan. Bring the gift of prey, and bury it outside Mothermouth, or off the island.
Kittypet Events
1-5
1. Spend the day collecting leaves.
2. Spend the day collecting herbs from the garden.
3. Spend the day playing hide-and-seek with Fuzzy. (If you can't, then do whatever you want.)
4. Spend the day hunting mice.
5. Allow Thrash into the closet. (See 3)
I tried this, and thought it was interesting, but didn't finish.