Rise to Ruin - A Rogue Clan Challenge! ( Open to ideas! )
Mar 5, 2016 17:59:45 GMT -5
Post by Larksplash on Mar 5, 2016 17:59:45 GMT -5
- RISE TO RUIN -
B A C K S T O R Y
You are a Clan cat belonging to a Clan of your choice. As an apprentice, you had always wondered what it was like to run away and start again; to do what ever you wanted to do whenever you wanted to do it, rather than follow the orders of a Leader or a Deputy or your mentor. Now that you're a warrior, you have a little more freedom: you're allowed to leave the camp when you like, and you don't have to march out on training sessions at ungainly hours of the day, so you have time to rest and contemplate. One day, your old Clan Leader loses her ninth and final life, and joins the ranks of StarClan. The Clan deputy, a cat who you've always felt hated you for some unknown reason, becomes the new Leader. The first patrol the Leader sends out consists of you, the newest apprentice Robinpaw, and two of the new Leader's closest friends. You admit to Robinpaw your distrust of the older warriors, and the young apprentice agrees with your opinion. The two of you remain wary throughout the duration of the patrol through your Clan's territory, and to you it feels as though the two warriors are watching your every step with malice in their eyes.
You are about to start heading back to camp when you hear Robinpaw's agonised shriek from somewhere behind you. You spin around, your claws out, and the sight that greets you chills you to the bone. The two warriors who accompanied you and Robinpaw on your patrol have the small apprentice pinned to the ground. Blood gushes freely from a fresh, open wound in the little cat's neck. Robinpaw's body twitches and jerks, her paws flailing uselessly at empty air while a gurgling whimper-like wail escapes her open jaws. Frozen in shock, all you can do is stare with wide eyes. The sheer horror paralyses you, and you are unable to move a muscle. The larger warrior, a muscular dark tabby, digs his claws cruelly into the dying apprentice's flanks. Robinpaw's body shudders one final time before it goes completely still. The lean ginger warrior hisses through bared teeth, flashes you one final gloating look and sprints off into the undergrowth; the dark tabby follows close on his heels.
You have three choices: you can follow the warriors back to camp and hope that you catch them before they make it, or perhaps even pass them and raise the alarm; you can remain by the apprentice's corpse and wait until another patrol arrives, then attempt to explain exactly what happened, or you can just run. There's no doubt in your mind that the two warriors who murdered Robinpaw will reach the camp and tell everybody that you were the one who killed her. You would either be executed or exiled.
You decide to run.
Flashing one lingering, sorrowful look to Robinpaw's body, you turn tail and race away into the long grass. As you run, you vow silently that you will get revenge one day. You turn your head to the stars and send them a silent promise that you will come back with a Clan of your own and chase out the filthy, lying, murdering scum from your Clan and cleanse the forest once and for all, no matter what the cost.
R U L E S
1. For the random number generator, use RANDOM.ORG.
2. When you start this challenge, you have to have unlocked all the pelts available to buy from the store, with the optional additions of the kittypet pelts. Make sure you have also unlocked all the different Clans.
3. Your cat starts off as a warrior.
4. Your cat can only get a mate and kits after they have lived through each of the four seasons at least once, and you have 10 or more cats in your rogue camp.
5. You cannot place more than nine thickets per day.
6. Build two camps: one as your main one, and another camp for emergencies that could happen through the randomised events. These two camps have to be on separate territories. For example, you can have one camp on RiverClan land and another on ThunderClan land as long as they are at least two or three tiles away from one another.
7. You are only able to freely add cats to your camp within the first three days of you either beginning to build your camp or completing it. After that, you should only add cats when the randomised events tell you to do so.
8. Your cat will be approved by StarClan, so they can have nine lives. Once your cat dies nine times, you play as your deputy. If you do not have a deputy, create a new cat entirely.
9. Your Clan can either have traditional Clan names ( Sorreltail, Frogpaw, Swansong, etc. ) or rogue names ( Flint, Dark, Rose, etc. )
10. The challenge is only truly over when you want it to be. xD
H O W T O P L A Y
1. You begin the challenge as a warrior from a Clan of your choosing; if you like, you can start as an apprentice to live through the backstory ( do this if you are creating a CYOA or screen-shot journal of the challenge ).
2. Get your cat exiled and search for a place to set up camp; the ideal campsite for this challenge would be a tile in any territory that Clan cats appear in. If you want a harder challenge, set up in a place like Sunningrocks or the South of Fourtrees. But if you want to choose an easier option, Southeast of Fourtrees would be a good option, or ThunderClan's forest if you want trees in your camp.
3. Spend no more than three seasons building your camp. After that, the challenge begins for real. Make sure your camp fills up the vast majority of the tile, however, unless you want to take the challenge further and expand gradually over time.
4. Lay your camp out like a traditional Clan camp! Your den would be the Leader's den; then you must have a warriors' den, an apprentices' den, a nursery, an elders' den, a medicine den and other, slightly less important ( which is the reason why the following are optional ) dens such as: a prison ( perhaps for Clan cats you capture? ), a Deputy's den ( if you don't want your Deputy sleeping in the same den as the regular warriors ), a spare den for storage ( storage of apples, pebbles, feathers, spare brambles, etc. ) and guard stations ( tiny, one-space dens placed at the entrance(s) of your camp for the guards to shelter in ).
5. Once your camp is complete, you can start adding cats. Hurry, however, because you only have three days to recruit as many rogues as possible.
6. When you have your completed camp and your first Clan members, you must start stockpiling. And that means fresh-kill, herbs, brambles, pebbles, feathers, everything. There is a use for everything in this challenge, and the more you have of everything the longer you will have a healthy, functioning Clan.
7. At the end of the season, the challenge begins for real. Now you may start using the randomised events to decide whether your Clan shall rise or fall. Or maybe they'll even Rise to Ruin.
W.I.P
B A C K S T O R Y
You are a Clan cat belonging to a Clan of your choice. As an apprentice, you had always wondered what it was like to run away and start again; to do what ever you wanted to do whenever you wanted to do it, rather than follow the orders of a Leader or a Deputy or your mentor. Now that you're a warrior, you have a little more freedom: you're allowed to leave the camp when you like, and you don't have to march out on training sessions at ungainly hours of the day, so you have time to rest and contemplate. One day, your old Clan Leader loses her ninth and final life, and joins the ranks of StarClan. The Clan deputy, a cat who you've always felt hated you for some unknown reason, becomes the new Leader. The first patrol the Leader sends out consists of you, the newest apprentice Robinpaw, and two of the new Leader's closest friends. You admit to Robinpaw your distrust of the older warriors, and the young apprentice agrees with your opinion. The two of you remain wary throughout the duration of the patrol through your Clan's territory, and to you it feels as though the two warriors are watching your every step with malice in their eyes.
You are about to start heading back to camp when you hear Robinpaw's agonised shriek from somewhere behind you. You spin around, your claws out, and the sight that greets you chills you to the bone. The two warriors who accompanied you and Robinpaw on your patrol have the small apprentice pinned to the ground. Blood gushes freely from a fresh, open wound in the little cat's neck. Robinpaw's body twitches and jerks, her paws flailing uselessly at empty air while a gurgling whimper-like wail escapes her open jaws. Frozen in shock, all you can do is stare with wide eyes. The sheer horror paralyses you, and you are unable to move a muscle. The larger warrior, a muscular dark tabby, digs his claws cruelly into the dying apprentice's flanks. Robinpaw's body shudders one final time before it goes completely still. The lean ginger warrior hisses through bared teeth, flashes you one final gloating look and sprints off into the undergrowth; the dark tabby follows close on his heels.
You have three choices: you can follow the warriors back to camp and hope that you catch them before they make it, or perhaps even pass them and raise the alarm; you can remain by the apprentice's corpse and wait until another patrol arrives, then attempt to explain exactly what happened, or you can just run. There's no doubt in your mind that the two warriors who murdered Robinpaw will reach the camp and tell everybody that you were the one who killed her. You would either be executed or exiled.
You decide to run.
Flashing one lingering, sorrowful look to Robinpaw's body, you turn tail and race away into the long grass. As you run, you vow silently that you will get revenge one day. You turn your head to the stars and send them a silent promise that you will come back with a Clan of your own and chase out the filthy, lying, murdering scum from your Clan and cleanse the forest once and for all, no matter what the cost.
R U L E S
1. For the random number generator, use RANDOM.ORG.
2. When you start this challenge, you have to have unlocked all the pelts available to buy from the store, with the optional additions of the kittypet pelts. Make sure you have also unlocked all the different Clans.
3. Your cat starts off as a warrior.
4. Your cat can only get a mate and kits after they have lived through each of the four seasons at least once, and you have 10 or more cats in your rogue camp.
5. You cannot place more than nine thickets per day.
6. Build two camps: one as your main one, and another camp for emergencies that could happen through the randomised events. These two camps have to be on separate territories. For example, you can have one camp on RiverClan land and another on ThunderClan land as long as they are at least two or three tiles away from one another.
7. You are only able to freely add cats to your camp within the first three days of you either beginning to build your camp or completing it. After that, you should only add cats when the randomised events tell you to do so.
8. Your cat will be approved by StarClan, so they can have nine lives. Once your cat dies nine times, you play as your deputy. If you do not have a deputy, create a new cat entirely.
9. Your Clan can either have traditional Clan names ( Sorreltail, Frogpaw, Swansong, etc. ) or rogue names ( Flint, Dark, Rose, etc. )
10. The challenge is only truly over when you want it to be. xD
H O W T O P L A Y
1. You begin the challenge as a warrior from a Clan of your choosing; if you like, you can start as an apprentice to live through the backstory ( do this if you are creating a CYOA or screen-shot journal of the challenge ).
2. Get your cat exiled and search for a place to set up camp; the ideal campsite for this challenge would be a tile in any territory that Clan cats appear in. If you want a harder challenge, set up in a place like Sunningrocks or the South of Fourtrees. But if you want to choose an easier option, Southeast of Fourtrees would be a good option, or ThunderClan's forest if you want trees in your camp.
3. Spend no more than three seasons building your camp. After that, the challenge begins for real. Make sure your camp fills up the vast majority of the tile, however, unless you want to take the challenge further and expand gradually over time.
4. Lay your camp out like a traditional Clan camp! Your den would be the Leader's den; then you must have a warriors' den, an apprentices' den, a nursery, an elders' den, a medicine den and other, slightly less important ( which is the reason why the following are optional ) dens such as: a prison ( perhaps for Clan cats you capture? ), a Deputy's den ( if you don't want your Deputy sleeping in the same den as the regular warriors ), a spare den for storage ( storage of apples, pebbles, feathers, spare brambles, etc. ) and guard stations ( tiny, one-space dens placed at the entrance(s) of your camp for the guards to shelter in ).
5. Once your camp is complete, you can start adding cats. Hurry, however, because you only have three days to recruit as many rogues as possible.
6. When you have your completed camp and your first Clan members, you must start stockpiling. And that means fresh-kill, herbs, brambles, pebbles, feathers, everything. There is a use for everything in this challenge, and the more you have of everything the longer you will have a healthy, functioning Clan.
7. At the end of the season, the challenge begins for real. Now you may start using the randomised events to decide whether your Clan shall rise or fall. Or maybe they'll even Rise to Ruin.
W.I.P