Fawnstar's Rogue Challenge
May 23, 2016 16:04:18 GMT -5
Post by Treeclaw on May 23, 2016 16:04:18 GMT -5
This is Fawnstar's Rogue Challenge, where you will face dangers and beauties in creating a clan. I just want to remind you that the Mooncave idea is all Nightfrost's idea, who created the "new clan challenge." I suggest her challenge to, although the it is really old from 2014. I hope you enjoy, and I'm always looking for feedback, criticism and comments. I'm always looking towards way to improve this. This challenge is currently a Work In Progess (W.I.P)
FAWNSTAR'S
ROGUE CHALLENGE
Welcome to Fawnstar's Rogue Challenge, An amazing challenge that will put your rogue survival
to the limits, and see how well you can manage a real warrior cats clan, full with a deputy, medicine cat, and an optinal medicine cat apprentice. With each den from the regular warrior cats camp, down to the basic problems and more advanced. From territory, border patrols and hunting patrols, to having a little amount of in game days to prepare yourself for the challenge.
You have until the end of Greenleaf to prepare. This includes get herbs, prey, build camp, get cats, have the territory figured out, stones (see rule 3) and anything else you need that are optinial, like apples and shiny things. Because from after Greenleaf you won't have time to go and do your own thing. Before you read on, this challenge is for experienced players and not for people just starting out.
RULES
1. You must have a 3x3, never leave the territory unless you need to go to Mooncave or Gatherings. (Some events allow you to go outside your territory.)
2. There needs to be at least one border patrol and hunting patrol per day. You may hunt by yourself if you please, but at least one hunting patrol with other cats.
3. Mark your borders of your territory with buried stones, you do not have to do it in a like but at least few in each tile of the edge of the territory.
4. When your done with herbs throw them on the Thunderpath.
5. You must do the event you get, no rolling twice.
6. If an event says a cat dies, you must chase a cat away of your choice. You may always get rogues whenever you like.
7. You must have a medicine cat by Leaf-Fall, and a deputy by Leaf-Bare. The deputy has to have been with you for a season and has been on 3 patrols of any kind and has fought at least twice and won. (I suggest having a few choices for deputy, as in the events your deputy can die.)
8. Use random.org to choose which Event and Starclan Message you get. Like I said, no going twice.
9. Every in game morning roll for an Event, every in game night roll for a Starclan Message.
10. No cheating, as in reusing herbs, or not getting rid of cats once they have died etc.
11. Have fun, and don't get mad at me if you keep dying or the challenge is too hard for you. If I am missing any rules, please feel free to tell me!
EVENTS
Make sure, when you roll for an event you make the min (1) and the max (17). Which ever number you get is the Event you'll be doing that day. If you land on the same thing as the in game day before, that is the only time you can roll again.
1. The river is contaminated! Help Riverclan out by donating 6 prey. (Bury it near their camp)
2. Greencough has struck! A kit is close to death, roll 1-5 to see if it dies or survives.
1: Survive
2: Survive
3: Die
4: Survive
5: Die
3. A warrior has been severely injured during battle. If you have 3 Horsetail the warrior survives, if you don't the warrior dies.
4. Thunderclan asks your help with Riverclan. Kill 4 Riverclan cats and you can hunt in one tile of territory for the next 2 days.
5. A warrior has brought back prey from the Carrion Place, and an elder has eaten it. If you have 4 Feverfew the elder survives, if you don't they die.
6. It is a normal day and no event happens.
7. Windclan asks your help with Shadowclan. Kill 6 Shadowclan cats and you get one tile of hunting in Windclan for the next 4 days.
8. You have fought your neighboring clan and they have won. They take over a tile of territory (you choose) and you can only get it back by fighting them and winning.
9. You go to The Burnt Sacymore and if you win, you get one tile of hunting from both Shadowclan and Thunderclan for the following day.
10. Your deputy gets injured and you stay up with them all night, which means you stay in their den and bring the food the whole night. (9:00 PM - 6:00 AM.)
11. Your mate (if you don't have one skip this one and roll again and get a mate.) is starving. Catch them 9 pieces of prey and 3 shiny things to make them feel better.
12. A drought has occurred! You can only drink from moss for the rest of the season, and after you drink from moss throw it in the Thunderpath because it dries out quickly.
13. The border patrol scents a fox and you stay up all night (9:00 PM - 6:00 AM) searching the territory. You cannot eat or drink during this time.
14. A rat has been discovered overnight in the Warriors den. Three warriors get infested. Each cat needs 5 Feverfew and 4 Comfrey in order to survive. Depending on how much herbs you have is how many warriors survive and die.
15. A normal day.
16. Your medicine cat needs more herbs! Spend the whole day collecting 9 of each herb. (You don't need to do the patrols today, as if your deputy was leading them instead.)
17. The Shadowclan guards are sick! Help them guard their camp! Stay in the tile of their camp for 4:00 PM- 8:00 PM. (Do not go up close to the guards that are there. I'm not the game developer so I can't actually make them disappear. Don't blame me if you die, as I have warned you don't go close too the guards.)
Anymore events? Say them in down below.
STARCLAN MESSAGES
W.I.P, check back later!
FAWNSTAR'S
ROGUE CHALLENGE
Welcome to Fawnstar's Rogue Challenge, An amazing challenge that will put your rogue survival
to the limits, and see how well you can manage a real warrior cats clan, full with a deputy, medicine cat, and an optinal medicine cat apprentice. With each den from the regular warrior cats camp, down to the basic problems and more advanced. From territory, border patrols and hunting patrols, to having a little amount of in game days to prepare yourself for the challenge.
You have until the end of Greenleaf to prepare. This includes get herbs, prey, build camp, get cats, have the territory figured out, stones (see rule 3) and anything else you need that are optinial, like apples and shiny things. Because from after Greenleaf you won't have time to go and do your own thing. Before you read on, this challenge is for experienced players and not for people just starting out.
RULES
1. You must have a 3x3, never leave the territory unless you need to go to Mooncave or Gatherings. (Some events allow you to go outside your territory.)
2. There needs to be at least one border patrol and hunting patrol per day. You may hunt by yourself if you please, but at least one hunting patrol with other cats.
3. Mark your borders of your territory with buried stones, you do not have to do it in a like but at least few in each tile of the edge of the territory.
4. When your done with herbs throw them on the Thunderpath.
5. You must do the event you get, no rolling twice.
6. If an event says a cat dies, you must chase a cat away of your choice. You may always get rogues whenever you like.
7. You must have a medicine cat by Leaf-Fall, and a deputy by Leaf-Bare. The deputy has to have been with you for a season and has been on 3 patrols of any kind and has fought at least twice and won. (I suggest having a few choices for deputy, as in the events your deputy can die.)
8. Use random.org to choose which Event and Starclan Message you get. Like I said, no going twice.
9. Every in game morning roll for an Event, every in game night roll for a Starclan Message.
10. No cheating, as in reusing herbs, or not getting rid of cats once they have died etc.
11. Have fun, and don't get mad at me if you keep dying or the challenge is too hard for you. If I am missing any rules, please feel free to tell me!
EVENTS
Make sure, when you roll for an event you make the min (1) and the max (17). Which ever number you get is the Event you'll be doing that day. If you land on the same thing as the in game day before, that is the only time you can roll again.
1. The river is contaminated! Help Riverclan out by donating 6 prey. (Bury it near their camp)
2. Greencough has struck! A kit is close to death, roll 1-5 to see if it dies or survives.
1: Survive
2: Survive
3: Die
4: Survive
5: Die
3. A warrior has been severely injured during battle. If you have 3 Horsetail the warrior survives, if you don't the warrior dies.
4. Thunderclan asks your help with Riverclan. Kill 4 Riverclan cats and you can hunt in one tile of territory for the next 2 days.
5. A warrior has brought back prey from the Carrion Place, and an elder has eaten it. If you have 4 Feverfew the elder survives, if you don't they die.
6. It is a normal day and no event happens.
7. Windclan asks your help with Shadowclan. Kill 6 Shadowclan cats and you get one tile of hunting in Windclan for the next 4 days.
8. You have fought your neighboring clan and they have won. They take over a tile of territory (you choose) and you can only get it back by fighting them and winning.
9. You go to The Burnt Sacymore and if you win, you get one tile of hunting from both Shadowclan and Thunderclan for the following day.
10. Your deputy gets injured and you stay up with them all night, which means you stay in their den and bring the food the whole night. (9:00 PM - 6:00 AM.)
11. Your mate (if you don't have one skip this one and roll again and get a mate.) is starving. Catch them 9 pieces of prey and 3 shiny things to make them feel better.
12. A drought has occurred! You can only drink from moss for the rest of the season, and after you drink from moss throw it in the Thunderpath because it dries out quickly.
13. The border patrol scents a fox and you stay up all night (9:00 PM - 6:00 AM) searching the territory. You cannot eat or drink during this time.
14. A rat has been discovered overnight in the Warriors den. Three warriors get infested. Each cat needs 5 Feverfew and 4 Comfrey in order to survive. Depending on how much herbs you have is how many warriors survive and die.
15. A normal day.
16. Your medicine cat needs more herbs! Spend the whole day collecting 9 of each herb. (You don't need to do the patrols today, as if your deputy was leading them instead.)
17. The Shadowclan guards are sick! Help them guard their camp! Stay in the tile of their camp for 4:00 PM- 8:00 PM. (Do not go up close to the guards that are there. I'm not the game developer so I can't actually make them disappear. Don't blame me if you die, as I have warned you don't go close too the guards.)
Anymore events? Say them in down below.
STARCLAN MESSAGES
W.I.P, check back later!