WC:UT - Family Challenge
Mar 5, 2017 14:32:34 GMT -5
Post by Raisin Bran™ on Mar 5, 2017 14:32:34 GMT -5
EDIT: This has been updated to make it a bit more of a challenge!
EDIT: Also added Poll
EDIT: Fixed grammar errors and added to rule 4
To begin, you will need to become a rogue and build a den, not a camp yet, just a den. You'll also need to invite at least 1 rogue (your mate) and 1-5 other rogues (kits). You may also want all pelts unlocked, but this is optional as you might need to play your mate/kit. if you don't have all pelts unlocked, you can pick the already unlocked pelt closest to your mate/kit's pelt.
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Rules
1. You, your kits, and your mate must have full names. (eg. Frostheart, Skytail, Grasskit)
2. Under no circumstances should you bring your kits with you unless they are over a season old. (That'll put them at 3 moons)
3. Do not apprentice your kits early! Wait until they are at least 2 seasons old!
4. You must have prey for everyone at all times. When your kits are 2 moons old (6 days), they'll start eating meat. They'll share prey. Dispose of the eaten prey by A. Burying them, B. Letting other cats (clan cats) pick them up to delete them, or C. Eating the prey. If you do not feed a cat, then they will have negativity toward you. In game, cats will only be able to go 3 days without food.
5. If you die, you will have to play as your mate (If your mate is male and your kits are under 2 moons, you must restart). If both of you die, you must restart unless your kits are at least 2 seasons old, if they are, play as one of them. If your mate dies and your kits aren't yet 2 moons old, you must restart. (Only applies if your mate is female)
6. You can only hunt up to 2 pieces of prey in leaf-bare.
7. You can only hold three pieces of prey, one in each slot (Mice are an exception, you can hold up to two in one slot)
8. You can only hunt in your territory, which are the surrounding slots. (eg.
territory | territory | territory
territory | Camp | territory
territory | territory | territory )
9. You may have your den on an edge tile, but that'll just mean less places to hunt.
10. You can not have your den next to a clan camp, it must be at least 2 tiles away.
11. You can not claim fourtrees as territory, if your camp is next to fourtrees, you may claim a different piece of land. (eg.
territory | territory | territory
territory | Camp | Fourtrees
territory | territory | territory
| territory |
12. DO NOT Invite more cats UNLESS your kits are over 5 seasons (So your kits can have mates) OR you and your mate are planning to have more kits. (Previous kits must be at least 3 seasons old UNLESS you have a new mate) OR If stated otherwise (See Random Events)
13. It will take 2 moons (6 days) for kits to be born, after those days, use random.org with 1-12. If the number is from 1-2, it was miscarriage, if 4-12, they will be born (Use Random.org to determine how many kits are born (1-5)). If the number is 3, then all or most of the kits will die at birth. (Use Random.org to determine how many will die (1- How many kits were born))
14. You may only visit Trainer Tune once every season unless stated otherwise.
15. Make sure to keep track of negativity between you and your cats
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The Challenge
Goal: Keep your family alive for as long as possible, while slowly building a "clan"
The challenge is really above, the rules are the challenge
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Random Events (Use random.org with the numbers 1-25
1. If near Riverclan territory, the river floods, washing away one of your kits. Remove one kit from camp. If not near Riverclan, nothing happens.
2. If near a thunderpath, a car swerves off the road and hits the side of your camp (Determined on where the thunderpath is). Remove the cat or kit closest to that side, if there are two cats right next to each other or across from each other at the same distance from that side, flip a coin (or use 1-2 on random.org). If heads or 1, the one above or to the left dies. If tails or 2, the one below or to the right dies. There is a 1 out of 5 chance (you can chose which number you want to be the survival number, mine is 3) to survive, though they will be severely injured and will either become med cat or an elder despite being young. Also remove the wall that was on the side that was hit and repair it later. If not near a thunderpath, nothing happens.
3. You dream of a storm to come, you decide to protect your kits as the storm approaches. Lightning hits your prey pile and burns the prey. Remove 6 items of prey.
4. If Leaf-bare, you decide to visit the carrionplace. If there is prey, you may take it (REMEMBER RULE 7), If there is none, you head back home. If it is not leafbare, nothing happens.
5. One of your kits finds a small pebble outside the den. You decide to play with your kits for an hour (in game). You may do nothing else in this time.
6. An old friend of yours finds your den and asks if they can stay. Add one cat to your camp.
7. If near Windclan territory, a gust of wind hits your camp and one of your kits gets carried off their paws and hits the wall. If you have up to 3 herbs of any kind, you can use them to heal the kit. If not, flip a coin or use 1-2. If heads or 1, the kit is fine, just really shaken, If tails or 2, the kit is severely injured and will need herbs within an hour an a half (in game), if not given herbs, the kit will die of blood loss. If not near Windclan territory, nothing happens.
8. Starclan decides to give you a sign and tells you a prophecy. Generate a random number between 1-5 , then check the list "Prophecies" below.
(NOTE: You may only receive one prophecy per season. So if you receive a prophecy on the 3rd of leaf-bare, you must wait until new-leaf to receive another one. If this is rolled in the same season, nothing will happen.)
9. You find a snake in camp and try to fight it off, but it gets to one of your kits. It bites the kit before slithering away out of camp. Flip a coin or use 1-2, if heads or 1, the kit needs immediate medical attention, give the kit 4 herbs. If you have no herbs, the kit dies. If tails or 2, the snake wasn't poisonous and the kit survives.
10. Your mate has contracted green-cough and needs 7 herbs to heal them. You keep your mate away from any other cats and give them the herbs. If you do not have the herbs, your mate will die within half an hour.
11. A group of hungry looking loners come to your clan and ask for food. You give them the food (-5 prey) and ask if they want to stay. Flip a coin or use 1-2. If heads or 1, the cats agree to stay (+5 cats). If tails or 2, The cats don't stay and leave.
12. Starclan notices a lack of prey and gives you three squirrels. (This is the only time you may hunt in another territory if you cannot hunt squirrels in yours to simulate being given the squirrels.)
13. You have a fight with Thunderclan and get pretty badly injured. You decide to visit Trainer Tune to learn a new move for the next fight.
14. If one of your kits has a mate, their mate comes to you and says their kits are feeling ill. You give them some feverfew and tell them to split it between the kits and the mate thanks you. If you have no feverfew, the mate will find it themselves, this will cause some negativity between you and your kit's mate.
15. If you have any negativity with any cats, that cat will betray you. Remove the cat with the most negativity.
16. One of your kits has a fight with you, causing negativity between you two.
17. Your mate has decided they don't like you anymore, and leaves. Remove your mate from camp. You must wait one season before you can find a new mate. This has the same consequences as your mate dying, so follow the rules of your mate dying for this as well.
18. Shadowclan has asked to become allies with you, and you agree bluntly. A day later, Shadowclan attacks your camp. Shadowclan has betrayed you, and a war has started for the next season. Any Shadowclan patrol you encounter you must fight, and you can not run away.
(NOTE: You can only roll this once as you no longer trust Shadowclan after this moment. If you roll this after it has already been rolled, reroll)
19. If you have received the fourth prophecy with Windclan, they will ask for forgiveness after finding out a rogue was the one who stole the prey. You decide to forgive them and they give back the three pieces of prey. Add three pieces of prey to your pile.
20. After a restless night of fear, you decide to gather up a few cats and go on patrol (if you do not have any other cats besides your mate and kits, only bring your mate if your kits are not yet apprentices or warriors). You patrol the boundaries and find a gruesome figure of a dead cat. Turns out this cat was a Riverclan cat. Riverclan accuses you for the death of their warrior, and a war will begin for a moon (3 days). You must fight any Riverclan patrol. After the war is done, they realize that the cat was killed by a dog.
21. A thought stirs in your mind about the other clans. You accidentally wander into the nearest clan territory and get caught by a patrol. They send you to their leader and you are let out with a warning. If this is rolled again, you will have to give up something (such as prey or herbs) to the other clan.
22. You see a twoleg on your territory and warn your family/clan. They acknowledge this. No one is allowed to leave the camp today, including yourself.
23. One of your cats gets stuck in the dirtplace. You accidentally let out a laugh of amusement. Negativity stirs up between you and this cat.
24. You found a shiny thing today while wandering around. Gather one shiny thing and put it next to your nest.
25. All of your kits sneak out of camp. You track them and find them about to be attacked by a badger. You fight the badger off and scold your kits. Each kit now has one negativity against you. This may only be in effect if your kits aren't yet apprentices. If they are already apprentices or older, they for some reason have a random grudge against you, causing each kit to have one negativity against you either way.
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Prophecies
These will only be used if the random event is triggered.
1. Shadowclan attacks your camp and destroys it. Remove thickets at random.
2. Thunderclan attacks your camp and kills 2 of your kits/cats. Remove two of your kits/cats from camp.
3. Riverclan attacks your camp and steals prey. Remove 8 pieces of prey.
4. At the next gathering, Windclan accuses you of stealing prey from their territory. The only way to avoid war is to give them back the prey you "Stole". Give them 3 pieces of prey. The "clouds" are Starclan becoming angry and ending the gathering. If you do not give them the prey, any time you encounter a Windclan patrol, you must fight and cannot run. This will keep happening until you give them the prey.
5. All the prey has been scared off, you can not hunt today
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Make sure to follow the rules, and update your progress here if you'd like!
Did you like this challenge? Maybe you'd like to see my other challenges!
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