WC:UT Unnamed Challenge
Mar 17, 2017 19:22:47 GMT -5
Post by Raisin Bran™ on Mar 17, 2017 19:22:47 GMT -5
This challenge needs a name! Please suggest one!
INTRODUCTION
You run as fast as you can, running into an odd looking tree. You climb into the hole in the middle of the tree and hide the best you can. "Where'd you go (Your cat name)! You've got a lot of nerve killing a kit!" A voice calls out, you recognize it as your best friend, Crookedfang. You want so badly to come out and say you're sorry, but know you'll be killed on sight. You stay in the tree for the rest of the night, until the sound of search parties begin to thin, and you're left alone. You climb out of the tree, and run as far as you can.
STORY
You are a previous Thunderclan warrior, you have accidentally killed Bramblekit, and the clan has despised you since. Your friend had witnessed the murder themselves, and chases you out of camp.
You run far away from Thunderclan, and never turn back.
RULES
You may set up a den anywhere but Thunderclan Territory, you can also not enter Thunderclan territory unless stated otherwise. (If you are having a hard time distinguishing borders, look here though, I consider the Owl tree tile to be in Thunderclan Territory)
If you are spotted by a Thunderclan patrol, run.
If Thunderclan enters your den location, change your den's location.
You will not have your own territory, you can hunt anywhere except Thunderclan territory unless stated otherwise
You may not start a rogue clan.
You may if you want stockpile prey somewhere
You can only hunt 2 pieces of prey in Leaf-bare, 5 in Newleaf and Leaf-fall, and 9 in Greenleaf unless stated otherwise
No gatherings! You may go to fourtrees, but only for the purpose of visiting Trainer Tune
You can only visit Trainer Tune twice a season unless stated otherwise
This is optional, but I'd really like to see your progress!
RANDOM EVENTS
(Put in a number from 1-25 in random.org)
1. Someone has stolen prey from your prey pile / one of your stockpile zones, remove two pieces of prey.
2. A storm brews up and you hide in your den as thunder cracks around you. Stay in your den for 4 hours in game.
3. Something stirs in your brain, and you peek into Thunderclan territory and sneak a few pieces of prey.
4. A random rogue left a scent track nearby your den, you find it goes into Thunderclan territory. You see a Thunderclan patrol, and nearly get caught. You decide to move your den even farther away if it is not already far away.
5. The clan that you live nearest to finds out your crimes and chases you out without hesitance. If this is rolled to the point where you have gone to every territory, you will reside in the last territory you came to. Once this is rolled again if you have resided in the last one, you must fight off patrols.
6. A flood has happened, you decide to move your den two tiles up from where you are. If you are on an edge tile, all of your prey on the same tile is washed away.
7. Starclan notices your presence, and shrouds your area in darkness. You may not leave your den today out of the fear of getting caught by an enemy patrol or walking out into the thunderpath. (if you want, you can leave, but you must close your eyes!)
8. A thrush swoops onto your head and claws at the top of it. You decide to collect some Goldenrod for the wound, and sneak into Thunderclan territory. Grab two pieces then get out of there.
9. A heart-shaped petal falls to the ground next to you. It is a sign of good luck, you may hunt 3 extra prey today.
10. A loner claims that they can give you 9 squirrels for 5 of some other prey. You agree at the deal and give them the prey, but they run off with the prey. Remove 5 pieces prey
11. Hunger hits you like a wave in the morning. You decide that you should hunt at least one extra piece of prey today
12. You decide to go for a hunt and catch some prey. Out of curiosity, you glance across the Thunderclan border and spot Crookedfang. You drop all of your prey and run back to your den. You wait there for 2 hours in game before going back out to hunt.
13. You feel hot today, and go grab a few stones by the river to use them to cool off. After using them, you decide to keep them tucked away under your nest.
14. A small kitten stumbles into your den. It looks a lot like Bramblekit, you feel pity for the kitten and send them off with some prey. Remove 3 pieces of prey.
15. Dawn begins to come and you stare at the sun for a while. The sky turns a deep pink color, and you feel a bit compelled to stay and watch. Stay in your den for 3 hours in game to watch the sunrise.
16. Lightning strikes and scares off all the prey, you may not hunt today.
17. While walking by Fourtrees, you see Tune beckoning you over. You stop by and he teaches you a new move. Learn a new move, or level up in one.
18. You wander over to the river and accidentally fall in. You get traumatized by this and do not visit the river for the rest of the season. If you live in Riverclan territory, move to a different territory.
19. You smell Thunderclan nearby, and move two tiles away to be safe.
20. You see a dreamy looking loner and talk to them. They agree to be your mate despite barely knowing you. After taking them to your den, they steal all your prey. Remove the prey-pile that's in/closest to your den.
21. You find a snake in your den and chase it off. Though to be safe, you move 2 tiles away.
22. If you live in the same tile as the abandoned badger den or nearby. A badger comes back and attacks you. You must heal your wounds with 4 Horsetail. If you don't, the next day you must stay in your den, do not roll a random event that day.
23. You hear this odd, beating sound and inspect it. You see twolegs with this odd black box. They notice you and you run. You move your den as far in any direction as you can (so long as you don't go into Thunderclan territory).
24. A tree falls nearby and you hear a scream for help. You inspect and see a rogue trapped underneath. They thank you greatly and give you 3 mice.
25.If you live near a thunderpath. A twoleg in a large white monster stops on the side of the road, the twoleg begins to climb out. They spot you and try to grab you. You run away, and move away from the thunderpath.
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Did you like this challenge? Maybe you'd like to see my other challenges!
Family Challenge
STORY
You are a previous Thunderclan warrior, you have accidentally killed Bramblekit, and the clan has despised you since. Your friend had witnessed the murder themselves, and chases you out of camp.
You run far away from Thunderclan, and never turn back.
RULES
You may set up a den anywhere but Thunderclan Territory, you can also not enter Thunderclan territory unless stated otherwise. (If you are having a hard time distinguishing borders, look here though, I consider the Owl tree tile to be in Thunderclan Territory)
If you are spotted by a Thunderclan patrol, run.
If Thunderclan enters your den location, change your den's location.
You will not have your own territory, you can hunt anywhere except Thunderclan territory unless stated otherwise
You may not start a rogue clan.
You may if you want stockpile prey somewhere
You can only hunt 2 pieces of prey in Leaf-bare, 5 in Newleaf and Leaf-fall, and 9 in Greenleaf unless stated otherwise
No gatherings! You may go to fourtrees, but only for the purpose of visiting Trainer Tune
You can only visit Trainer Tune twice a season unless stated otherwise
This is optional, but I'd really like to see your progress!
RANDOM EVENTS
(Put in a number from 1-25 in random.org)
1. Someone has stolen prey from your prey pile / one of your stockpile zones, remove two pieces of prey.
2. A storm brews up and you hide in your den as thunder cracks around you. Stay in your den for 4 hours in game.
3. Something stirs in your brain, and you peek into Thunderclan territory and sneak a few pieces of prey.
4. A random rogue left a scent track nearby your den, you find it goes into Thunderclan territory. You see a Thunderclan patrol, and nearly get caught. You decide to move your den even farther away if it is not already far away.
5. The clan that you live nearest to finds out your crimes and chases you out without hesitance. If this is rolled to the point where you have gone to every territory, you will reside in the last territory you came to. Once this is rolled again if you have resided in the last one, you must fight off patrols.
6. A flood has happened, you decide to move your den two tiles up from where you are. If you are on an edge tile, all of your prey on the same tile is washed away.
7. Starclan notices your presence, and shrouds your area in darkness. You may not leave your den today out of the fear of getting caught by an enemy patrol or walking out into the thunderpath. (if you want, you can leave, but you must close your eyes!)
8. A thrush swoops onto your head and claws at the top of it. You decide to collect some Goldenrod for the wound, and sneak into Thunderclan territory. Grab two pieces then get out of there.
9. A heart-shaped petal falls to the ground next to you. It is a sign of good luck, you may hunt 3 extra prey today.
10. A loner claims that they can give you 9 squirrels for 5 of some other prey. You agree at the deal and give them the prey, but they run off with the prey. Remove 5 pieces prey
11. Hunger hits you like a wave in the morning. You decide that you should hunt at least one extra piece of prey today
12. You decide to go for a hunt and catch some prey. Out of curiosity, you glance across the Thunderclan border and spot Crookedfang. You drop all of your prey and run back to your den. You wait there for 2 hours in game before going back out to hunt.
13. You feel hot today, and go grab a few stones by the river to use them to cool off. After using them, you decide to keep them tucked away under your nest.
14. A small kitten stumbles into your den. It looks a lot like Bramblekit, you feel pity for the kitten and send them off with some prey. Remove 3 pieces of prey.
15. Dawn begins to come and you stare at the sun for a while. The sky turns a deep pink color, and you feel a bit compelled to stay and watch. Stay in your den for 3 hours in game to watch the sunrise.
16. Lightning strikes and scares off all the prey, you may not hunt today.
17. While walking by Fourtrees, you see Tune beckoning you over. You stop by and he teaches you a new move. Learn a new move, or level up in one.
18. You wander over to the river and accidentally fall in. You get traumatized by this and do not visit the river for the rest of the season. If you live in Riverclan territory, move to a different territory.
19. You smell Thunderclan nearby, and move two tiles away to be safe.
20. You see a dreamy looking loner and talk to them. They agree to be your mate despite barely knowing you. After taking them to your den, they steal all your prey. Remove the prey-pile that's in/closest to your den.
21. You find a snake in your den and chase it off. Though to be safe, you move 2 tiles away.
22. If you live in the same tile as the abandoned badger den or nearby. A badger comes back and attacks you. You must heal your wounds with 4 Horsetail. If you don't, the next day you must stay in your den, do not roll a random event that day.
23. You hear this odd, beating sound and inspect it. You see twolegs with this odd black box. They notice you and you run. You move your den as far in any direction as you can (so long as you don't go into Thunderclan territory).
24. A tree falls nearby and you hear a scream for help. You inspect and see a rogue trapped underneath. They thank you greatly and give you 3 mice.
25.If you live near a thunderpath. A twoleg in a large white monster stops on the side of the road, the twoleg begins to climb out. They spot you and try to grab you. You run away, and move away from the thunderpath.
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Did you like this challenge? Maybe you'd like to see my other challenges!
Family Challenge