Character Traits/Strengths: Guide
Jul 21, 2017 13:35:18 GMT -5
Post by Deleted on Jul 21, 2017 13:35:18 GMT -5
I was signing up for a regular roleplay, but I stopped and thought-- I wonder what might be good character flaws? And here we are. I read a Tumblr post and the author gave pretty interesting opinions that I wanted to share.
Good Traits (Strengths): There are many good traits for someone's OC. These traits are something the character is good at, normally it's easier to give your OC a bunch of good traits. But be sure to balance them all out, there's a certain limit before you accidentally create a Mary/Gary Sue. Examples of positive traits include: Fearlessness, hard working, and being cooperative. There are also strengths as well, such as: intellect, swordsmanship, or being highly social.
Bad Traits (Weaknesses): Just like above, there are many good flaws to give your character. These traits are negative, these traits may be harder for you to give your OC. Just a reminder, when you give your character strengths, be sure to balance them out with good flaws. Nobody wants to roleplay with a perfect character that overshadows them, we all have our flaws. Here are a few flaws: Vanity, ignorance, and envious. Examples of weaknesses: Recklessness, physically weak, or clumsiness.
Neutral Traits (Either): Okay I admit that I've used neutral traits as weaknesses or flaws. Neutral traits are traits that define part of the character's personality, but can be both good or bad in some situations. I know I've definitely made the mistake of using neutral traits to try and balance out the good traits of my character. An example of a neutral trait is being untrusting. These characters tend to be reluctant of new information , so you might think that it can be a good flaw right? In some situations yes, but untrusting characters are less gullible. When they finally do trust something or someone it normally does deserve that character's trust.
Mary/Gary Sue (Flaws): I'm not completely sure here, but I've read another article that made really good points. I was unable to locate it again, but the author wrote about how some Mary/Gary Sues flaws were somehow making a character more perfect. An example used there was stubbornness. (Stay with me here) Stubbornness can be a good flaw/neutral trait, but when if a Mary/Gary Sue has that trait it's pretty much worthless. A Mary/Gary Sue might roleplay to be stubborn but as soon as something is explained to them they have a change of heart almost immediately, that's when that flaw/neutral trait becomes meaningless. I'm not saying that everyone or everything similar to that is immediately a Mary/Gary Sue. I was just giving my opinion and including some examples. As I said before, I am not completely sure of this category so please don't be mad at me.
Sources:
The Tumblr post;
One Piece of Advice
The list of character flaws;
123 Character Flaws
Good Traits (Strengths): There are many good traits for someone's OC. These traits are something the character is good at, normally it's easier to give your OC a bunch of good traits. But be sure to balance them all out, there's a certain limit before you accidentally create a Mary/Gary Sue. Examples of positive traits include: Fearlessness, hard working, and being cooperative. There are also strengths as well, such as: intellect, swordsmanship, or being highly social.
Bad Traits (Weaknesses): Just like above, there are many good flaws to give your character. These traits are negative, these traits may be harder for you to give your OC. Just a reminder, when you give your character strengths, be sure to balance them out with good flaws. Nobody wants to roleplay with a perfect character that overshadows them, we all have our flaws. Here are a few flaws: Vanity, ignorance, and envious. Examples of weaknesses: Recklessness, physically weak, or clumsiness.
Neutral Traits (Either): Okay I admit that I've used neutral traits as weaknesses or flaws. Neutral traits are traits that define part of the character's personality, but can be both good or bad in some situations. I know I've definitely made the mistake of using neutral traits to try and balance out the good traits of my character. An example of a neutral trait is being untrusting. These characters tend to be reluctant of new information , so you might think that it can be a good flaw right? In some situations yes, but untrusting characters are less gullible. When they finally do trust something or someone it normally does deserve that character's trust.
Mary/Gary Sue (Flaws): I'm not completely sure here, but I've read another article that made really good points. I was unable to locate it again, but the author wrote about how some Mary/Gary Sues flaws were somehow making a character more perfect. An example used there was stubbornness. (Stay with me here) Stubbornness can be a good flaw/neutral trait, but when if a Mary/Gary Sue has that trait it's pretty much worthless. A Mary/Gary Sue might roleplay to be stubborn but as soon as something is explained to them they have a change of heart almost immediately, that's when that flaw/neutral trait becomes meaningless. I'm not saying that everyone or everything similar to that is immediately a Mary/Gary Sue. I was just giving my opinion and including some examples. As I said before, I am not completely sure of this category so please don't be mad at me.
Sources:
The Tumblr post;
One Piece of Advice
The list of character flaws;
123 Character Flaws