Clans of Lore (O/A)
May 16, 2019 10:40:24 GMT -5
Post by Lily~Myth on May 16, 2019 10:40:24 GMT -5
Intro for All Clans:
You traveled through an unknown land for what seemed like moons. Due to it being the start of summer, the weather was humid, though it was rather cool during this night. The sky was cloudless with the full moon shining overhead, lighting the path before your paws. The surrounding woodland was dark and hostile and made you feel rather small in this world. Upon stepping in a clearing, you looked up only to freeze and see a gathering of cats underneath a large tree. The unusual aspect was that you had not scented them nor heard them upon coming here, yet your mind and paws were weary from your long journey. “Who are you and what brings you to this gathering of the three clans?”, a single voice echoed from where you could see. Its owner was a rather elderly tom, but his voice was strong. You answered quickly, for you were far outnumbered.
“Well then, would you like to join one of the clans?” the same voice offered. “There is MountainClan, known for their strength and endurance, WolfClan, known for their expertise in hunting and tracking, and TombClan, known for their stealth in the shadows and tunneling ingenuity.”
*~~Rules~~*
1. Falconstar’s rules, as always.
2. Try to be active, especially if you want to have a high rank. (If not active in two weeks, you will be removed)
3. If you aren’t going to be active in a certain number of days/weeks/months, please inform me.
4. Pictures and written descriptions are both accepted.
5. You may have as many cats as you can keep up with.
6. Traditional or semi-traditional names only, please
7. Your characters’ appearances must be realistic.
8. No mary-sues or gary-sues allowed.
9. Ask me before starting something major, such as a prophecy.
10. If you have read all the rules,I was here.
11. No one liner posts, please
12. Make sure cats in rank and gender are in balance before you join.
13. It is preferable that we had a balanced number of cats within each clan. For example, I would raher not have 20 cats in WolfClan, 10 in TombClan, and 54 in MountainClan.
14. If you want to be related to any cat or a mate of a cat, ask for permission first from the owner of the creator.
15. Don’t forget to have FUN!
Season:
[ ] Newleaf
[X] Greenleaf
[ ] Leaf-fall
[ ] Leafbare
TombClan’s Territory:
An extremely large, mountainous geothermal valley from wide open plains to forest and even steep cliffs. Many lakes, rivers, plus two waterfalls are scattered around, but also an abundance of flora and other creatures are found here. It was once home to both an ancient twoleg civilization and an ancient clan civilization. Many of the ancient twolegs have left things behind, from small trinkets to breathtaking marvels (castles, etc).
Locations in the Territory:
MountainClan’s Territory:
Majority of MountainClan’s land is well-mountainous, like its namesake. However, there are key areas where the land is flat and despite being in a higher altitude, it has thick, yet scattered woodland. It has a scattered river system that crisscrosses around the territory through both underground and above ground waterways. It has its own share of twoleg-made ruins throughout the territory.
Locations in Territory:
WolfClan’s Territory:
Probably has the flattest terrain and the most woodland compared to the other clans. Rich and abundant in resources. There are some ‘plain’ areas granted, but much of the land has a tree of some sort. Has a river system, called ‘The Springing River’, that weaves around the western half of the territory to the southeast. Due to it being ‘closer’ to humans, they have mainly uncommon/rare encounters with them.
*Is bordered to the East by Burnet Plains.
*Is bordered to the West by Walkers Den.
*Is bordered to the North by Growling Trail.
*Is bordered to the South by Swampy Pad.
Locations in Territory:
Other Places:
*Gathering Tree* located outside of the clans’ territories in the south. In a rather large clearing lies a large, ancient tree with curling roots and spiraling branches. The tree is believed to have hosted gatherings for centuries- to the very beginning of the clans’ history. The leaders sit amongst the branches, the healers sit on top of the roots, while the deputies sit at the bottom of the tree. All other clan members sit in the clearing. The clans meet here each 2 weeks yet have been known to meet later or sooner depending on events.
Neutral/Shared Places:
*Ancients Cove* is where the healer/leader goes to speak with their ancestors, who dwell in the silvery fields of Stardom. Located North, OUTSIDE of the Clan’s territory. At the base of a mountain and inside, there is a slightly overgrown tunnel that leads to a chamber. In the center is a crystal-clear, glassy pull with a single but large, star-shaped gem standing upright in the pool. Surrounding the pool are a lot more shiny and precious gems collected by generations of clan cats to bring here. It is said to be protected by the spirits of cats that are not in Stardom (good) or The Accursed (evil). They are known as: Unknown. A secondary tunnel leads to the *Chambers of Divinity*.
*Chambers of Divinity* is a secondary tunnel within Ancients Cove. This is where the clan cats go to ‘worship’ a huge pantheon of deities and bring offerings occasionally. Each deity has their own ‘altar’.
You traveled through an unknown land for what seemed like moons. Due to it being the start of summer, the weather was humid, though it was rather cool during this night. The sky was cloudless with the full moon shining overhead, lighting the path before your paws. The surrounding woodland was dark and hostile and made you feel rather small in this world. Upon stepping in a clearing, you looked up only to freeze and see a gathering of cats underneath a large tree. The unusual aspect was that you had not scented them nor heard them upon coming here, yet your mind and paws were weary from your long journey. “Who are you and what brings you to this gathering of the three clans?”, a single voice echoed from where you could see. Its owner was a rather elderly tom, but his voice was strong. You answered quickly, for you were far outnumbered.
“Well then, would you like to join one of the clans?” the same voice offered. “There is MountainClan, known for their strength and endurance, WolfClan, known for their expertise in hunting and tracking, and TombClan, known for their stealth in the shadows and tunneling ingenuity.”
*~~Rules~~*
1. Falconstar’s rules, as always.
2. Try to be active, especially if you want to have a high rank. (If not active in two weeks, you will be removed)
3. If you aren’t going to be active in a certain number of days/weeks/months, please inform me.
4. Pictures and written descriptions are both accepted.
5. You may have as many cats as you can keep up with.
6. Traditional or semi-traditional names only, please
7. Your characters’ appearances must be realistic.
8. No mary-sues or gary-sues allowed.
9. Ask me before starting something major, such as a prophecy.
10. If you have read all the rules,I was here.
11. No one liner posts, please
12. Make sure cats in rank and gender are in balance before you join.
13. It is preferable that we had a balanced number of cats within each clan. For example, I would raher not have 20 cats in WolfClan, 10 in TombClan, and 54 in MountainClan.
14. If you want to be related to any cat or a mate of a cat, ask for permission first from the owner of the creator.
15. Don’t forget to have FUN!
Season:
[ ] Newleaf
[X] Greenleaf
[ ] Leaf-fall
[ ] Leafbare
TombClan’s Territory:
An extremely large, mountainous geothermal valley from wide open plains to forest and even steep cliffs. Many lakes, rivers, plus two waterfalls are scattered around, but also an abundance of flora and other creatures are found here. It was once home to both an ancient twoleg civilization and an ancient clan civilization. Many of the ancient twolegs have left things behind, from small trinkets to breathtaking marvels (castles, etc).
Locations in the Territory:
*Camp* is located in the heart of the territory, or the underground of the heart, with the late twoleg ruins (remains of a castle) above.
It is bordered to the North by somewhat steep cliffs.
It is bordered to the East by *Thunderous Current.*
It is bordered to the West by *Burnet Plains.*
It is bordered to the South by *Clawed Wind.*
*East & West Waterfalls* are located respectively far to the two corners of the territory and each produce a lake with several rivers flowing from it.
*Sparring Field* is simply an average-sized field located ten yards away, southwest of the camp where most mentors take their apprentices out to train/spar.
*Whistling Meadows* is a large field of meadows that are somewhat scattered to most of the south, or southeast and southwest. They contain plenty of plants, small prey and some large ones, like deer or the occasional boar. It is named for the ‘whistling’ sound of birds, or the wind in some areas.
*Howling Ruins* most of the larger ancient twoleg civilization resides here, far north of the camp but just under Ancients Cove. Named for its ‘howling’ sound by the wind, but also by a wolf pack that lives nearby. It is located outside of all three territories and considered neutral.
*Thunderous Current* is located far east of camp and acts as an eastern border. It is named exactly for what it implies, with its strong current that could sweep away anything that tries to swim it.
*Burnet Plains* is located far west of the camp and acts as a western border. Not much grows here, nor does many prey roam here. However, predators have been known to live or travel through. A singed straight line is the border that stands out from the dead/few patches of grass.
*Clawed Wind* is located far south of the territory and acts as a southern border. It is a wide open plain, which looks inviting enough. However, dangerous winds could strike at anytime and either lift a cat off the ground by some inches or slam it into a rock or anything in its way (with a 50% chance of getting hurt).
Inside the Camp:
*Main Floor* is simply a large catacomb where all the dens, including the entrance/emergency exits, are connected to. There are no twoleg remains, for that has long past, but they did leave behind many strange markings on the walls, floors, and ceilings.
*Entrance* the main entrance is a large (four cat alongside) and tall (average twoleg-height) tunnel into the Main Floor. The closest den to the right is the Warriors’ Den and the Stone Tower to the left.
*Exits* are tunnels that the clan uses for emergencies or to evacuate. Each den has at least two (the nursery, however, has a small ledge that curious kits cannot get to)
*Stone Tower* is a spiral tower made of stone that is half a story high, with a platform and added railings alongside, where the leader calls meetings.
*Leader’s Den* about half-a-flight of the steps in the Stone Tower is where this den is located, in a quite smaller tomb than the other dens. Despite that, it is the most ‘decorated’ and has a short tunnel leading up to it. It is smaller than the Warriors’ but slightly larger than the Elders’ den.
*Warriors’ Den* located directly to the right of the entrance, in case of attack. It also has a short tunnel to ensure fast response. Like most of the dens, it has a tomb-like structure that is large enough to fit many warriors, big and small.
*Healer’s Den* located to the left of the Stone Tower. It is a tomb-like structure and is large enough to house both supplies in the cracked walls and piles, sick/injured cats, plus the healer/healer apprentice. The tunnel system is short and wide. There is also an underground spring to the far-right corner of the den, which drips into a small pond that they use.
*Apprentices’ Den* just a fox-length or two from the Warriors’ den. It is just like the latter, only slightly smaller in size and its tunnel is slightly longer.
*Nursery* a few feet away from the Apprentices’ Den. It is where all expecting, or nursing queens stay. The tunnel is wider but longer to deter enemy attacks.
*Elders’ Den* is located in between the Nursery and the Healer’s Den. It is quite small compared to the other dens, but it is enough to shelter at least six cats. The tunnel system is also a little wider and longer.
Prey:
Squirrels: Common
Mice: Uncommon
Fish: Common where there’s water
Voles/Water voles: Common
Hares/Rabbits: Common in open fields/forest
Turkeys: Rare
Deer: Rare (only if needed/ mainly senior warrior)
Birds: Common
Frogs: Rare
Chickens: Rare
Lizards: Rare
Predators:
Bear: Uncommon at times
Large Cats (Bobcats/Cougars/Snow Leopards): Common near the more mountainous areas
Wolves: Common
Twolegs: Rare
Badgers: Uncommon
Birds of Prey: Common
Foxes: Common
Snakes: Rare
Coyotes: Uncommon
Rats: Common only near Twoleg ruins
Boar: Uncommon, only when provoked.
It is bordered to the North by somewhat steep cliffs.
It is bordered to the East by *Thunderous Current.*
It is bordered to the West by *Burnet Plains.*
It is bordered to the South by *Clawed Wind.*
*East & West Waterfalls* are located respectively far to the two corners of the territory and each produce a lake with several rivers flowing from it.
*Sparring Field* is simply an average-sized field located ten yards away, southwest of the camp where most mentors take their apprentices out to train/spar.
*Whistling Meadows* is a large field of meadows that are somewhat scattered to most of the south, or southeast and southwest. They contain plenty of plants, small prey and some large ones, like deer or the occasional boar. It is named for the ‘whistling’ sound of birds, or the wind in some areas.
*Howling Ruins* most of the larger ancient twoleg civilization resides here, far north of the camp but just under Ancients Cove. Named for its ‘howling’ sound by the wind, but also by a wolf pack that lives nearby. It is located outside of all three territories and considered neutral.
*Thunderous Current* is located far east of camp and acts as an eastern border. It is named exactly for what it implies, with its strong current that could sweep away anything that tries to swim it.
*Burnet Plains* is located far west of the camp and acts as a western border. Not much grows here, nor does many prey roam here. However, predators have been known to live or travel through. A singed straight line is the border that stands out from the dead/few patches of grass.
*Clawed Wind* is located far south of the territory and acts as a southern border. It is a wide open plain, which looks inviting enough. However, dangerous winds could strike at anytime and either lift a cat off the ground by some inches or slam it into a rock or anything in its way (with a 50% chance of getting hurt).
Inside the Camp:
*Main Floor* is simply a large catacomb where all the dens, including the entrance/emergency exits, are connected to. There are no twoleg remains, for that has long past, but they did leave behind many strange markings on the walls, floors, and ceilings.
*Entrance* the main entrance is a large (four cat alongside) and tall (average twoleg-height) tunnel into the Main Floor. The closest den to the right is the Warriors’ Den and the Stone Tower to the left.
*Exits* are tunnels that the clan uses for emergencies or to evacuate. Each den has at least two (the nursery, however, has a small ledge that curious kits cannot get to)
*Stone Tower* is a spiral tower made of stone that is half a story high, with a platform and added railings alongside, where the leader calls meetings.
*Leader’s Den* about half-a-flight of the steps in the Stone Tower is where this den is located, in a quite smaller tomb than the other dens. Despite that, it is the most ‘decorated’ and has a short tunnel leading up to it. It is smaller than the Warriors’ but slightly larger than the Elders’ den.
*Warriors’ Den* located directly to the right of the entrance, in case of attack. It also has a short tunnel to ensure fast response. Like most of the dens, it has a tomb-like structure that is large enough to fit many warriors, big and small.
*Healer’s Den* located to the left of the Stone Tower. It is a tomb-like structure and is large enough to house both supplies in the cracked walls and piles, sick/injured cats, plus the healer/healer apprentice. The tunnel system is short and wide. There is also an underground spring to the far-right corner of the den, which drips into a small pond that they use.
*Apprentices’ Den* just a fox-length or two from the Warriors’ den. It is just like the latter, only slightly smaller in size and its tunnel is slightly longer.
*Nursery* a few feet away from the Apprentices’ Den. It is where all expecting, or nursing queens stay. The tunnel is wider but longer to deter enemy attacks.
*Elders’ Den* is located in between the Nursery and the Healer’s Den. It is quite small compared to the other dens, but it is enough to shelter at least six cats. The tunnel system is also a little wider and longer.
Prey:
Squirrels: Common
Mice: Uncommon
Fish: Common where there’s water
Voles/Water voles: Common
Hares/Rabbits: Common in open fields/forest
Turkeys: Rare
Deer: Rare (only if needed/ mainly senior warrior)
Birds: Common
Frogs: Rare
Chickens: Rare
Lizards: Rare
Predators:
Bear: Uncommon at times
Large Cats (Bobcats/Cougars/Snow Leopards): Common near the more mountainous areas
Wolves: Common
Twolegs: Rare
Badgers: Uncommon
Birds of Prey: Common
Foxes: Common
Snakes: Rare
Coyotes: Uncommon
Rats: Common only near Twoleg ruins
Boar: Uncommon, only when provoked.
MountainClan’s Territory:
Majority of MountainClan’s land is well-mountainous, like its namesake. However, there are key areas where the land is flat and despite being in a higher altitude, it has thick, yet scattered woodland. It has a scattered river system that crisscrosses around the territory through both underground and above ground waterways. It has its own share of twoleg-made ruins throughout the territory.
Locations in Territory:
Camp is located in the center of the clan territory and inside a simple cave.
*Is bordered to the East by Thunderous current.
*Is bordered to the West by Marked Boulder.
*Is bordered to the North by Eagle’s Nest.
*Is bordered to the South by Descending Path.
*Thunderous Current* (same as TombClan~)
*Marked Boulder* is in the western half of the territory. It Is a fairly large boulder, with strange carvings all around it. The strange markings are to keep it from ‘rolling away’. It seems to be stopped at a large hole.
*Eagle’s Nest* is in the northern half of the territory. It is home to a good amount of large birds. It has extremely steep, jagged cliffs that no cat is allowed near, unless a senior warrior is with them.
*Descending Path* located in the southern half of the territory. It is a worn-out pathway that weaves its way like a river. They use this trail to reach the *Gathering. It is also known to seemingly go on forever.
*High Cliff* is in the western part of the land. Quite literally a small ‘wall’ of rock that is used by apprentices in mountain-climbing training. The ground below is soft with an abundance of moss on the floor/wall.
*Survival’s Game* is in the northern portion of the land. It is a vast forest of trees growing in the sloping hills. It is where most apprentices train during their final months as apprentices. Like the name implies, it is a somewhat dangerous area. Not as dangerous as Eagle’s Nest, but it has predators snooping around.
*Paw Steps* located in the southern portion of the land. It’s like the beginner’s guide of *Survival’s Game*, or for younger apprentices. The ground here is a bit flatter and easier for cats to get their ‘feel’ for the land. Mentors normally train their apprentices here. Hunting is also rather plentiful.
*Sleepy Stream* located throughout the land in a variety of forms, from being underground to flowing above. The ‘true’ one goes from east to southwest, breaking off from its mightier brother. Like the name implies, it is a rather slow-moving current and home to fish.
Inside Camp:
*Main Floor* a standard cave flow that has a rather smooth underfoot. It is where all dens connect to, and it is also where all cats hang out. The floor normally has dead leaves to keep the interior warm, and to provide a ‘holding’ to keep cats from slipping.
*Entrance* a fairly large opening (three-cat wide) and (2-cat high) is roughly oval-shaped. It has brambles woven across the outside to keep the cold out, and to keep out curious critters.
*Exits* like most camps, they have separate tunnel systems that lead out of camp in case of emergencies. There are at least two for every den, except for the nursery, in which they cover the opening with bark/rocks to prevent curious kittens from ‘adventuring’.
*Leader’s Rock* located just next to the leader’s den. It is a rock that sticks out from the wall and is flat enough for the cat to sit down. This is where the leader addresses the clan for ceremonies.
*Leader’s Den* located right beside the *Leader’s Rock*. It is a simple, yet somewhat spacious den that can fit up to three cats at a time.
*Warriors’ Den* located directly to the left of the entrance. The den is large enough to fit at least thirteen cats comfortably. The tunnel leading to it is short and narrow. Some cats sleep outside the den to ensure protection.
*Healer’s Den* located to the left of the Nursery. The tunnel leading to it is long and narrow, and the den itself holds up to six cats, including the healers. The herbs are stored on a ledge that stands next to the healers’ nests.
*Apprentices’ Den* unlike the other dens, this den shares the same tunnel that leads to the Elders’ den. This is to ensure that the elders would be protected in case of invasion. The Apprentices’ den can shelter up to eight cats.
*Nursery* a few feet away from the Healers’ Den. This is where expecting or nursing queens stay. The tunnel system is long and narrow, and the entrance is woven with branches and brambles to provide protection and warmth.
*Elders’ Den* like the Nursery, the Elders’ den is woven with brambles and branches for security and warmth. The den is small, but it can hold up to five cats. It also shares the same tunnel with the Apprentices’ den.
Prey:
Squirrels: Uncommon/rare
Mice: Common
Fish: Common where there’s water
Voles/Water voles: Rare
Hares/Rabbits: Uncommon/Common
Turkeys: Rare
Deer: Uncommon (only if needed/ mainly senior warrior)
Mountain Goats: Uncommon (only if needed/mainly senior warrior)
Bird of Prey/Birds: Common (Birds of prey with warriors)
Frogs: Rare
Chickens: Rare
Lizards: Rare
Predators:
Bears: Uncommon
Large Cats (Bobcats/Cougars/Snow Leopards): Common
Wolves: Uncommon/rare
Twolegs: Rare
Badgers: Rare
Foxes: Common
Birds of Prey: Common
Snakes: Rare
Coyotes: Uncommon/rare
Rats: Rare
Boar: Rare.
*Is bordered to the East by Thunderous current.
*Is bordered to the West by Marked Boulder.
*Is bordered to the North by Eagle’s Nest.
*Is bordered to the South by Descending Path.
*Thunderous Current* (same as TombClan~)
*Marked Boulder* is in the western half of the territory. It Is a fairly large boulder, with strange carvings all around it. The strange markings are to keep it from ‘rolling away’. It seems to be stopped at a large hole.
*Eagle’s Nest* is in the northern half of the territory. It is home to a good amount of large birds. It has extremely steep, jagged cliffs that no cat is allowed near, unless a senior warrior is with them.
*Descending Path* located in the southern half of the territory. It is a worn-out pathway that weaves its way like a river. They use this trail to reach the *Gathering. It is also known to seemingly go on forever.
*High Cliff* is in the western part of the land. Quite literally a small ‘wall’ of rock that is used by apprentices in mountain-climbing training. The ground below is soft with an abundance of moss on the floor/wall.
*Survival’s Game* is in the northern portion of the land. It is a vast forest of trees growing in the sloping hills. It is where most apprentices train during their final months as apprentices. Like the name implies, it is a somewhat dangerous area. Not as dangerous as Eagle’s Nest, but it has predators snooping around.
*Paw Steps* located in the southern portion of the land. It’s like the beginner’s guide of *Survival’s Game*, or for younger apprentices. The ground here is a bit flatter and easier for cats to get their ‘feel’ for the land. Mentors normally train their apprentices here. Hunting is also rather plentiful.
*Sleepy Stream* located throughout the land in a variety of forms, from being underground to flowing above. The ‘true’ one goes from east to southwest, breaking off from its mightier brother. Like the name implies, it is a rather slow-moving current and home to fish.
Inside Camp:
*Main Floor* a standard cave flow that has a rather smooth underfoot. It is where all dens connect to, and it is also where all cats hang out. The floor normally has dead leaves to keep the interior warm, and to provide a ‘holding’ to keep cats from slipping.
*Entrance* a fairly large opening (three-cat wide) and (2-cat high) is roughly oval-shaped. It has brambles woven across the outside to keep the cold out, and to keep out curious critters.
*Exits* like most camps, they have separate tunnel systems that lead out of camp in case of emergencies. There are at least two for every den, except for the nursery, in which they cover the opening with bark/rocks to prevent curious kittens from ‘adventuring’.
*Leader’s Rock* located just next to the leader’s den. It is a rock that sticks out from the wall and is flat enough for the cat to sit down. This is where the leader addresses the clan for ceremonies.
*Leader’s Den* located right beside the *Leader’s Rock*. It is a simple, yet somewhat spacious den that can fit up to three cats at a time.
*Warriors’ Den* located directly to the left of the entrance. The den is large enough to fit at least thirteen cats comfortably. The tunnel leading to it is short and narrow. Some cats sleep outside the den to ensure protection.
*Healer’s Den* located to the left of the Nursery. The tunnel leading to it is long and narrow, and the den itself holds up to six cats, including the healers. The herbs are stored on a ledge that stands next to the healers’ nests.
*Apprentices’ Den* unlike the other dens, this den shares the same tunnel that leads to the Elders’ den. This is to ensure that the elders would be protected in case of invasion. The Apprentices’ den can shelter up to eight cats.
*Nursery* a few feet away from the Healers’ Den. This is where expecting or nursing queens stay. The tunnel system is long and narrow, and the entrance is woven with branches and brambles to provide protection and warmth.
*Elders’ Den* like the Nursery, the Elders’ den is woven with brambles and branches for security and warmth. The den is small, but it can hold up to five cats. It also shares the same tunnel with the Apprentices’ den.
Prey:
Squirrels: Uncommon/rare
Mice: Common
Fish: Common where there’s water
Voles/Water voles: Rare
Hares/Rabbits: Uncommon/Common
Turkeys: Rare
Deer: Uncommon (only if needed/ mainly senior warrior)
Mountain Goats: Uncommon (only if needed/mainly senior warrior)
Bird of Prey/Birds: Common (Birds of prey with warriors)
Frogs: Rare
Chickens: Rare
Lizards: Rare
Predators:
Bears: Uncommon
Large Cats (Bobcats/Cougars/Snow Leopards): Common
Wolves: Uncommon/rare
Twolegs: Rare
Badgers: Rare
Foxes: Common
Birds of Prey: Common
Snakes: Rare
Coyotes: Uncommon/rare
Rats: Rare
Boar: Rare.
WolfClan’s Territory:
Probably has the flattest terrain and the most woodland compared to the other clans. Rich and abundant in resources. There are some ‘plain’ areas granted, but much of the land has a tree of some sort. Has a river system, called ‘The Springing River’, that weaves around the western half of the territory to the southeast. Due to it being ‘closer’ to humans, they have mainly uncommon/rare encounters with them.
*Is bordered to the East by Burnet Plains.
*Is bordered to the West by Walkers Den.
*Is bordered to the North by Growling Trail.
*Is bordered to the South by Swampy Pad.
Locations in Territory:
*Burnet Plains* (see TombClan~)
*Walkers Den* is a very small twoleg village of sorts. The border itself is just a tall and long, wooden fence with strange carvings and painted depictions.
*Growling Trail* is a highway that travels a good portion of the north side of the territory. New apprentices are forbidden from being near the cliff, as cats could fall off and land themselves on the highway.
*Swampy Pad* a swampy terrain located in the southern part of the territory. It is home to frogs and lizards, as well as snakes that could be venomous. It also has patches of mud that could sink a cat, should they get stuck.
Inside Camp:
*Main Floor* (nothing was written here)
*Entrance* (nothing was written here)
*Exits* (again, nothing was written here)
*Leader’s Rock* is a slab of stone sticking out from the ground. Next to a tree, it has roots growing around it, giving the rock an unusual appearance. It’s where the leader calls clan meetings, and it is used by guards at certain times.
*Leader’s Den* located within the roots of the tree next to Leader’s Rock. It can fit up to three cats.
*Warriors’ Den* located next to the Leader’s den. The den itself is underneath a slab of stone and can comfortably shelter up to sixteen cats. Senior warriors and elders tend to sunbathe on top of the rock.
*Healer’s Den* close to the Elders’ den, the medicine den is in a hole dug out within a patch of ferns. It can fit up to six cats comfortably, not including the healers and their apprentices. They sleep in a separate tunnel dug out by past Healers, and this is also where herbs are stored.
*Apprentices’ Den* next to the Warriors’ den, the den is located within a pile of dead branches woven together and can fit up to nine apprentices comfortably. Some kits and apprentices like to climb up the branches, though it can be dangerous at times.
*Nursery* located underneath a thorn bush and reinforced by brambles and branches, it is considered the safest part of the camp. It can fit up to four queens, not including kits.
*Elders’ Den* located within the roots of a tree that is reinforced with brambles and thorns, it is considered the second safest den in the camp. It can fit up to five cats, and it is sometimes used as a meeting place by the leader and elders.
Prey:
Squirrels: Common
Mice: Common
Fish: Common
Voles/Water Voles: Common
Hares/Rabbits: Uncommon
Turkeys: Uncommon/rare
Deer: Uncommon (look at tradition/warrior)
Birds: Common
Frogs: Uncommon (only in Swampy Pad)
Chickens: Rare (common near twoleg place)
Lizards: Rare
Predators:
Bears: Rare
Large Cats: Rare
Wolves: Common
Twolegs/Dogs: Common
Badgers/Foxes: Uncommon
Birds of Prey: Common
Snakes: Uncommon (only in Swampy Pad)
Coyotes: Uncommon (near Twoleg place)
Rats: Common near Twoleg place)
Boar: Rare.
*Walkers Den* is a very small twoleg village of sorts. The border itself is just a tall and long, wooden fence with strange carvings and painted depictions.
*Growling Trail* is a highway that travels a good portion of the north side of the territory. New apprentices are forbidden from being near the cliff, as cats could fall off and land themselves on the highway.
*Swampy Pad* a swampy terrain located in the southern part of the territory. It is home to frogs and lizards, as well as snakes that could be venomous. It also has patches of mud that could sink a cat, should they get stuck.
Inside Camp:
*Main Floor* (nothing was written here)
*Entrance* (nothing was written here)
*Exits* (again, nothing was written here)
*Leader’s Rock* is a slab of stone sticking out from the ground. Next to a tree, it has roots growing around it, giving the rock an unusual appearance. It’s where the leader calls clan meetings, and it is used by guards at certain times.
*Leader’s Den* located within the roots of the tree next to Leader’s Rock. It can fit up to three cats.
*Warriors’ Den* located next to the Leader’s den. The den itself is underneath a slab of stone and can comfortably shelter up to sixteen cats. Senior warriors and elders tend to sunbathe on top of the rock.
*Healer’s Den* close to the Elders’ den, the medicine den is in a hole dug out within a patch of ferns. It can fit up to six cats comfortably, not including the healers and their apprentices. They sleep in a separate tunnel dug out by past Healers, and this is also where herbs are stored.
*Apprentices’ Den* next to the Warriors’ den, the den is located within a pile of dead branches woven together and can fit up to nine apprentices comfortably. Some kits and apprentices like to climb up the branches, though it can be dangerous at times.
*Nursery* located underneath a thorn bush and reinforced by brambles and branches, it is considered the safest part of the camp. It can fit up to four queens, not including kits.
*Elders’ Den* located within the roots of a tree that is reinforced with brambles and thorns, it is considered the second safest den in the camp. It can fit up to five cats, and it is sometimes used as a meeting place by the leader and elders.
Prey:
Squirrels: Common
Mice: Common
Fish: Common
Voles/Water Voles: Common
Hares/Rabbits: Uncommon
Turkeys: Uncommon/rare
Deer: Uncommon (look at tradition/warrior)
Birds: Common
Frogs: Uncommon (only in Swampy Pad)
Chickens: Rare (common near twoleg place)
Lizards: Rare
Predators:
Bears: Rare
Large Cats: Rare
Wolves: Common
Twolegs/Dogs: Common
Badgers/Foxes: Uncommon
Birds of Prey: Common
Snakes: Uncommon (only in Swampy Pad)
Coyotes: Uncommon (near Twoleg place)
Rats: Common near Twoleg place)
Boar: Rare.
Other Places:
*Gathering Tree* located outside of the clans’ territories in the south. In a rather large clearing lies a large, ancient tree with curling roots and spiraling branches. The tree is believed to have hosted gatherings for centuries- to the very beginning of the clans’ history. The leaders sit amongst the branches, the healers sit on top of the roots, while the deputies sit at the bottom of the tree. All other clan members sit in the clearing. The clans meet here each 2 weeks yet have been known to meet later or sooner depending on events.
Neutral/Shared Places:
*Ancients Cove* is where the healer/leader goes to speak with their ancestors, who dwell in the silvery fields of Stardom. Located North, OUTSIDE of the Clan’s territory. At the base of a mountain and inside, there is a slightly overgrown tunnel that leads to a chamber. In the center is a crystal-clear, glassy pull with a single but large, star-shaped gem standing upright in the pool. Surrounding the pool are a lot more shiny and precious gems collected by generations of clan cats to bring here. It is said to be protected by the spirits of cats that are not in Stardom (good) or The Accursed (evil). They are known as: Unknown. A secondary tunnel leads to the *Chambers of Divinity*.
*Chambers of Divinity* is a secondary tunnel within Ancients Cove. This is where the clan cats go to ‘worship’ a huge pantheon of deities and bring offerings occasionally. Each deity has their own ‘altar’.
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