🌺Blossoming Herbs🌺 (Med cat challenge Remake!)
Jun 13, 2020 4:06:42 GMT -5
Post by Wurt the Merm on Jun 13, 2020 4:06:42 GMT -5
Medicine cat Challenge:
Rules:
1. You must have a prey and reputation system, feeding the clan is optional.
2. You can only message Starclan when the rolls say so.
3. You cannot upgrade your skills until Starclan says so.
4. You may not leave camp until Starclan allows you too during Leaf-bare.
5. You may not have kits until the rolls say so.
6. Always roll punishment rolls when the clan decides so.
7. You must always have 2-4 dens. Another if your going to hide kits.
8. For a flare of hardcore, you must create 2 rogue clans with their own prey and territory. They have to be at least 4 tiles away from each other.
9. Please follow all rolls, no matter how bad they are. Some will tell you to re-roll. So do that, as the rules demand it.
10. Every 5th day of a season is “Get a mate season.” If 2 warriors get the same number, they’re mates unless they’re related. Cats with mates do not apply unless they’ve broken up.
11. You have a friendship system, at 30 friendship, you can become mates by giving them a shiny thing.
12. READ THE RULES
13. You must have a garden of herbs, it will grow or run out depending on the rolls.
14. Enjoy!
Food and Reputation:
As your a medicine cat, you cannot be fully exiled. But, 1- or less reputation will result in rumors, if any rumors turn out to be true, you’ll either be punished or exiled if you have an apprentice, be cautious. There’s a prey pile guardian, who will give away 2 reputation for 1 mouse and 1 frog, 3 for 1 rabbit and thrush, and 4 for squirrels.
Punishments:
There will always be punishments, even if your a kit or a leader.
1 - Help the elders all day.
2 - If you have injured patients, you must stay inside your den to eat.
3 - Take care of the apprentices. One runs off, one stays put, one is in the middle.
4 - You get to go outside the entire day and collect 1 type of herb.
5 - Babysit kits. One calm, one angry.
6 - You have to be with prisoners.
7 - The leader is kind and lets you hunt, re-roll if you’re injured.
Dreams:
You dream every 2 days, so here they are!
1 - You dream of your healing becoming better, upgrade all healing skills.
2 - A pile of bones crash onto the ground, and blood splatters, you lose 2 warriors.
3 - 2 small kits quickly grow into ravenous beasts! Take care of those kits to prevent it. (Roll 0-2, 1 is it doesn’t work, 2 means it works.)
4 - A sickly colored squirrel makes 6 warriors sick. (Roll 0-6 for how many die.)
5 - Half of the the birds in the sky drop down, becoming disgusting and rotten, remove half of the birds from your prey pile.
6 - The second clan roars they’re cry, visit them while their suffering an earthquake.
7 - A storm swirls up, destroying trees, stones and grass. Stay in the second clan.
Herb and Health Guide:
Yellow - Can be healed overnight.
Orange - 2 Goldenrod is required to heal them up or they’re scar is permanent.
Red - 3 Horsetail must be used to heal them up before their injuries require them to go to the elder’s den or cause permanent injuries.
Dark red - Requires 3 Horsetail and 1 comfrey or else they will have permanent leg or spine injuries. Roll 1-2 of you don’t heal them in time, 2 means they’re dead.
Black - They’re dead. Delete.
+Riverclan brambles is catmint.
Rolls:
1 - A rumor started to bring up a young warrior’s mistake. -2 friendship with them or a random cat who started it.
2 - A random cat gets whitecough.
3 - Hunt all day! Now re-roll.
4 - An injured patient comes, cancel whatever your doing to help them. (1- comfrey.)
5 - The second clan raids your herb supply! (3- of every type of herb.)
6 - A young rogue comes by to join. (1+ apprentice.)
7 - If it’s Newleaf, horsetail supplies rot due to the weather changes.
8 - The second clan sends a patrol to steal your herbs! Go with a patrol to stop them.
9 - If it’s Leaf-bare, Starclan clears up the snow so you can gather herbs or hunt.
10 - A patrol returns injured and beat up, an apprentice is attacked by a dog! Forcing them to leave their prey behind, roll 1-3. 1 means they will heal overnight, 2 means they need Goldenrod, 3 means they’re dead.
11 - A flood crashes in and removes 1 kit, 1 warrior, and 1 of your leader’s lives.
12 - A owl swoops in and takes a warrior. Roll 1-2, 1 means they’re dead, 2 means they survive and need 1 horsetail.
13 - Rogues attack your territory! Attack 3 clan cats to chase them off.
14 - Your herb garden becomes slightly smaller.
15 - A warrior returns with a rogue kit.
16 - The second clan offers you too collect herbs on their territory.
17 - Collect moss and place them on the elders, this is to simulate removing ticks.
18 - A rumor begins that you have a forbidden mate, 5- reputation.
19 - You get an apprentice! Now re-roll, if you roll this again, re-roll.
20 - Your herb collection gets a explosion of plants!
21 - An elderly loner joins.
22 - You babysit kits, one nearly gets killed by a fox! They blame you, roll a punishment.
23 - A apprentice gets Blackcough and dies before anyone can save them, roll a punishment.
24 - Nothing happens today!
25 - If it’s Leaf-bare, Starclan lets you gather herbs or hunt.
26 - A flood crashes in and removes 1 apprentice, 2 warriors, and your deputy.
27 - A group of apprentices agree on gossiping on you, 2- friendship with the apprentices, 4- if your going for the evil medicine cat run.
28 - An injured patient comes, cancel whatever your doing to help them. (1- comfrey.)
29 - A rumor started to bring up a young warrior’s mistake. -2 friendship with them or a random cat who started it.
30 - A drought hits for 3 days, you can only drink 1 bar of moss water.
31 - Roll a punishment.
32 - A group of cats get greencough.
33 - The second clan raids your camp!
34 - A rumor begins that you have a forbidden mate, 5- reputation.
35 - An elder tells you you’ll be alright, and to do whatever! 5+ friendship and 5+ reputation.
36 - Hunt all day! Now re-roll.
37 - A cat gets killed by a dog.
38 - Rogues attack your territory! Attack 3 clan cats to chase them off.
39 - A owl swoops in and takes a warrior. Roll 1-2, 1 means they’re dead, 2 means they survive.
40 - A warrior returns with a rogue kit.
41 - Your herb garden grows a bit.
42 - Babysit kits for the day.
43 - Go chat with the second clan.
44 - A thunderstorm destroys 2-8 thickets. (Roll 2-8.)
45 - A rogue starts flirting with you, you have the choice to become they’re mates or crushes. Or rejecting them. (Remember, 30 friendship = Can become mates!)
Evil Medicine cat Run:
The evil medicine cat run is done along with the normal rolls, but you are a lot more dangerous than an evil warrior. Watch out leader~ (Warning, playing this results in a bad ending no matter which one you get.)
1 - Poison an apprentice if you’ve rolled 29, roll 1-2 to see if they survive.
2 - Convince the second clan to attack your leader, roll 1-2. If they do, the leader loses a life.
3 - Kill a warrior by removing them from camp.
4 - Poke a cat you don’t like with thorns, 6- friendship.
5 - Starclan warns you about you being exiled soon, either listen or continue.
6 - If you’ve rolled 5 and continued, you get exiled. Join the second clan.
7 - Poison a kit, 1-2 to see if they survive.
Injured medicine cat run:
This run requires you to either be blind, have an injured leg or back, short tail, or deaf to do this run.
1 - If your blind, prove to the rest that you are good and go hunting! (Bring back 1-3 prey.)
2 - If your deaf, prove to cats you can read instructions! And go herb finding.
3 - If you have an injured leg or back, prove to other cats that you can be as fast as you possibly can! Put an item on 3 tiles in 2 in-game hours. (2 minutes.)
4 - If you have a short tail, go hunting to prove you can still balance on your feet,
5 - You fail miserably, 2- friendship with a random cat.
6 - Have a normal day.
7 - Become friends with a cat who also has a disability.
Rules:
1. You must have a prey and reputation system, feeding the clan is optional.
2. You can only message Starclan when the rolls say so.
3. You cannot upgrade your skills until Starclan says so.
4. You may not leave camp until Starclan allows you too during Leaf-bare.
5. You may not have kits until the rolls say so.
6. Always roll punishment rolls when the clan decides so.
7. You must always have 2-4 dens. Another if your going to hide kits.
8. For a flare of hardcore, you must create 2 rogue clans with their own prey and territory. They have to be at least 4 tiles away from each other.
9. Please follow all rolls, no matter how bad they are. Some will tell you to re-roll. So do that, as the rules demand it.
10. Every 5th day of a season is “Get a mate season.” If 2 warriors get the same number, they’re mates unless they’re related. Cats with mates do not apply unless they’ve broken up.
11. You have a friendship system, at 30 friendship, you can become mates by giving them a shiny thing.
12. READ THE RULES
13. You must have a garden of herbs, it will grow or run out depending on the rolls.
14. Enjoy!
Food and Reputation:
As your a medicine cat, you cannot be fully exiled. But, 1- or less reputation will result in rumors, if any rumors turn out to be true, you’ll either be punished or exiled if you have an apprentice, be cautious. There’s a prey pile guardian, who will give away 2 reputation for 1 mouse and 1 frog, 3 for 1 rabbit and thrush, and 4 for squirrels.
Punishments:
There will always be punishments, even if your a kit or a leader.
1 - Help the elders all day.
2 - If you have injured patients, you must stay inside your den to eat.
3 - Take care of the apprentices. One runs off, one stays put, one is in the middle.
4 - You get to go outside the entire day and collect 1 type of herb.
5 - Babysit kits. One calm, one angry.
6 - You have to be with prisoners.
7 - The leader is kind and lets you hunt, re-roll if you’re injured.
Dreams:
You dream every 2 days, so here they are!
1 - You dream of your healing becoming better, upgrade all healing skills.
2 - A pile of bones crash onto the ground, and blood splatters, you lose 2 warriors.
3 - 2 small kits quickly grow into ravenous beasts! Take care of those kits to prevent it. (Roll 0-2, 1 is it doesn’t work, 2 means it works.)
4 - A sickly colored squirrel makes 6 warriors sick. (Roll 0-6 for how many die.)
5 - Half of the the birds in the sky drop down, becoming disgusting and rotten, remove half of the birds from your prey pile.
6 - The second clan roars they’re cry, visit them while their suffering an earthquake.
7 - A storm swirls up, destroying trees, stones and grass. Stay in the second clan.
Herb and Health Guide:
Yellow - Can be healed overnight.
Orange - 2 Goldenrod is required to heal them up or they’re scar is permanent.
Red - 3 Horsetail must be used to heal them up before their injuries require them to go to the elder’s den or cause permanent injuries.
Dark red - Requires 3 Horsetail and 1 comfrey or else they will have permanent leg or spine injuries. Roll 1-2 of you don’t heal them in time, 2 means they’re dead.
Black - They’re dead. Delete.
+Riverclan brambles is catmint.
Rolls:
1 - A rumor started to bring up a young warrior’s mistake. -2 friendship with them or a random cat who started it.
2 - A random cat gets whitecough.
3 - Hunt all day! Now re-roll.
4 - An injured patient comes, cancel whatever your doing to help them. (1- comfrey.)
5 - The second clan raids your herb supply! (3- of every type of herb.)
6 - A young rogue comes by to join. (1+ apprentice.)
7 - If it’s Newleaf, horsetail supplies rot due to the weather changes.
8 - The second clan sends a patrol to steal your herbs! Go with a patrol to stop them.
9 - If it’s Leaf-bare, Starclan clears up the snow so you can gather herbs or hunt.
10 - A patrol returns injured and beat up, an apprentice is attacked by a dog! Forcing them to leave their prey behind, roll 1-3. 1 means they will heal overnight, 2 means they need Goldenrod, 3 means they’re dead.
11 - A flood crashes in and removes 1 kit, 1 warrior, and 1 of your leader’s lives.
12 - A owl swoops in and takes a warrior. Roll 1-2, 1 means they’re dead, 2 means they survive and need 1 horsetail.
13 - Rogues attack your territory! Attack 3 clan cats to chase them off.
14 - Your herb garden becomes slightly smaller.
15 - A warrior returns with a rogue kit.
16 - The second clan offers you too collect herbs on their territory.
17 - Collect moss and place them on the elders, this is to simulate removing ticks.
18 - A rumor begins that you have a forbidden mate, 5- reputation.
19 - You get an apprentice! Now re-roll, if you roll this again, re-roll.
20 - Your herb collection gets a explosion of plants!
21 - An elderly loner joins.
22 - You babysit kits, one nearly gets killed by a fox! They blame you, roll a punishment.
23 - A apprentice gets Blackcough and dies before anyone can save them, roll a punishment.
24 - Nothing happens today!
25 - If it’s Leaf-bare, Starclan lets you gather herbs or hunt.
26 - A flood crashes in and removes 1 apprentice, 2 warriors, and your deputy.
27 - A group of apprentices agree on gossiping on you, 2- friendship with the apprentices, 4- if your going for the evil medicine cat run.
28 - An injured patient comes, cancel whatever your doing to help them. (1- comfrey.)
29 - A rumor started to bring up a young warrior’s mistake. -2 friendship with them or a random cat who started it.
30 - A drought hits for 3 days, you can only drink 1 bar of moss water.
31 - Roll a punishment.
32 - A group of cats get greencough.
33 - The second clan raids your camp!
34 - A rumor begins that you have a forbidden mate, 5- reputation.
35 - An elder tells you you’ll be alright, and to do whatever! 5+ friendship and 5+ reputation.
36 - Hunt all day! Now re-roll.
37 - A cat gets killed by a dog.
38 - Rogues attack your territory! Attack 3 clan cats to chase them off.
39 - A owl swoops in and takes a warrior. Roll 1-2, 1 means they’re dead, 2 means they survive.
40 - A warrior returns with a rogue kit.
41 - Your herb garden grows a bit.
42 - Babysit kits for the day.
43 - Go chat with the second clan.
44 - A thunderstorm destroys 2-8 thickets. (Roll 2-8.)
45 - A rogue starts flirting with you, you have the choice to become they’re mates or crushes. Or rejecting them. (Remember, 30 friendship = Can become mates!)
Evil Medicine cat Run:
The evil medicine cat run is done along with the normal rolls, but you are a lot more dangerous than an evil warrior. Watch out leader~ (Warning, playing this results in a bad ending no matter which one you get.)
1 - Poison an apprentice if you’ve rolled 29, roll 1-2 to see if they survive.
2 - Convince the second clan to attack your leader, roll 1-2. If they do, the leader loses a life.
3 - Kill a warrior by removing them from camp.
4 - Poke a cat you don’t like with thorns, 6- friendship.
5 - Starclan warns you about you being exiled soon, either listen or continue.
6 - If you’ve rolled 5 and continued, you get exiled. Join the second clan.
7 - Poison a kit, 1-2 to see if they survive.
Injured medicine cat run:
This run requires you to either be blind, have an injured leg or back, short tail, or deaf to do this run.
1 - If your blind, prove to the rest that you are good and go hunting! (Bring back 1-3 prey.)
2 - If your deaf, prove to cats you can read instructions! And go herb finding.
3 - If you have an injured leg or back, prove to other cats that you can be as fast as you possibly can! Put an item on 3 tiles in 2 in-game hours. (2 minutes.)
4 - If you have a short tail, go hunting to prove you can still balance on your feet,
5 - You fail miserably, 2- friendship with a random cat.
6 - Have a normal day.
7 - Become friends with a cat who also has a disability.