Flesh-Eater Apocalypse: Challenge
Jun 19, 2020 8:05:01 GMT -5
Post by Wurt the Merm on Jun 19, 2020 8:05:01 GMT -5
RULES
RULE 1: You CANNOT! Be in a clan.
RULE 2: You cannot attract cats until the rolls say so.
RULE 3: You may not leave your camp unless the rolls say so.
RULE 4: You must attack all cats unless stated otherwise.
RULE 5: You must get at least 9 prey for you to start.
RULE 6: You may not collect herbs unless the rolls say so.
RULE 7: Follow all of the rolls instructions.
RULE 8: Not a rule, but if you do this.. How many days did you survive?
RULE 9: All clan cats that attack you are Flesh-eaters.
RULE 10: Go to every gathering.
RULE 11: No shiny-thing mates!
RULE 12: Your den has to be in a war-zone.
RULE 13: Have at least 2 dens. This is to simulate a bunker.
Backstory:
A nuclear bomb had recently hit, tho the clan wasn't affected till moons later. You see one of your best friends, they were dead since you were an apprentice! As you approach them, you see them groaning. Only making zombie-like meows, then you realize..
They're un-dead.
You run away! Once you tell your leader, they find out they've lost they're lives and Starclan connection has cut. All the leaders get too confident, resulting in they're deaths and all the clans disbanding. The zombies have been dubbed, The Flesh-eaters.
Rolls:
1 - You may go outside. Fight all zombies during this time.
2 - Zombies shred down your walls. (3-7 thickets)
3 - Stay inside all day.
4 - You may go outside to hunt.
5 - You can attract a cat!
6 - A dog chases the Flesh-eaters way! You may go outside.
7 - A fire erupts, because of luck, it only scares away the flesh-eaters. You may go outside.
8 - A kit stumbles in, with a leg bitten by a Flesh-eater. You can decide it's fate. (Either +1 or -1.)
9 - Radiation starts to kick in, go in the bunker.
10 - Secret ending! < Hmm.. Maybe you should Copy paste it to see what it says?
11 - A cat gets killed by a flesh-eater.
12 - Stay inside all day.
13 - An expecting queen joins!
14 - Zombies shred down your wall.
15 - A line of infected dead prey is found, stay away from a specific tile.
16 - A warrior comes to join.
17 - Radiation starts to kick in, leave the camp.
18 - A whitecough pandemic starts going around, DO NOT GO OUTSIDE!
19 - You encounter a two-leg.
Bad ending - You sit down, terrified. Flesh-eaters surrounding every side, only a queen left. Carrying her kits while running out of camp, goodbye cruel Starclan..
Good ending - You look around, another group in-front of you. "You alright, i'm Skull." You look at the skinny tom. The group was large, but he seemed friendly! He purred as you follow him.. Woah! Prey galore!
"Welcome."
Secret ending - The flesh-eaters have torn your bunker and eaten your prey, you start to see.. A two-leg camp! They're wearing camouflage, they pick you guys up. At first you were terrifyed! But then the flesh-eaters start coming, they're able to chase them out. (A slightly more complex good ending!)
RULE 1: You CANNOT! Be in a clan.
RULE 2: You cannot attract cats until the rolls say so.
RULE 3: You may not leave your camp unless the rolls say so.
RULE 4: You must attack all cats unless stated otherwise.
RULE 5: You must get at least 9 prey for you to start.
RULE 6: You may not collect herbs unless the rolls say so.
RULE 7: Follow all of the rolls instructions.
RULE 8: Not a rule, but if you do this.. How many days did you survive?
RULE 9: All clan cats that attack you are Flesh-eaters.
RULE 10: Go to every gathering.
RULE 11: No shiny-thing mates!
RULE 12: Your den has to be in a war-zone.
RULE 13: Have at least 2 dens. This is to simulate a bunker.
Backstory:
A nuclear bomb had recently hit, tho the clan wasn't affected till moons later. You see one of your best friends, they were dead since you were an apprentice! As you approach them, you see them groaning. Only making zombie-like meows, then you realize..
They're un-dead.
You run away! Once you tell your leader, they find out they've lost they're lives and Starclan connection has cut. All the leaders get too confident, resulting in they're deaths and all the clans disbanding. The zombies have been dubbed, The Flesh-eaters.
Rolls:
1 - You may go outside. Fight all zombies during this time.
2 - Zombies shred down your walls. (3-7 thickets)
3 - Stay inside all day.
4 - You may go outside to hunt.
5 - You can attract a cat!
6 - A dog chases the Flesh-eaters way! You may go outside.
7 - A fire erupts, because of luck, it only scares away the flesh-eaters. You may go outside.
8 - A kit stumbles in, with a leg bitten by a Flesh-eater. You can decide it's fate. (Either +1 or -1.)
9 - Radiation starts to kick in, go in the bunker.
10 - Secret ending! < Hmm.. Maybe you should Copy paste it to see what it says?
11 - A cat gets killed by a flesh-eater.
12 - Stay inside all day.
13 - An expecting queen joins!
14 - Zombies shred down your wall.
15 - A line of infected dead prey is found, stay away from a specific tile.
16 - A warrior comes to join.
17 - Radiation starts to kick in, leave the camp.
18 - A whitecough pandemic starts going around, DO NOT GO OUTSIDE!
19 - You encounter a two-leg.
Bad ending - You sit down, terrified. Flesh-eaters surrounding every side, only a queen left. Carrying her kits while running out of camp, goodbye cruel Starclan..
Good ending - You look around, another group in-front of you. "You alright, i'm Skull." You look at the skinny tom. The group was large, but he seemed friendly! He purred as you follow him.. Woah! Prey galore!
"Welcome."
Secret ending - The flesh-eaters have torn your bunker and eaten your prey, you start to see.. A two-leg camp! They're wearing camouflage, they pick you guys up. At first you were terrifyed! But then the flesh-eaters start coming, they're able to chase them out. (A slightly more complex good ending!)